| |
Super Mario Legacy, A 3D Mario Fangame [FULL WORLD 1 DEMO]
MrGuy |
|

NO WAY also im gay
![Super Happy Heart Badge [*]](https://archive.mfgg.net/html/badges/shappyheart.gif) ![Music Comp Runner Up Badge (1) [*]](https://archive.mfgg.net/html/badges/ucr1.gif) ![Forum Event Badge [*]](https://archive.mfgg.net/html/badges/event.gif)

Group: Members
Posts: 424
Member No.: 4680
Joined: 9-November 07
Status: (0d)
![[--]](style_images/mfgg2_skin/warn_nosuspend.gif)

|
Super Mario LegacyJanuary 26,2009 Updated World 1 DemoJanuary 22, 2009: Full Demo of World 1January 17, 2009: Video of World 1-3Super Mario Legacy is a 3D Mario fangame written in Blitz3D. You might recall my previous topics about this game; since then, I've completely rewritten the engine again to be more efficient, and the gameplay is now more in the style of the 2D Mario games, rather than SM64 (though still in a 3D envionment). The current features include: - Basic movement engine - Small Mario, Big Mario, Fire Mario - Goombas, Koopas w/ kickable shells, Piranha Plants - Working pipes - Breakable bricks, ? Blocks, and coins - P Switches - Collectable Star Badges (kind of like Star Coins in NSMB; there are 3 in every level) Here are some screenshots (warning, they're big):     Finally, here's a link to the new engine test, so you can try it out yourself. Link to Engine TestComments and criticism are welcome, as always. Note that the FPS number is not fully accurate; the framerate is limited to 60FPS, but the number might be higher (this reflects the 'real' FPS). This post has been edited by MrGuy on Jan 26 2009, 03:40 PM
|
|
|
MrGuy |
|

NO WAY also im gay
![Super Happy Heart Badge [*]](https://archive.mfgg.net/html/badges/shappyheart.gif) ![Music Comp Runner Up Badge (1) [*]](https://archive.mfgg.net/html/badges/ucr1.gif) ![Forum Event Badge [*]](https://archive.mfgg.net/html/badges/event.gif)

Group: Members
Posts: 424
Member No.: 4680
Joined: 9-November 07
Status: (0d)
![[--]](style_images/mfgg2_skin/warn_nosuspend.gif)

|
Thanks for all the comments, everybody!
| QUOTE | | God that is awesome. But when you die, you still obtain the powerup. rolleyes.gif |
...Whoops. Fixed. =P
| QUOTE | | Memory access violation. |
Was there a specific place where this occured, or did this just occur on startup?
| QUOTE | | Are you going to add more powerups and enemies? |
Yes. =P
| QUOTE | Well it is hard to have a fast-moving 3d game where you have to stomp enemies because if everyone moves fast it can be quiet the mess of an attemp. I think if he slowed everyone's speed down to like 50% then it wouldn't be that hard. |
IMO, it isn't that hard to hit enemies in the game, and if I slow all the enemies' speed down to 50%, then it becomes way too slow. Would increasing the radius where a collision is detected between Mario and the enemy help?
| QUOTE | it's a bit annoying to go backward into the screen, since you can't see what is in front of Mario. What's even more annoying is to go that way BACK, because then you can't see stuff at all. How about you make the player be able to rotate the camera?
What also needs fixing is that fireballs always rotate in the same direction, no matter if you shoot them to the left or to the right. Talking about Rotation, why does Mario do a backflip when he triplejumps? |
Fixed the animation bugs. Also, I made the Alt key turn the camera 180 degrees (this will be in the next demo I release), so you can see behind you. Unless you meant full control with the WASD keys, which would be a bit harder to do.
| QUOTE | Oh and what's with those controls??? Space = Jump, Shift = Shoot, Ctrl = Go down pipes There are better ways to lay this out.
|
I liked that scheme because all the buttons were fairly close to each other. I can't use the down button for pipes, for obvious reasons. If you have a better control scheme in mind, I would be glad to implement it.
This post has been edited by MrGuy on Dec 29 2008, 09:44 AM
|
|
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
Track this topic
Receive email notification when a reply has been made to this topic and you are not active on the board.
Subscribe to this forum
Receive email notification when a new topic is posted in this forum and you are not active on the board.
Download / Print this Topic
Download this topic in different formats or view a printer friendly version.
[ Script Execution time: 0.1113 ] [ 13 queries used ] [ GZIP Enabled ] [ Server Load: 0.86 ]
| |