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Let's make a deal:, I make an engine, and you do the sprites
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Mario series' gals = #1!
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| QUOTE (Soiyeruda @ Jan 31 2009, 07:02 AM) | It's not so much the fact he is using a pre-made engine (though it disappoints me somewhat), but more that he doesn't seem to put effort into game creation.
If you read through the posts, you'll find out that he has stated many times, "I cannot program because" - It's boring - It's hard - I'm too lazy - Using placeholder sprites makes the story feel weird - (Insert more excuses)
He has just provided a bunch of excuses, really.
He says that he has tried for months and had little or no results in his ability. There are a few possibilities why:
1) He can't program. Period. He has provided many reasons as to why he can't, ranging from the fact that he claims it is too difficult, to the fact that he can't be bothered to remember many different types of codes and their function. 2) His method of trying to learn might be odd. He hasn't even grasped D&D very well. There is a possibility he didn't use tutorials. Just tried to get into it head on. 3) He doesn't truly want to do game programming. (he has resorted to a premade free program intended to create adventure games. Looks very limited, IMO). He has stated that he'd rather create graphics for video games, which is somewhat ironic, because the purpose of this topic is that he is REQUESTING for a graphic-desginer.
I'm sure there are more, but unless he gives a reason, these are just my theories, and I'm leaning towards option #3 somewhat.
If you need to request a team, then you should at least be able to hold your own weight. So far, his attitude towards game programming will not fetch him very many graphic artists. |
How I see it is that unless it's a REALLY big project, it should hurt to create your own engine from scratch. Most of us on the fangame scene would be REALLY annoyed if someone comes in and requests "Hey, can you create an engine for me?"
I know I would be - because I'm currently working on the "engine portion" of one of my newest fangame projects still under lock and key -- and it's no fun because of SO MANY TESTS I have to go through to make sure it's going right.
And if I'm not mistaken, creating an engine for a fangame project takes WEEKS at least to get right.
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Datt |
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I'm having a blast
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| QUOTE (SonicTheBro @ Apr 17 2009, 06:42 PM) | | BTW guys, why is VB bad, exactly? You guys haven't told me. |
I'm not really sure, but I know it teaches bad habits in other languages and is generally not accepted by many programmers. The code might be bloated or something maybe. Ask a programmer.
| QUOTE | I've tried many a-time...
It just never works out... |
How long did you try before you gave up?
This post has been edited by Im4everkool on Apr 17 2009, 08:23 PM
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| QUOTE (Mario_6464SMR's reply to Mrs A) | | his name's not Halo it's the master chief, and i don't know what "doesn't afraid of anything" means, have u ever played halo before? |
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Datt |
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I'm having a blast
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| QUOTE (SonicTheBro @ Apr 18 2009, 08:07 PM) | | GML - Several places (Usually couldn't get through 1) |
For GML did you look at the help file/manual that came with Gamemaker? That's very helpful and its what I used to learn most of GML. You can also go to the GMC and 64digits and look at some examples there for Gamemaker. Also theres a webpage lying around some where that has GML code for DnD functions. Try google.
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| QUOTE (Mario_6464SMR's reply to Mrs A) | | his name's not Halo it's the master chief, and i don't know what "doesn't afraid of anything" means, have u ever played halo before? |
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mirror |
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Derp
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| QUOTE (Im4everkool @ Apr 18 2009, 08:14 PM) | | Also theres a webpage lying around some where that has GML code for DnD functions. |
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