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> [CFP Meeting], Next: Sunday, October 18
Austria
Guinea
Posted: Apr 18 2009, 02:52 PM
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We're open.
Discussing the usual stuff, so please come.
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Doomlord250
Posted: Apr 18 2009, 03:07 PM
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I just made an aim, how do I get to the room?
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Austria
Guinea
Posted: Apr 18 2009, 03:09 PM
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QUOTE (Doomlord250 @ Apr 18 2009, 09:07 PM)
I just made an aim, how do I get to the room?

To everyone who wants into the room but doesn't know how:
Get my AIM screenname from my profile and IM me.
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Shyguy Grey
Posted: Apr 18 2009, 06:18 PM
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Here we goooo


Official Art:
It's all good.

Sound:
We decided to go with custom sounds. This includes sounds other than just music. (jumping and such may stay as the classic sound though).

Levels:
Piranha Guts will have 2 levels and will include the goo held platforms.

Each level will have 3 special coins to trade for Gold Mushrooms.

Luigi's Mansion theme in boo mansion after 1 minute of idling, when playing as Luigi.

The ghost world desgin (by me) is a go. This includes the ghost girl boss, and a town of friendly Boos outside the mansion, as well as a spooky "under the well" area (think OoT).

Miniboss:
splitting and rejoining blob
Shyguy Chief/Warrior


Market:
Buy cherries, garlics, 1ups, other stuff. one merchant per world at least.


Midas Hand:
collect fingers and main hand part(s).

Random:
Enemies will drop cards from time to time. The cards will hold random trivia and possibly hints.


also, for the record, we had 9 people tonight. Lets see if we can beat it next time.


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Panama
Fez
Posted: Apr 18 2009, 06:28 PM
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QUOTE (Shyguy Grey @ Apr 18 2009, 06:18 PM)
Piranha Guts will have 2 levels and will include the good held platforms.

was that my idea?


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Doomlord250
Posted: Apr 18 2009, 06:31 PM
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you put the d again sgg, wasn't sure what that meant, but fez somehow made it make sense.

And yes fez, I'm pretty sure it was.

This post has been edited by Doomlord250 on Apr 18 2009, 06:33 PM
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Fez
Posted: Apr 25 2009, 02:25 PM
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Isn't this s'pposed to be up and running today? I've got soome ideas I'd like to throw by the rest of the team.


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Austria
Guinea
Posted: Apr 25 2009, 03:20 PM
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Open.
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Fez
Posted: Apr 25 2009, 03:23 PM
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I'm on


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United States
Doomlord250
Posted: Apr 25 2009, 08:05 PM
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I couldn't be there today, what happened
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Fez
Posted: Apr 25 2009, 09:34 PM
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Nothing on the chat. Apparently not many people on AIM either, so not much.


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Finland
Ultramario
Posted: Apr 26 2009, 02:39 AM
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Dan Dan Dan!
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Dammit! Forgot again.


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Shyguy Grey
Posted: May 2 2009, 02:53 PM
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That last meeting was full of stuff

The OW map will be shown somewhat like SMW, and as you progress, important features will spring up (think yoshis story).*

An icon will make the levels that have no more collectibles hidden (golden mushrooms, special coins).

Stores get more items as you get farther in the game.

The walrus merchant guy from Paper Mario 2 will sell you things before bosses.

Key items will be found that will let you find different ways through levels.

There will be expensive unlockable items that work like normal items, but never run out, although you are limited to one use per level.

Cherry soda, Garlic juice, safety star,mystery drink, last stand, and super tonic will be used.

Ghost house will use a puzzle that requires you to freeze and heat things up to continue.

There will be a split path in the grave yard that leads to an underground lab type area.

Halloween will be a miniboss in the lab.

Ice golem cyclops will be a mini boss in the iceworld.

There will be some character conflict in the ocean world (in terms of story) with the two teams.

After certain conditions are met, you unlock a mirror world hard mode "world"

Trial Ruins will contain various levels that wouldn't fit elsewhere and various optional bosses.

The Biker Toad will change his battle plan to fit the worlds theme.

When plant conductor conducts some music, a jingle from a game song will play (start to Dedede's theme, Big Blue, ext). On rare occasions, the song of storms will play and make it rain, or the song of sun which makes it sunny.

You can listen to music in Toad Town Music hal. It will be played by Luke Box. You can also listen to sounds by the singer/ imprestionist, Jim Bression.

Larger enemies that are harder to kill. You can pick them up from behind as jumping on them won't hurt them (kinda like Chuckya from SM64).

Levels will have names aside from "world#,Level#"

When you get an enemies card, it could randomly have a prize like extra lives or something.

Important characters (allies) could have cards that you unlock in different ways, like you unlock a characters card by beating Boss mode with them, or the item shop owners by spending a certain amount of money. These cards hold special prizes (Character card= 99 lives for said character, shop owner= 50% off, ext)

Zebazu will be the final boss for the ghost world.


Ghost Forest Miniboss is accepted.

Walrus Boss requires further discussion, in general it's a nice idea though.
~G






*There was more to this but I forgot/ wasn't there for. If Guinea could edit this to make it complete, it'd help.

This post has been edited by Guinea on May 3 2009, 10:14 AM


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Austria
Guinea
Posted: May 9 2009, 03:17 PM
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Open!
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Austria
Guinea
Posted: May 10 2009, 10:04 AM
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Summary of May 9
People: 6
Time started: 22:30
Duration: 1.5 hours

****************************************************************

Walrus Boss: Yes

Simon Says Thwomp Boss: Yes

Moving rooms on gHost Ship: no
The focus is on trivia, not puzzles.

Myst-on-ice: Yes

Mawl: Yes

Cameo-Cards: Yes

CloneCharacters: No

Ocean boss fought by all four at the same time: yes
Ship above surface, blooper below: yes

Final individual bosses: Yes
Details are known to the OT
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Austria
Guinea
Posted: May 16 2009, 03:24 PM
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Here we go.
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Austria
Guinea
Posted: May 17 2009, 03:11 AM
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Summary of May 16:
People: 6
Time started: 22:30
Duration: 2 hours

****************************************************************

Graphics:
- outline inconsistency
- Pipe is too flat
- Luigi needs serious fixing, especially with the colors
- Luigi's flutter jump needs better animation


Special Moves:
- Wariocite: Yeah continuous charge might work
- Geno: No. Geno gets one of his signature moves. Geno Whirl has been suggested.
- Peach: Sounds great
- Yoshi: No groundpound, tongue is a given.

Ring of Change:
- Nice idea, might be used, but only in levels you have already finished once.
- Some levels in trial ruins and the final final final stage could activate it by default (assuming you have it already)

Final final final stage, only accessible (for the first time) by final character:
- Cool, we'll probably do that.

Bananas for Yedli:
- Sure.
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Finland
Ultramario
Posted: May 23 2009, 07:47 PM
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So there was no meeting this time.


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Austria
Guinea
Posted: May 24 2009, 04:31 AM
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QUOTE (Ultramario @ May 24 2009, 01:47 AM)
So there was no meeting this time.

Nobody was online. Except for Boo and Leo and those didn't respond to my invitation, so I cancelled after one hour of waiting.

Also, there wasn't much going on last week anyway, so we can live with this meeting not taking place.
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Austria
Guinea
Posted: Jun 6 2009, 03:42 PM
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We're open. Where are you?
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