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HUD Design.
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I'll be back...
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So after trying hard to make a somewhat different HUD design for a mario game I'm making, I thought it'll be better to ask for some HUD ideas since mine weren't coming out so good. The game has the basic smb3/smw HUD features(World Number/Name,Lives Number,Time,Score,etc). I tried to do a Super Mario Sunshine Style one, and it ended up looking like this:  (Just a Test, it may look better if I work on the sprites). I thought it was nice since it was different...but then again it seems like it needs work. What would you guys think I should make the HUD like?(Or leave like in the pic but add more details to the sprites and change the HUD Font?).
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Ronin180 |
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Looks good, but huds don't really matter to me.
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 Currently Working On "Super Luigi RPG" Try the engine test here. Updated 01/17/09 Video of engine test here.
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Ronin180 |
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I have a question about both of your huds. How do you make the numbers from spites? Or is it a special font? I have allways wanted to know how to do it and I could never figure out how to do it myself. Thanks.
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 Currently Working On "Super Luigi RPG" Try the engine test here. Updated 01/17/09 Video of engine test here.
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Sergeant DeeY |
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~Heh Heh~
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| QUOTE (Ronin180 @ Jan 18 2009, 10:14 PM) | I have a question about both of your huds. How do you make the numbers from spites? Or is it a special font? I have allways wanted to know how to do it and I could never figure out how to do it myself. Thanks. |
You need this script
| CODE | myx = argument0 //Sets the 'X' position myy = argument1 //Sets the 'Y' position n = argument2 //Sets the number of sprites value = argument3 //Sets the global value gold = argument4 //Sets the kind of sprite! //Draws the Hud if string_length(string(value))<n { remain=n-string_length(string(value)) for(i = 1; i < remain + 1; i += 1) { if(gold)draw_sprite(spr_number_gold,0,myx,myy); else draw_sprite(spr_number_white,0,myx,myy); myx += 8 } } for(i = 1; i < string_length(string(value))+1; i += 1) { number = string_copy(string(value), i, 1) ims = real(number) if(gold)draw_sprite(spr_number_gold,ims,myx,myy); else draw_sprite(spr_number_white,ims,myx,myy); myx += 8 }
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This post has been edited by Sergeant DeeY on Jan 18 2009, 03:18 PM
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The signature will not be available when the new forums shows up. ~~DeeY~~
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