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> Super Mario Legacy, A 3D Mario Fangame [FULL WORLD 1 DEMO]
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MrGuy
Posted: Jan 26 2009, 08:25 PM
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QUOTE (OniLink10 @ Jan 26 2009, 09:16 PM)
Tested on my Bro's No Pixel Shader crappy old Windows, and found a glitch on the Map, and have a suggestion. On the Map, when Mario's standing, his Sprite is inside a Black Box. Got through World 1-1 without any MAVs, and noticed something. When the camera is flipped, Enemy Sprites are facing the wrong way. Also, could you make it so we can rotate the Camera 90 Degrees instead of 180? That would make it much easier.

The black box thing doesn't happen here (does it happens on the map but not in the actual levels on your computer?), but the enemies facing the wrong way does. Just fixed that in 3 lines of code, I'll resubmit the game to the main site (for the third time >_<) after I figure out what's causing everyone else's MAVs.

I could try to make the camera only turn 90 degrees, I guess.

This post has been edited by MrGuy on Jan 26 2009, 08:41 PM
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OniLink10
Posted: Jan 26 2009, 08:51 PM
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QUOTE (MrGuy @ Jan 26 2009, 05:25 PM)
The black box thing doesn't happen here (does it happens on the map but not in the actual levels on your computer?), but the enemies facing the wrong way does. Just fixed that in 3 lines of code, I'll resubmit the game to the main site (for the third time >_<) after I figure out what's causing everyone else's MAVs.

I could try to make the camera only turn 90 degrees, I guess.

Just on the Map.

Only 3 lines of code to fix the Flipped Sprites? What were they?


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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MrGuy
Posted: Jan 26 2009, 09:38 PM
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QUOTE (OniLink10 @ Jan 26 2009, 09:51 PM)
Just on the Map.

Only 3 lines of code to fix the Flipped Sprites? What were they?


I just inserted this into the function that controls the camera flipping:

CODE

For MapObj.MapObjs = Each MapObj
 MapObj\hFlip = MapObj\hFlip Xor 1
Next


Since MapObj\hFlip only affects MapObj s that are sprites, it's an instant fix. =P (I could also add some more things to get a more paper-y effect, though)



Also, try dying in a level and seeing if the black box is still there when you respawn on the map.

This post has been edited by MrGuy on Jan 26 2009, 09:39 PM
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Fawfulhasfury
Posted: Jan 26 2009, 10:17 PM
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It works fine for me. It's not that the camera system now is BAD, it's just that it was made to work for a STORY RPG game, where it wasn't hard to see where you were going because the only jumping sections were the sideways sections.

The camera system PM used wasn't designed for complete side-scrolling platforming.


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OniLink10
Posted: Jan 27 2009, 01:11 AM
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QUOTE (MrGuy @ Jan 26 2009, 06:38 PM)

I just inserted this into the function that controls the camera flipping:

CODE

For MapObj.MapObjs = Each MapObj
 MapObj\hFlip = MapObj\hFlip Xor 1
Next


Since MapObj\hFlip only affects MapObj s that are sprites, it's an instant fix. =P (I could also add some more things to get a more paper-y effect, though)



Also, try dying in a level and seeing if the black box is still there when you respawn on the map.

Actually, I did try that before you asked, and the Mario was still in a Black Box.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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MrGuy
Posted: Jan 27 2009, 06:15 AM
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EDIT:

QUOTE

Okay guys, sorry about all that. This new version should work on all computers without any errors; the bug was a compatibility error in my program (specifically, the texture loading) that prevented it from working on Vista (and it might also have something to do with the crashes on XP, as well as OniLink10's black box error).

New Fixed Version

This is hopefully the last version I'll have to post.


There used to be a bugfix here, but it's obsolete now. The quote above links to the latest fix.

This post has been edited by MrGuy on Jan 27 2009, 04:52 PM
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Thingy
Posted: Jan 27 2009, 01:33 PM
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Memory access violation again.

(Using Vista).


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MrGuy
Posted: Jan 27 2009, 01:37 PM
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QUOTE (thingy @ Jan 27 2009, 02:33 PM)
Memory access violation again.

(Using Vista).

What about in the debug version I PMed you? What does the debug log say?

There should be a debuglog.txt file in the same directory as the .exe file.
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Thingy
Posted: Jan 27 2009, 02:01 PM
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There isn't.


