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Super Mario Legacy, A 3D Mario Fangame [FULL WORLD 1 DEMO]
MrGuy |
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NO WAY also im gay
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| QUOTE (Black Squirrel @ Jan 23 2009, 02:43 PM) | The graphics aren't too bad, the game just lacks... scenery.
Sure all the platforms are cuboids but we don't want to see that! Super Paper Mario used perfect cuboids for its foreground stuff but most of the time it was displayed as a 2D game so that's alright. Here... not so much. Even Hexagon platforms would be an improvement.
And generally SNES sprites don't look good as textures. There's just too much scaling up needed - you end up needing to re-draw them otherwise they look pixelated. Retriever II recently submitted a dozen texture packs of levels from Paper Mario 2 and SPM - perhaps use something from there instead?
Also the game feels a bit... slow. Not just because my crappy PC can't run it faster than about 40FPS at best, but I dunno, Mario just seems really slow. They all animate a bit too slowly too.
But regardless it's still quite a solid game and you'll probably get some decent reviews on the main site by hyperactive kiddies who are still wowed by the third dimention.
Mind you I think you should take some advice from Fez, i.e. have it so Mario can only move in 2 dimentions, but the world flips 90 degrees when you get to a certain place or something. |
Yeah, I probably need to add some more scenery (bushes, trees, etc.)
Levels are made out of cuboids only because I don't really know how to use a true 3D modeler; I'm currently making the levels (and some other objects, like the pipes) with a CSG modeler called Maplet, which is mainly for interior levels. I could make the cubes have rounder edges or something like that, I guess (I don't want to completely have to redo the levels).
I thought that Mario wasn't slow, but it might just be because of your computer; at 40 FPS, the game will run at 2/3 the speed it's supposed to, which makes it seem a lot slower. (I don't have framerate catchup implemented.) At least it's better than the sub-30 FPS in the first version =P
About the textures, I have Retriever II's packs, but they're not really that useful for this world because of the lack of grassland textures; now that I'm looking through it again, I can see the Gloam Valley textures working in World 1-5, but other than that, I don't see many good grassland textures, surprisingly enough. I would have used Petal Meadows' textures for World 1-4 (which I need to replace anyway), but they're kind of confusing; for example, the grass is seperate from the cliff textures, and also seems to be missing an alpha map because it has an ugly border.
The only level where I used SNES textures was in 1-3, IIRC (from All-Stars); here, I used rotsprite to scale up the textures so they wouldn't look that pixelated. The rest were customs from the main site.
I plan to add 2.5D sections in later levels where you can only move in two dimensions (like in the second iteration of SML).
MechaBowser: I was responding to TokinsomSoftware's post. Sorry about the confusion.
This post has been edited by MrGuy on Jan 23 2009, 02:07 PM
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Doodle |
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D:
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Pretty good so far. -You should only be able to shoot 2 fire balls at a time, though. -The graphics are good. But like Black Squirrel said, some bushes, trees, and things would be nice. -Make Mario's sprite the one where you're moving up in Paper Mario. You shouldn't be facing left or right when you're walking up or down. Specifically at the areas where you only go up or down. But other than that, good job. In case you want to know, it ran at 20-30 FPS on my computer.
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MrGuy |
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NO WAY also im gay
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I just submitted an updated version of the World 1 Demo to the mainsite, which is in the queue. Meanwhile, the updated version can be downloaded here: Link to Updated World 1 DemoChanges include added scenery, more sound effects, small graphical changes (sprite smoothing, paper flip animation, better trees, etc.), smaller filesize, and some other minor changes. The game also got a fairly large speed increase; on this computer, it now never goes below 59 FPS. It's not that big of a change from the last demo posted, but you might want to download it anyway. This post has been edited by MrGuy on Jan 27 2009, 04:52 PM
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MrGuy |
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| QUOTE (thingy @ Jan 26 2009, 04:27 PM) | Try less linear levels.
Like wide levels, with cliffs and raised parts and lower parts and paths here and there, more like worldy than levely.
Also canyons and caves/tunnels would be nice.
EDIT: Tried to play, but "Memory Access Violation"... |
Wait, you said the levels were linear before playing? =P Anyway, I'll try to get some less linear levels in there; first worlds in Mario games typically have easy and linear levels, so I figured I would start all the crazy branching paths and stuff in World 2 (which is either going to be the desert or the mountains, haven't decided yet).
Also, when does it give you the MAV error? Is it whenever you try to enter a level, or is it triggered by a certain action (i.e. collecting a coin)?
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OniLink10 |
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C++ Programmer, Unofficial Physicist, and Unofficial Chemist
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| QUOTE (MrGuy @ Jan 26 2009, 04:18 PM) | ...WHAT
It's showing that image? You're sure? I really have no idea what's going now; that PNG file isn't even included in the exe file resources!
What's worse is that I have no idea how I got your MAV error to stop, so I can't predict what will fix the other people's MAV problems. |
Yeah, it's showing that picture at random for like, 5 or so frames at a time. It's weird. Of course, I'm running it in WINE so it could be a WINE issue, but I doubt it.
Uh oh, fixing a glitch without knowing how? Bad sign in Programming, especially if the bug occurs at different places for different people. Want me to switch to my Windows in a little bit to see if I get any similar results there?
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| QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM) | did you try hello's engine
make sure to not ****ing change anything before using it! |
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MrGuy |
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NO WAY also im gay
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| QUOTE (OniLink10 @ Jan 26 2009, 09:00 PM) | Yeah, it's showing that picture at random for like, 5 or so frames at a time. It's weird. Of course, I'm running it in WINE so it could be a WINE issue, but I doubt it.
Uh oh, fixing a glitch without knowing how? Bad sign in Programming, especially if the bug occurs at different places for different people. Want me to switch to my Windows in a little bit to see if I get any similar results there? |
Yeah, you should probably switch to Windows and see if the same thing happens there.
I didn't even make any attempt at all to fix the WINE glitch (I don't even use Linux, let alone WINE); that's why it seems so weird to me that it suddenly fixed itself. It's probably just an emulation thing, though.
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OniLink10 |
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| QUOTE (MrGuy @ Jan 26 2009, 05:03 PM) | Yeah, you should probably switch to Windows and see if the same thing happens there.
I didn't even make any attempt at all to fix the WINE glitch (I don't even use Linux, let alone WINE); that's why it seems so weird to me that it suddenly fixed itself. It's probably just an emulation thing, though. |
K, it wasn't the Fire Flower giving me the MAV. Now I get it at random. This time it's when I pressed shift. BTW, this is still Ubuntu. Also, Ubuntu has an issue with tilting certain 2D Graphics, like Items. Again, probably an Emulation error.
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| QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM) | did you try hello's engine
make sure to not ****ing change anything before using it! |
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