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Let's make a deal:, I make an engine, and you do the sprites
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| QUOTE (SonicTheBro @ Jan 31 2009, 05:09 AM) | | uh.. guys. wintermute is basically a premade engine. listen, i'll write the scripts (dialog), you do the sprites, k? |
Wait, can you actually design any form of gameplay with it, or are you limited to a 2.5D environment?
Instead of asking for a team so early (you claim that you're fairly new to game making), why not try using a real program and practicing with coding? Game Maker, MMF2, C++, etc.
Your lack of experience is another way that people can be put off from teaming up with you. Now, it honestly feels like you aren't doing much work. Scripting can be important, but there have been many games with little or no dialogue.
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| QUOTE (Soiyeruda @ Jan 30 2009, 06:26 PM) | Wait, can you actually design any form of gameplay with it, or are you limited to a 2.5D environment?
Instead of asking for a team so early (you claim that you're fairly new to game making), why not try using a real program and practicing with coding? Game Maker, MMF2, C++, etc.
Your lack of experience is another way that people can be put off from teaming up with you. Now, it honestly feels like you aren't doing much work. Scripting can be important, but there have been many games with little or no dialogue. |
Reasons why I can't do any of those things:
1. too lazy 2. once i learn some coding, i usually forget it a day later 3. too hard 4. too boring 5. I can't work until i get some sprites/drawings 6. if i used some placeholders (ex. blocks) the storyline would have to be completely different 7. i don't have any skills whatsoever, not even with DRAG & DROP
btw, wintermute is a free adventure game tool. so your only limited to point-and-clickers. Storyline is a BIG part of adventure games.
This post has been edited by SonicTheBro on Jan 30 2009, 06:42 PM
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| QUOTE (SonicTheBro @ Jan 30 2009, 06:41 PM) | Reasons why I can't do any of those things:
1. too lazy 2. once i learn some coding, i usually forget it a day later 3. too hard 4. too boring 5. I can't work until i get some sprites/drawings 6. if i used some placeholders (ex. blocks) the storyline would have to be completely different 7. i don't have any skills whatsoever, not even with DRAG & DROP
btw, wintermute is a free adventure game tool. so your only limited to point-and-clickers. Storyline is a BIG part of adventure games. |
1. Then why the hell are even trying to make a game? 2. So you aren't any good either. 3. Then why the hell are even trying to make a game? 4. Then why the hell are even trying to make a game? 5. Make some simple blocks. 6. THEY ARE PLACEHOLDERS. They have no significance. 7. Then why the hell are even trying to make a game?
This is not going to get any help because you are a beginner, can't code, nor giving us any proof of this.
This post has been edited by Drei on Jan 30 2009, 07:28 PM
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| QUOTE (SonicTheBro @ Jan 31 2009, 08:41 AM) | Reasons why I can't do any of those things:
1. too lazy 2. once i learn some coding, i usually forget it a day later 3. too hard 4. too boring 5. I can't work until i get some sprites/drawings 6. if i used some placeholders (ex. blocks) the storyline would have to be completely different 7. i don't have any skills whatsoever, not even with DRAG & DROP
btw, wintermute is a free adventure game tool. so your only limited to point-and-clickers. Storyline is a BIG part of adventure games. |
This honestly shows how much commitment you want to put in a game.
When I first used Game Maker for the first day (I was like 13), I immediately quit afterwards. Why? It was much too difficult for me, and I felt like I would never be able to learn anything.
Then I came back to it about two months later, and began working on my first flop of a project known as "The Adventures of Shadow Boy". Sure, the graphics seriously sucked ass. Sure, it was a crappy top-down game. I never actually finished creating it. But from then on, I continued to use Game Maker, slowly learning how to code many different things.
To tell the truth, aside from school work and minigames, I have never created a full game for the two years I've used Game Maker. However, all those flops and little games in them have taught me how to code a variety of actions.
