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Engine making don'ts, Preventing clones
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- Don't include any graphichs nor sounds. If you do, use just cheap scribbles. The engine is not a game template.
- Don't name your engine after any existing game (e.g. "Mariofan45638967's Paper Mario engine" or "SINAPE Is New, Awesome Pokémon Engine"). That'd prevent associations to existing games, resulting in an engine open to new ideas.
- Don't try to replicate, clone, etc. an existing game.
- In some cases, you could include an EULA (End User Licence Agreement) with some limitations (but I personally don't recommend it).
- Include documentation on how things work, how to edit them, etc.
- Don't copy ideas from other engines.
- If you want to be really cool, make the engine for Klik products or for some "real" programming language like C++, Python, etc.
The list is open for your suggestions! This post has been edited by Hohoo on Dec 31 2008, 11:33 AM
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this is likely going to be a reiteration of what others have said, but for the love of god: it's an ENGINE, not a game
engines are generally loaded with features that are screaming to be executed poorly, that's even if they're all used; unused features are probably never removed by the person using the engine, and will more than likely have been designed poorly enough to significantly affect performance even if they aren't used in the resulting game
in fact, a lot of the engines on the site (particularly GM ones) are more or less the same damn thing, with all the same features, enemies, and even similar HUD designs! i'm looking at the feature sets for HME and DES, and i'm getting this vibe that the only significant difference between them is the people who made them
i bet very few of them are even modular enough to be easy to modify, which is probably why very few people even bother
and of course, there is the problem with engines being used verbatim in games, which makes them feel cookie cutter; again this is mainly a GM issue, because klik engines usually require a good deal of effort just to integrate into a game... hell i think most of the MMF/TGF games on the site have their own engines programmed from scratch, because trying to use an existing one is more effort than it's worth
This post has been edited by Xgoff on Dec 28 2008, 08:05 PM
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| QUOTE (Mariomanx4 @ Dec 28 2008, 08:28 PM) | | if you wat to put in music, use midis that sound like **** |
imo engines shouldn't even have music, because that's something that is generally played when the level/map starts and is pretty easy even for novices to figure out
similarly, sounds should only be used when necessary, and even then they should be oggs instead of wav, or at least wavs with a much smaller bitrate. mono, even. hell, i believe even sound recorder allows you save samples in mono with a lower bitrate
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 DISCLAIMER: by sending me (xgoff) a private message, you agree to the directives and their terms specified henceforth: DIRECTIVE 1 (APPLE): i may or may not reply promptly or at all; and there are no guarantees to the usefulness of the reply. i may not acknowledge whether i have even received your private message DIRECTIVE 2 (CHILE CON CARNE): as per my view, "private" applies only to the initial transaction, and the material of your message may or may not be made public at my discretion; as this will more than likely be a post in the CCC or IRC, you may not be able to view it DIRECTIVE 3 (FEATHER DUSTER): you must address me (xgoff) as "Sir Master Xgofficus his Highest and Most Awesome the Third"; failure to comply with this term may invoke one or both of the above directives, and i will leave a burning bag of **** on your doorstep DIRECTIVE 4 (BOOTSTRAP): if you have read this disclaimer, please private message me promptly, in compliance with the above terms, so i can ensure you are capable of following directions you idiot this concludes the test of the emergency disclaimer system, your scheduled programming will now continue. satisfaction guaranteed, and 100% cash back available under certain circumstances; restrictions may or may not apply within your place of residence NOTICE: these directives and their terms may change at any time, without notice; as a private message transaction to myself assumes an understanding and full compliance of the above, you should ensure you are fully aware of the above terms at any point before sending a private message; any message received is assumed to have been sent in compliance with the above| QUOTE | (5:25:58 PM) Mikau: xgoff (5:26:00 PM) Mikau: guess what (5:26:04 PM) Xgoff: chicken butt (5:26:09 PM) Mikau: **** you |
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| QUOTE (Mariomanx4 @ Dec 26 2008, 09:07 PM) | | i think this should be a do, otherwise, the engine you make will NEVER get used |
if you give them appropriate graphics and sounds, you're basically giving them a game template, not an engine
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 DISCLAIMER: by sending me (xgoff) a private message, you agree to the directives and their terms specified henceforth: DIRECTIVE 1 (APPLE): i may or may not reply promptly or at all; and there are no guarantees to the usefulness of the reply. i may not acknowledge whether i have even received your private message DIRECTIVE 2 (CHILE CON CARNE): as per my view, "private" applies only to the initial transaction, and the material of your message may or may not be made public at my discretion; as this will more than likely be a post in the CCC or IRC, you may not be able to view it DIRECTIVE 3 (FEATHER DUSTER): you must address me (xgoff) as "Sir Master Xgofficus his Highest and Most Awesome the Third"; failure to comply with this term may invoke one or both of the above directives, and i will leave a burning bag of **** on your doorstep DIRECTIVE 4 (BOOTSTRAP): if you have read this disclaimer, please private message me promptly, in compliance with the above terms, so i can ensure you are capable of following directions you idiot this concludes the test of the emergency disclaimer system, your scheduled programming will now continue. satisfaction guaranteed, and 100% cash back available under certain circumstances; restrictions may or may not apply within your place of residence NOTICE: these directives and their terms may change at any time, without notice; as a private message transaction to myself assumes an understanding and full compliance of the above, you should ensure you are fully aware of the above terms at any point before sending a private message; any message received is assumed to have been sent in compliance with the above| QUOTE | (5:25:58 PM) Mikau: xgoff (5:26:00 PM) Mikau: guess what (5:26:04 PM) Xgoff: chicken butt (5:26:09 PM) Mikau: **** you |
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