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Super Mario Legacy, A 3D Mario Fangame [FULL WORLD 1 DEMO]
Ronin180 |
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Very nice, and I don't find it that hard to hit the enemies, like the other people. Keep up the good work.
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 Currently Working On "Super Luigi RPG" Try the engine test here. Updated 01/17/09 Video of engine test here.
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MrGuy |
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NO WAY also im gay
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| QUOTE (Frogjester @ Jan 23 2009, 11:20 AM) | | This is actually really cool, but it often crashes mid-level for me(It comes up with a Memory Access Violation error). Also, would it be difficult to give enemies that 'paper flip' animation when they change direction and make Pirahnas come out of the pipe like they did in SPM? It would look quite cool. |
Hmm...Does this only happen when you're collecting an object (e.g. a coin or mushroom), or killing an enemy? It might have something to do with object deletion. If it happens at a certain point in the level, or just happens randomly, then I don't really know.
I could try making the paper flip animation. You'll have to refresh my memory on how piranhas come out of the pipe in SPM; I don't really remember.
| QUOTE | It works in WINE but... the MFGG Logo is flickery and slow...
EDIT: Oh, it was Space to enter levels. Memory Access Violation Error upon entering level. |
I have no idea why it would do that. Maybe it has something to do with the program I used to convert the .ZIP file with all the external resources in it to an exe. Try downloading this new version, which has all the files in the ZIP instead of just one EXE file. (This is also slightly smaller, BTW). LinkFrogjester, maybe you should try this too. | QUOTE | As impressive as the engine for this looks, the graphics are a mish-mash of past and present Mario games slapped together into one package...
It lacks a general artistic theme and flair that a game like this really should have. |
TBH I wasn't really focusing on graphics much for this demo (well, I had a little fun with the fortress I guess), but I don't know what you mean when you say it's a mishmash of graphics from other Mario games. The only things that are borrowed from games other than Paper Mario (and Paper Mario-styled customs) are the level backgrounds, P-switch/Q-switch sprites, and the rotodiscs. (A few level textures too, if that counts.) Though that might seem like a lot, it's really only a minimal amount of the graphics.
I will try to make some parts look better, though. I really wish Blitz3D could support antialiasing...
| QUOTE | | The whole idea of moving forward isn't working. I can barely see where I'm going when I'm moving forward, vs. side scrolling. You've got to find a better way of working that view. |
The only part I could really see where moving forward would be a problem is the end of Level 1-1 (with the moving platform and the ledge in-between), which I plan to remove now. I tried to keep it relatively easy to see.
I guess pointing the camera at Mario might also help a little.
This post has been edited by MrGuy on Jan 23 2009, 12:36 PM
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MrGuy |
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NO WAY also im gay
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| QUOTE (Frogjester @ Jan 23 2009, 02:20 PM) | I can't find much good examples, but from 1.52 and onwards from this video should give you a fairly decent idea(alternatively look up Super Paper Mario levels on youtube). http://uk.youtube.com/watch?v=e19SrjTRGF8
Is that really necessary? I thought that bit was quite easy. |
Ahaha, that's my video =P (that was actually one of the worse segments of my speedrun)
So basically make them grow in size instead of just moving up, and have them spin when they come out?
Also, I thought that part would frustrate some people; with moving platforms that go left and right, you can see where the platform is, but at the end part there the ledge is covering up the moving platform because it's moving on the Z axis, so it's a little harder.
BTW, did the new .zip help the crashing problem you have?
This post has been edited by MrGuy on Jan 23 2009, 01:26 PM
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