Your reasons just show how much commitment you have. 1. You're too lazy to learn? You learn in school right? It's essentially the same thing, just that you're most likely being your own teacher. 2) If you forget coding, right it down on a sheet of paper. Open a note pad and copy and paste it to remember afterwards. There are many ways to get around a bad memory. And to be honest, I think you'll remember easier if you are actually willing to remember. 3) Too hard? Game Creation isn't suppose to be an "Idea goes in, Game pops out in 3 seconds" machine. When you are first starting, of course it'll be hard. Just pace yourself. Take a tutorial or two for the program you use. If your Game Program has a community, check that out as well. People will have most likely created open source tutorials and such. 4) If it's too boring, then why bother come up with a game idea, hoping to make it a reality? If game creation is boring, then it shows that maybe you just don't have any interest in game creation. 5) You can work without sprites and drawings. Use placeholder sprites. 6) Placeholder sprites aren't intended to change the story. Their purpose is to provide some kind of model (be it a block, or a badly drawn stick figure) that will temporarily replace the real one. This way, if you have spriters working on your sprites, you can still program while you wait. 7) Nobody has a skill they haven't tried first. It's natural. All of the programmers and such you see didn't just magically gain talent. They had to work and learn in order to get to their level. If you arn't able to at least use basic Drag and Drop features, then you honestly aren't trying to learn.
Story is a big part of adventure games, ture. However, that does not mean that a Storyline is the main essence of a game. Gameplay is. Why do you play games most of the time? Beautiful graphics? the Story? The gameplay? More than likely, you'd probably want to play the game just because of the gameplay.
tl;dr: If you actually put some effort into learning Game Programming, then you will eventually get good at it, and it won't seem as hard. Making up petty excuses like "too hard, too boring, etc." shows that you don't even want to try and learn. Yes, it'll get hard. Yes, it might get boring. You learn to pass these obstacles, and move closer to your goal. Taking a crummy shortcut is not an option.
This post has been edited by Soiyeruda on Jan 30 2009, 07:52 PM
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| QUOTE (SonicTheBro @ Jan 31 2009, 10:45 AM) | | execpt place holder backgrounds don't fit with the ones i'm using, and different sprites make it feel like an intierly different game, so yes, to me, they DO have signifigance. |
Your logic doesn't make much sense to me. Here's your situation, according to what I know:
1) You are using a pre-made game engine, where all you can really seem to do is set the sprites, and add a cutscene.
2) You require sprites in order for your game to even proceed any further than the concept stage.
3) Due to no actual evidence of it's production, not many people are willing to help you.
4) Your lack of effort and discipline to create your own engine (or even find a similar one) has also reduced your chances of getting your art.
5) You can't cope with placeholders, so at least providing us a crappy looking demo isn't possible, apparently.
In other words, you can't move on without sprites, and you can't provide us an engine because you require sprites. You're just going in a circle.
| QUOTE ( Long rant about my rants @ apparently) | | |
1. If you teach yourself, you won't need to make learning sources sometimes. As I have said, many of the big game creation programs have plenty of tutorials and open source programs (aka, already coded, just switch around a few sprites) that you can use to help you improve, and teach yourself.
2. Then if you aren't willing to remember codes, you can forget programming.
3. If you can't learn something because it's too hard, then it just isn't for you. Try something else, or put more effort.
4. If you want to be a Graphics designer, why the hell are you focusing on game creation? Focus on Graphic designing if that's what you want to do.
5. This is your problem. A problem that's easily fixable. Unless you fix this issue, you aren't getting sprites.
6. Read above.
7. Tutorials, tutorials, tutorials. In addition, I think drag and drop is an awful concept. Switch to actual language coding, like GML or C++.
You're providing me with strange excuses explaining why you can't make games. If you have tried everything and still haven't been able to produce anything, then just quit. You've also told me that you'd rather be a Graphic Designer instead of a Programmer. WHY ARE YOU DOING PROGRAMMING THEN?
This post has been edited by Soiyeruda on Jan 30 2009, 09:10 PM
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| QUOTE (SonicTheBro @ Jan 30 2009, 07:57 PM) | 1. While I do learn in school, TEACHING YOURSELF SOMETHING IS ENTIRLY DIFFERENT. Where are you going to get your learning sources? Oh, that's right, YOU HAVE TO MAKE 'EM. School isn't mostly trial and error. It's mostly "learn this, then see what you've learned." |
Well you don't have to teach yourself completely. You can look at some engines and examples as long you try to learn from them instead of just making levels and calling Super Mario Adventure 387.
| QUOTE | | 7. I HAVE BEEN TRYING TO LEARN, I just never learn anything and I don't know WHAT DRAG AND DROP THINGS DO WHAT. |
You can check the help file in Gamemaker. It's actually very useful and helped me learn gml.
