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> [CFP Meeting], Next: Sunday, October 18
Austria
Guinea
Posted: Aug 9 2009, 03:32 PM
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We're open!

Get a free demo of WARIO in action.
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Austria
Guinea
Posted: Aug 15 2009, 03:59 PM
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We're open.
Come in for a free trial of GFX Weather Engine.
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Sweden
Alex
Posted: Aug 15 2009, 04:02 PM
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In Donaldismo Veritas
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I can't D:

Is it possible to recieve the demo by a PM?


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user posted image
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My character has been drawn by:
NICKtendo DS
Jazz
Tek
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Austria
Guinea
Posted: Aug 15 2009, 04:33 PM
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QUOTE (Alex @ Aug 15 2009, 10:02 PM)
I can't D:

Is it possible to recieve the demo by a PM?

You can request by PM. Include the following Data:
Do you have GM7 Pro? y/n
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Austria
Guinea
Posted: Aug 22 2009, 01:09 PM
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What can you expect from today's meeting?

-> The DSe Menu.
-> If you're programmer you're especially welcome to join today, as the DSe comes with the ability to run applications in it. Just for the fun, we could write applications that have nothing to do with the main game, like minigames or a Befunge interpreter.
-> Layout, Items, Important Items

Don't miss it!
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Austria
Guinea
Posted: Aug 22 2009, 05:36 PM
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People: 9
Time started: 22:30
Duration: 2 hours

****************************************************************



possible item list (to be summoned from DSe):
Cherry - Recovers 1HP
Garlic - Recovers 1HP
Super Cherry - Recovers all HP
Super Garlic - Recovers all HP
Mushroom Essence - Recovers 1HP
Super Mushroom Essence - Recovers all HP
POW - Destroys all enemies on screen
Springboard - Propels you up, need to stand still though.
Character Switch - Change Character on the fly
Fire Flower
Kuribo's Shoe
Marine Pop
Speed Boots
speed shoes
jump shoes
power shoes
starman


DSe Camera:
save/discard/always ask
ask for photos to keep after level



Special Boots:
speed shoes
jump shoes
power shoes
-> only hidden in certain levels, and REQUIRED to reach the end.
-> you lose the power at the end of the level.
-> only chance to use outside of the levels would be to buy them in shops.
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Austria
Guinea
Posted: Sep 4 2009, 02:15 PM
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Note:

Unfortunately there will not be a meeting tomorrow, Saturday, September 5, because I'm not at home over the weekend.
At least, there is no official meeting.
Whoever wants to can still go and chat with others, but you can do that always, anyway.

Sorry sad.gif
I really wanted to show you Waluigi and a couple of other stuff.
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Austria
Guinea
Posted: Sep 12 2009, 03:56 AM
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If you join today's Meeting you can get to see:
- Waluigi
- NPCs
- Improved Walljump for Mario
- A new level (especially for musicians this should be interesting)
- Checkpoints & Death
- and some other stuff, possibly water

Discussion involves the usual stuff:
- We still need to decide a goal and checkpoint (although for Checkpoint Grey and I had a good idea that's already on the to-do list)
- Who-sprites-what. If you're a spriter, you should really show up.
- Worldmap HUD
- various other stuff
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Austria
Guinea
Posted: Sep 12 2009, 03:44 PM
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OPEN.
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Austria
Guinea
Posted: Sep 12 2009, 04:05 PM
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>_> let's try this again tomorrow.

I really thought someone would like to see Waluigi...
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Panama
Fez
Posted: Sep 12 2009, 04:16 PM
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Don't cry
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I would love to, but aim doesn't work for me sad.gif


any chance I could get it through a pm?


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Austria
Guinea
Posted: Sep 12 2009, 04:20 PM
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QUOTE (Fez @ Sep 12 2009, 10:16 PM)
I would love to, but aim doesn't work for me sad.gif


any chance I could get it through a pm?

As said, nobody was here today, so the meeting is tomorrow instead. If you can't come on AIM, I'll send you a PM then.

People: come to these meetings. Even if you're new to the project. It's never too late to get started!
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Austria
Guinea
Posted: Sep 13 2009, 03:16 PM
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We're open again. Join the AIM buddy chat!
If you're not yet in, IM me on AIM!

Loadsa cool new stuff!
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Finland
Ultramario
Posted: Sep 14 2009, 04:49 AM
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Dan Dan Dan!
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Even after restarting, the text boxes still glitch up the same way.


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Austria
Guinea
Posted: Sep 14 2009, 10:37 AM
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QUOTE (Ultramario @ Sep 14 2009, 10:49 AM)
Even after restarting, the text boxes still glitch up the same way.

Thanks to Char helping me out with some test programs and the help of google, I fixed this.

In short: I used surface_free() but surface_free only frees the memory but the surface stays in graphics card memory on some cards, so it will be reloaded next time even though it was freed.
draw_clear_alpha() solves the problem.
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Finland
Ultramario
Posted: Sep 14 2009, 10:41 AM
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Dan Dan Dan!
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Good to hear.


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Austria
Guinea
Posted: Sep 19 2009, 03:28 PM
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We're open again. Same topics as last time.
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Austria
Guinea
Posted: Sep 26 2009, 10:57 AM
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Today's Meeting will most probably take place about an hour later than normal.
This might even make it possible for more of you to join.


Today's engine demo includes the following:
- More levels
- Nicer Worldmap
- Snowball Chase
- Boss Bass
- Other cool new enemies
- and other.

Don't miss it!

MUSICIANS:
You are especially asked to join today, because we have a couple of different levels and scenarios that require original music instead of the SM64 dummies I used so far.
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Austria
Guinea
Posted: Oct 3 2009, 01:18 PM
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Unfortunately the meeting of today has to be postponed to tomorrow, I hope you're alright with that.

The problem is that the things I wanted to show aren't quite done yet, and I rather have your opinion on the finished things than on anything else, and there aren't really any other topics so urgent to talk about.

However if you join in tomorrow you get to see:
The goal
The checkpoint
The minigames that come with the goal
The item system in the DSe
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Austria
Guinea
Posted: Oct 4 2009, 03:36 PM
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We're OPEN!

Minigames, Items, yummy!
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