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> HUD Design.
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Mecha the Slag
Posted: Feb 5 2009, 02:55 PM
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Regardless
QUOTE (EDGE @ Jan 19 2009, 02:19 AM)
user posted image

this is really frustrating to look at imo, it could probably use a bit of fixing, graphically. Maybe not make the hud elements background point in a specific direction, as it disturbs the players attention, which it should definitely not.


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M. C. Productions
Posted: Feb 5 2009, 08:14 PM
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Mario series' gals = #1!
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QUOTE (thingy @ Feb 5 2009, 01:53 PM)
Corner's good.

And I personally like HUDs that fade after periods of inactivity, as long as there's a "check" button or similar, that brings it up again.

That's a possibility, but has it ever been done in today's game making applications (TGF, MMF, GM)?
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Strong
  Posted: Feb 5 2009, 08:29 PM
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yeah cool whutevar
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QUOTE (M. C. Productions @ Feb 5 2009, 08:14 PM)
That's a possibility, but has it ever been done in today's game making applications (TGF, MMF, GM)?

It's easy to do in them, but in Mario platformers you generally need to see most of your information most of the time.
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