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> so i decompiled "rp_city18_v1"
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Joey
Posted: Dec 29 2008, 05:53 PM
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You like Huey Lewis and The News?
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...and holy **** what a ****ing mess

I wanted to slap the original mapper. I actually couldn't compile it again because IT'S A ****ING MESS

no wonder every rp server i join using that map is laggy as hell (before I block spawn and prop kill I mean)


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FailMan
Posted: Dec 29 2008, 06:20 PM
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And I'd like to introduce you to the prime minister of engla
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It's made by someone on mine-dog.net


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Dark Yoshi
Posted: Dec 29 2008, 06:25 PM
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this is the end of an epic
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how do those servers work anyway? i just got gmod and was thinking I should know what I'm doing before I attempt to go on there.


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Waddle dee
Posted: Dec 29 2008, 06:31 PM
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shuddap and dance magic dance
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QUOTE (Dark Yoshi @ Dec 29 2008, 07:25 PM)
how do those servers work anyway? i just got gmod and was thinking I should know what I'm doing before I attempt to go on there.

You walk in and start micspamming katamari damacy while bunnyhopping all over the town carrying a watermelon.

This post has been edited by Waddle dee on Dec 29 2008, 06:32 PM


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Joey
Posted: Dec 29 2008, 07:00 PM
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okay let me explain

when i tried compiling the map it said that there were too many brushes. These are solid geometry that makes up the world. These things should only be the bounding boxes (buildings, ground, sky) that separate the world from the pitch black space. Everything else, everything that isn't a cube or is sloped or jagged or sharp or tiny should be made into a "detail." This ensures that the map compiles quicker, and the map loads faster.

What did the original mapper do? Leave all that **** as solid geometry. Hammer goes HUURRRR and melts down. In fact he actually made enough of those tiny things into "details" so that he could compile it the first time, somehow. It's possible the "max brushes" limit was set higher when the map was originally made. But the pattern at which he did it doesn't make any sense at all. Like he just got lazy.

And all I wanted to do was decompile the map, add "nodes" (which makes NPC AI work correctly) and then compile it again for some server. FFS.


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MegaTailzChao
Posted: Dec 29 2008, 07:23 PM
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So long, and thanks for all the fish.
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QUOTE
rp_city18_v1

there's your problem!


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