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MrGuy
Posted: Jan 27 2009, 04:49 PM
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Okay guys, sorry about all that. This new version should work on all computers without any errors; the bug was a compatibility error in my program (specifically, the texture loading) that prevented it from working on Vista (and it might also have something to do with the errors on XP, as well as OniLink10's black box error).

New Fixed Version

This is hopefully the last version I'll have to post.

EDIT: Updated.

This post has been edited by MrGuy on Jan 27 2009, 05:16 PM
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Hohoo
  Posted: Jan 27 2009, 05:06 PM
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I tested the debug version and here are the results:
- WINE on Ubuntu 8.04, Centrino: about 3 FPS, no MAVs
- W. XP, Celeron: MAV right after startup
- W. ME, AMD Athlon: Bit laggy, same black box as OniLink10 got, otherwise fine


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MrGuy
Posted: Jan 27 2009, 05:11 PM
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QUOTE
I tested the debug version and here are the results:
- WINE on Ubuntu 8.04, Centrino: about 3 FPS, no MAVs
- W. XP, Celeron: MAV right after startup
- W. ME, AMD Athlon: Bit laggy, same black box as OniLink10 got, otherwise fine


All I really wanted from you was the debuglog.txt file it made so I could fix the MAV bugs, but I've already done that, so that's useful too. =P

Does the new version I just posted (in the post above yours) help the MAV problem (on the Windows XP with the Celeron)? The lag on the other two were probably because of WINE and Windows ME, respectively.
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Hohoo
  Posted: Jan 27 2009, 05:22 PM
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QUOTE (MrGuy @ Jan 28 2009, 01:11 AM)

All I really wanted from you was the debuglog.txt file it made so I could fix the MAV bugs, but I've already done that, so that's useful too. =P

Does the new version I just posted (in the post above yours) help the MAV problem (on the Windows XP with the Celeron)? The lag on the other two were probably because of WINE and Windows ME, respectively.

I could probably try tomorrow.


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cat /usr/share/icons/*/* > /dev/dsp
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MrGuy
Posted: Jan 27 2009, 05:23 PM
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If you're talking about the debug logs, I don't need those anymore; I think I've fixed the MAV bug.
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OniLink10
Posted: Jan 27 2009, 07:23 PM
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Still getting Logo Slowdown, and now there is occasionally Green Yuck on the Lower-Right of the Logos. Yay, WINE glitches! Also, MAV on entry of the Map.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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MrGuy
Posted: Jan 27 2009, 07:31 PM
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QUOTE (OniLink10 @ Jan 27 2009, 08:23 PM)
Still getting Logo Slowdown, and now there is occasionally Green Yuck on the Lower-Right of the Logos. Yay, WINE glitches! Also, MAV on entry of the Map.

The MAV and green stuff are definitely WINE glitches. I'm guessing B3D's CopyRect command doesn't agree with WINE (that's what I'm using to seperate each line of the logo into a different area).

Can you try the new version again on a Windows computer, and see what happens there?
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OniLink10
Posted: Jan 27 2009, 08:08 PM
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Testing on my Bro's Crappy Windows again, will edit this post when done testing.

EDIT: MAV on Map Entry on Windows XP.

This post has been edited by OniLink10 on Jan 27 2009, 08:08 PM


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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MrGuy
Posted: Jan 27 2009, 08:21 PM
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QUOTE (OniLink10 @ Jan 27 2009, 09:08 PM)
Testing on my Bro's Crappy Windows again, will edit this post when done testing.

EDIT: MAV on Map Entry on Windows XP.

...You're sure? You downloaded SML_W1D_VistaFix_Fixed.zip (the reason I'm clarifying the filename is because that post use to have a file called "SML_W1D_VistaFix.zip" which gave an MAV even on my computer due to me overlooking something), and extracted all the files from the zip into a seperate folder, and it gave an MAV?
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OniLink10
Posted: Jan 27 2009, 08:42 PM
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QUOTE (MrGuy @ Jan 27 2009, 05:21 PM)
...You're sure? You downloaded SML_W1D_VistaFix_Fixed.zip (the reason I'm clarifying the filename is because that post use to have a file called "SML_W1D_VistaFix.zip" which gave an MAV even on my computer due to me overlooking something), and extracted all the files from the zip into a seperate folder, and it gave an MAV?

Oh, that was the problem.

Map Mario is still in a Black Box of dewm. And there is still no 90 Degree Rotation. Other than that, can't find any glitches!


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Hohoo
  Posted: Jan 31 2009, 04:58 PM
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Why the duck there is a Captain Jack song as the level 4 music?


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