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> Bouncing Balls!, Fireballs I Mean
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Itokazu
Posted: Jan 3 2004, 09:39 PM
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I looked on the Site and found no good/working fireball tutorials. I've been trying to make one myself, but It always comes out horrible...can someone help me?
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MegaMan
Posted: Jan 3 2004, 09:43 PM
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There appears to be no slumber for the malevolent.
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....Did I read this thread's name right?



I find Rage's engine decent, use his.


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meta ninja
  Posted: Jan 4 2004, 12:08 AM
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Fear the Goomja!!!


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Dr Wario's handmade Mario's lib has a fireball how-to. Just go to the MFGG website to find it.
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The Real Sage
Posted: Jan 4 2004, 01:50 AM
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This is quite simple actually. You have your fireball object. I'm going to hope you know how to create it at the right time.

Every 00'07-
+Add 1 to Alt. Value A

Fireball collides with backdrop
+Set Alt. Value A = -10

Always
+Set Fireball Y Position = Y("Fireball") + Alt Val A("Fireball")

To add gravity, do this: When you launch the fireball, set alterable value B to -10. Change the Colliding with Backdrop event to:

Fireball collides with backdrop
+Set Alt. Value A = Alt. Value B
+Add 2 to Alt. Value B

Hope this helps! By the way, you may want to screw with the numbers a bit.


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Retriever II
Posted: Jan 4 2004, 02:29 AM
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you're going to get one mighty parabola with those numbers


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Kritter
Posted: Jan 4 2004, 02:41 AM
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If that's 00.07 seconds then it won't work since i'm positive he's using CNC and not MMF, but you did say for him to screw with the numbers though.
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Itokazu
Posted: Jan 4 2004, 03:43 AM
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I believe he means Milli-seconds...
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ZeldaFreak108
Posted: Jan 4 2004, 07:25 PM
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if at first you dont succeed redefine success
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What happens when the fireball collides with a wall? does it just keep bouncing up or something? Is there a way to do it without having to create left and right detectors (since theres gonna be more than one fireball)


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RelmM
Posted: Jan 4 2004, 07:34 PM
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It will destroy the object if it overlapps the backdrop, it bounces when it collides with the backdrop.


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Kritter
Posted: Jan 5 2004, 05:11 AM
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QUOTE (ZeldaFreak108 @ Jan 5 2004, 12:25 AM)
What happens when the fireball collides with a wall? does it just keep bouncing up or something? Is there a way to do it without having to create left and right detectors (since theres gonna be more than one fireball)

Usually there's only two fireballs on screen at one time, at least that's the way it's worked since SMB1 I think, so 4 detectors isn't a lot but i'm sure there's a better way to figure it out.
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RelmM
Posted: Jan 5 2004, 03:00 PM
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QUOTE (Kritter @ Jan 5 2004, 10:11 AM)
QUOTE (ZeldaFreak108 @ Jan 5 2004, 12:25 AM)
What happens when the fireball collides with a wall? does it just keep bouncing up or something?  Is there a way to do it without having to create left and right detectors (since theres gonna be more than one fireball)

Usually there's only two fireballs on screen at one time, at least that's the way it's worked since SMB1 I think, so 4 detectors isn't a lot but i'm sure there's a better way to figure it out.

You need mapping to do that. And not even MMF supports it. We hope for the mapping addition to the next big program.


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