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> I've been playing around with some ripped MIDI, Any reason Gamemaker won't play it?
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Arch Ninji
Posted: Jan 11 2009, 04:37 PM
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Something about how how Direct X plays MIDI I'm for sure, Anyone else experience these incompatibility's? I've managed to get some Castlevania song with the same problem running fine, but that was so long ago i can't remember wtf.

This post has been edited by Arch Ninji on Jan 11 2009, 04:41 PM


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YForce 0X
Posted: Jan 11 2009, 04:48 PM
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shouldnt this be move to Help!


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Mikau
Posted: Jan 11 2009, 04:49 PM
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QUOTE (YForce 0X @ Jan 11 2009, 05:48 PM)
shouldnt this be move to Help!

who are you


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Estonia
Arch Ninji
Posted: Jan 11 2009, 04:50 PM
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QUOTE (YForce 0X @ Jan 11 2009, 04:48 PM)
shouldnt this be move to Help!

Naw its a simple question i might figure out on my own and I'm pretty sure some people on this board know there way around MIDI.


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Estonia
Arch Ninji
Posted: Jan 11 2009, 05:20 PM
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Fixed by bailing on the blank tracks (used to synchronize the song) and saving in midi0. Replaced the ugly trumpet bit with french horn, and now i got to add the ending events so the song loops correctly.


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Morshu McPhereson
Posted: Jan 11 2009, 05:59 PM
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QUOTE (Mikau @ Jan 11 2009, 04:49 PM)
who are you

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