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> Anyone need a level designer?, for gamemaker 5 thru 7
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Genogenesis7
Posted: Dec 23 2008, 09:38 PM
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I'd like to apply for a job in level designing for fangames. Why?

1. Because I love doing it
2. Because I'm pretty damn good at it

I like to mostly do platformer games. If you have a collab project and need a level designer, or if you're just bad at it, I'd be happy to show you my skills. I can provide something that looks rather cinematic (for example, a tombstone-littered cemetery dotted with dead trees, or the impact site of a ship crashing into a castle) and I like to add a realistic/cartoony touch to it. I also like to design puzzles in games, like the infamous "invisible collision block" trick, or various overcomplicated ways to find items (like if you need 10 keys to open 1 door, and each one is scattered all over a maze-ish place).

Please keep in mind that I don't program mechanics for levels, I only design a level based on material you give me. Just tell me a rough description of the type and setting of the level(s), supply a level editor (just have a collection of still sprites representing the mechanics/characters/enemies in a level that don't do anything in a gmk file and a few default tilesets you want me to use), and I'm hooked. Well, depending on weather or not I want to work on it.


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Keyser Soze
Posted: Dec 23 2008, 09:39 PM
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EDIT: nvm just realized this wouldn't work

BUT

I do have a project in mind, PM me after Christmas some time and I'll fill you in.

This post has been edited by Keyser Soze on Dec 23 2008, 09:41 PM


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QUOTE (
Raie @ Sep 18 2009, 08:55 PM)
Keyser you're the best person ever.
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Genogenesis7
Posted: Dec 23 2008, 09:52 PM
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QUOTE (Keyser Soze @ Dec 23 2008, 09:39 PM)
EDIT: nvm just realized this wouldn't work

BUT

I do have a project in mind, PM me after Christmas some time and I'll fill you in.

kk


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Genogenesis7
Posted: Dec 27 2008, 06:36 PM
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Ninten D'oh WHEEEEE
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BUMPITY BUMP BUMP BUMPITY BUMP BUMP


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OniLink10
Posted: Dec 27 2008, 06:58 PM
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QUOTE (Genogenesis7 @ Dec 27 2008, 03:36 PM)
BUMPITY BUMP BUMP BUMPITY BUMP BUMP

You just broke Rule 12!


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Wolfgator
Posted: Dec 27 2008, 07:13 PM
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Yeah!
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Genogenesis7
Posted: Dec 27 2008, 10:59 PM
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QUOTE (Knight Nappse @ Dec 27 2008, 07:13 PM)
Me please, this topic on my forum.
http://www.ddnnteam.com/game-wip-s-f4/supe...icles-t2148.htm

Oops, forgot to tell ya, I don't have pro. But if you just sent me a level editor engine...

QUOTE
Just tell me a rough description of the type and setting of the level(s), supply a level editor (just have a collection of still sprites representing the mechanics/characters/enemies in a level that don't do anything in a gmk file and a few default tilesets you want me to use), and I'm hooked.



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Wolfgator
Posted: Dec 28 2008, 05:00 AM
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Yeah!
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That's alright, just make a level in game maker using those tiles.


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Genogenesis7
Posted: Dec 28 2008, 05:38 PM
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QUOTE (Knight Nappse @ Dec 28 2008, 05:00 AM)
That's alright, just make a level in game maker using those tiles.

Umm... Okay... just send me a level editor engine. BTW, What levels of what worlds do you need made? Is there a specific part I should be working on? For example, I was going to start on Mushroom Way, but I don't know how much of it is completed yet.


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Wolfgator
Posted: Dec 28 2008, 07:23 PM
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Nothing is worked on except Goomba beach, and i just need the entire level made if you get me. Also, just open up game amker, put the tileset in it and make a level is what i mean.


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Raccoon Sam
Posted: Dec 28 2008, 07:26 PM
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You need to get off your high horse.
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I am in need of a level designer, but not at the moment.
I will contact you when I do, though. I expect good results.

Do you have any examples of your work?


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Meteor Magus
Posted: Jan 2 2009, 04:14 AM
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Since I'm a CRAPPY level designer, I could use help on my Platformer/RPG Super Mario & The Golden Koopa Shells...
Lemme know if you're interested (I doubt it).
Oh, FYI, World Prologue is 'Fungi Heights' (High mushroom platforms, tall hills, etc. And all with a grassy theme. If only I could work slopes. *Sigh*)


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