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> I'm working on remaking "the collector", a game I made a looong time ago
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Razz
Posted: Jan 8 2009, 01:34 AM
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'the collector' is a oooold game I made a long time ago using a pre-made engine -- it was the first game I've ever made, and as such, it's held a special place in my heart

if you're interested in trying out the original go here (warning: my posting style back then was stupid and I feel retarded for line-breaking like that lol)

I'm planning on remaking it completely from the ground up, it'll be a total blast and a walk down memory lane for me, so I can't wait to see what comes out of this project

anyway, here's the lowdown of what I'm planning on doing:
- I'm remaking it with a new graphical style (sprites are 32*32 with abstract design)
- I'm working on completely redoing the islands graphically and level-design wise
- I'm working on adding four new islands (might add more if I get carried away)
- working on designing a new variety of enemies
- new traps will be added
- new ways to collect rings (or 'stions' as they're called) will be added
- different attacks 'may' be added in
- I've been thinking of redoing the storyline
- an interactive intro sequence (ie, you're actually there watching the diamond destroy the sun, ect.)
- bosses
and more


anyway I'll keep this topic updated as I get deeper into game design, but for now I don't really have anything else to show you, I'm still working on the graphics and I haven't even started programming yet

a side note: this game will use the 'Mario Memories' engine that I love using so much :3


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Mecha the Slag
Posted: Jan 8 2009, 06:41 AM
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hopefully, you're also redoing the gameplay, because the old one isn't all that thrilling. Not saying it shouldn't be about collecting Sonic rings but, maybe add some more gameplay elements to make it more interesting.


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OniLink10
Posted: Jan 8 2009, 10:51 AM
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So what happened to Mario Memo-*shot*

Glad to see you're taking an old game and improving it. I can't wait to see how this turns out!


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Funky
Posted: Jan 8 2009, 11:02 AM
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no more
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I remember it, just played it few days before. If you want abstract 32x32 tiles PM me, I have some left for some old project that never got into production.


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LocoRoo
Posted: Jan 8 2009, 11:58 AM
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I didn't know you made the game. It's awesome.

Hope the new version will be LOTSA BETTER-etti. Not saying that the old one sucked, tho'.


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Togo
Razz
Posted: Jan 11 2009, 11:47 PM
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character animations:
user posted image user posted image

up close:
user posted image
(wow these look really nice on the codec skin holy)

I think i've nailed it down -- now time to work on the first island's graphics then I'll get to programming this *****

game production's moving remarkably fast actually


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Keyser Soze
Posted: Jan 12 2009, 12:21 AM
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I like the colors but I really hate when artists skip out on real animation and anatomy by drawing blobs with detatched feet.

Oh well, it's the style of the game so I'll let it slide.





This post has been edited by Keyser Soze on Jan 12 2009, 12:23 AM


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Raie @ Sep 18 2009, 08:55 PM)
Keyser you're the best person ever.
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Togo
Razz
Posted: Jan 12 2009, 12:50 AM
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QUOTE (Keyser Soze @ Jan 11 2009, 10:21 PM)
I like the colors but I really hate when artists skip out on real animation and anatomy by drawing blobs with detatched feet.

yeah, I'm really lazy when it comes to character designs :V

I'm just hoping my level-design will make up for it this time

also I feel like I need to address this question really quickly

QUOTE
hopefully, you're also redoing the gameplay, because the old one isn't all that thrilling. Not saying it shouldn't be about collecting Sonic rings but, maybe add some more gameplay elements to make it more interesting.

yeah, the original game had a lot of variants that changed gameplay but honestly it took forever for them to actually appear -- the first four or so islands are boring and dull

trying hard to shake things up this time around


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