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| QUOTE (Mario_6464SMR's reply to Mrs A) | | his name's not Halo it's the master chief, and i don't know what "doesn't afraid of anything" means, have u ever played halo before? |
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| QUOTE (SuperMarioMaster @ Jan 31 2009, 09:38 PM) | You guys, lots of people use engines
Why are you being so hard on him? |
It's not so much the fact he is using a pre-made engine (though it disappoints me somewhat), but more that he doesn't seem to put effort into game creation.
If you read through the posts, you'll find out that he has stated many times, "I cannot program because" - It's boring - It's hard - I'm too lazy - Using placeholder sprites makes the story feel weird - (Insert more excuses)
He has just provided a bunch of excuses, really.
He says that he has tried for months and had little or no results in his ability. There are a few possibilities why:
1) He can't program. Period. He has provided many reasons as to why he can't, ranging from the fact that he claims it is too difficult, to the fact that he can't be bothered to remember many different types of codes and their function. 2) His method of trying to learn might be odd. He hasn't even grasped D&D very well. There is a possibility he didn't use tutorials. Just tried to get into it head on. 3) He doesn't truly want to do game programming. (he has resorted to a premade free program intended to create adventure games. Looks very limited, IMO). He has stated that he'd rather create graphics for video games, which is somewhat ironic, because the purpose of this topic is that he is REQUESTING for a graphic-desginer.
I'm sure there are more, but unless he gives a reason, these are just my theories, and I'm leaning towards option #3 somewhat.
If you need to request a team, then you should at least be able to hold your own weight. So far, his attitude towards game programming will not fetch him very many graphic artists.
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| QUOTE (SuperMarioMaster @ Jan 31 2009, 10:19 PM) | | Sounds like most people who use engines |
So most people who use engines think game programming is boring, hard, etc., think place holder sprites means you need to change the enitre concept of the game because they feel weird, and would much rather be graphic artists, but insist on programming anyways?
I don't know if you actually read my post, but I don't believe that describes most people who use engines, aside from the "game programming is hard/boring part", but even then.
Most people who use engines probably wouldn't request for sprites to begin with.
WHAI RIQUEST WEN THE N-GIN CUMZ WITH GRAF-X ANYHOW?!
And he isn't really using an engine. It's more of a freelimited game creation program.
This post has been edited by Soiyeruda on Jan 31 2009, 08:39 AM
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| QUOTE (Soiyeruda @ Jan 31 2009, 09:37 AM) | | So most people who use engines think game programming is boring, hard, etc., think place holder sprites means you need to change the enitre concept of the game because they feel weird, and would much rather be graphic artists, but insist on programming anyways? |
Minus the place holder sprites thing, and want to be graphic artists but programing anyway, yes, yes it does.
| QUOTE | Most people who use engines probably wouldn't request for sprites to begin with.
WHAI RIQUEST WEN THE N-GIN CUMZ WITH GRAF-X ANYHOW?!
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You can't make an original game without making original heroes/villains, so you would need to make sprites for them
| QUOTE | | And he isn't really using an engine. It's more of a freelimited game creation program. |
Ah ok... so, what does this have to do with most engine users
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| QUOTE (SuperMarioMaster @ Jan 31 2009, 11:57 PM) | | Minus the place holder sprites thing, and want to be graphic artists but programing anyway, yes, yes it does. |
Then that disregards like 90% of that entire post, which would not sound like "most people who use engines".
| QUOTE | You can't make an original game without making original heroes/villains, so you would need to make sprites for them
Ah ok... so, what does this have to do with most engine users
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When I use the word engine, I'm referring to a premade open source thing created for a specific Game Creation Program (like how Hello's SMB Engines were designed with Game Maker, for Game Maker). If I say program or software, I am referring to what allows you to create an engine/game/etc.
Which are you referring to?
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