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Open Source vs. Closed Source, A big topic in indie gaming nowadays
Drezus |
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ASH STARES INTO YOUR CHEEKS
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Well, I'm not so much friendly of open sources since I think it's much more clever to release a standalone of the engine people want. For example, let's say Toad Strikes Back is a closed source fangame, but if people say it is awesome and stuff, the creator could release a small game, with just few rooms of all the engine and codes that's needed (plus leave out things he doesn't want to be public) and make it open source. Just imagine if Cave Story were open source, for example? They would ruin all the game with stupid mods and hacks. Of course, it's much better when you have one of those free-ish online games, where people tend to make lots of cool and fun mods. Sonic Robo Blast 2, for example, is cool mainly because of all the characters and stages you can download, even if it's not exactly an online game.
tl;dr: It all depends on the creator. If he thinks his game looks more like a professional-looking game like Cave Story, he shouldn't let people in. But if he thinks his game is more like a party game, those FPS or Rhytmn games people usually enjoy playing online with friends, Open-source-ing isn't a bad idea at all.
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MrGuy |
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NO WAY also im gay
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| QUOTE (Raccoon Sam @ Jan 1 2009, 08:30 AM) | | Makes me sick to see people write ROM editors and keep the source closed. |
If the ROM editor only uses knowledge that is freely available in public ROM hacking guides, what would be the need to release the source? I can't think of one popular (game-specific) ROM editor that is open-source, anyway.
If the creator hoards research that could be useful to other people in order to make said editor, I can see where you're coming from, but other than that, I don't see why the source would be useful in this case.
| QUOTE (Ultramario) | | I've though about making UME2. |
Please don't, or if you do at least try making it different than an average SMB3 engine. The last thing MFGG needs is more SMB3 clones.
Anyway, I've been thinking about open-sourcing Super Mario Legacy after I finish it. The only reason I wouldn't open-source anything is to avoid people with no skill taking my engine and creating horrible clones, but it would probably be pretty safe, because it's written in Blitz3D (which isn't free), and because creating and editing a 3D level is much harder than doing so for a 2D level.
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