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What Would You Want in a 2d sidescrolling ORPG?
Keyser Soze |
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The Lights are Going Off
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I worked with Squeebs for awhile (kinda stupid but it was the epitome of generic orpgs and it was actually playable with dedicated servers unlike most) so I'll tell you some of the things we got right with it
1.) SET UP A LOBBY SYSTEM THAT ALLOWS PLAYERS TO HOST THEIR OWN SERVER-
This is the NUMBER 1 rule for maintaining an amateur orpg, this way you're not required to host your own servers and players can keep the game alive even if you can't/
2.) Allow for player created content-
Set up an area of your forum dedicated to allowing players to brainstorm new ideas and create items for the game, you don't have to add all of it but it helps make the game better and keeps people coming back.
3.) Have a solid combat system-
All anybody REALLY wants to do is hack eachother apart, so make sure you have a well balanced and fun pvp mechanic.
4.) Forums-
This ties in with #2, you need forums to keep an active community, make sure they're well designed as well.
5.) High end content-
So lets say your game gets a good community going, you're going to need bigger and better stuff for players to strive for to keep them interested
6.) Innovative environments
We all love the "grassy" tilesets but be creative, how about an area on another planet? Or inside of a big whale? Stuff like this really keeps people exploring.
And thats it for now, I'll recommend more later, good luck with your orpg.
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| QUOTE (Raie @ Sep 18 2009, 08:55 PM) | | Keyser you're the best person ever. |
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Lemmy Koppa |
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."apooK ymmeL" toN
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Maybe an arena of sorts, where you can watch other people battle (if you have a ticket). You can also arrange a match with someone else, but you have to book it first, and that costs money. (These fights would be for fun, so if you lost, you wouldn't die.)
You could also PvP in the wild, but if you die to another player there, you'd die as if a monster killed you.
And speaking of monsters, make them plentiful and varied, but always make sure they relate to the environment in some way. Putting bats in a cave, or outside in a nighttime area, is okay - putting them under the sea would just feel awkward and out of place. Not to say you can't put, say, a treant in a desert - just make sure there's grass beneath where the treant is, or it'll, again, look out of place.
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B.M. |
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take a wiz in da bottle: saves toilet water bro
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| QUOTE (Pip Bernadotte @ Jan 3 2009, 10:43 AM) | | Limit the amount of teams or groups you have; i.e. races, factions, etc. At my school I hear people argue about WoW, where they have factions (Hoard vs Alliance), Races (Night Elves vs Blood Elves, the same damn thing on opposite factions) and Classes (Druids are better than hunters!!1@2!) Yes, it gives backstory, but it also segregates your users and they will end up forgetting how to have fun with the game. |
I don't think it's possible to stop elitism. If not classes, then stats. If not stats, then weapons.
Anyways, I'd like to see some geniune Zelda-esque puzzles for sidequests. It could definately add an interesting touch.
Also I endorse the NPC Trust idea. TWEWY did it a tiny bit with shopkeepers, but it could definitely be improved upon. Call me strange, but I've always loved having deep conversations and relationships with the NPCs.
This post has been edited by B.M. on Jan 2 2009, 06:26 PM
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