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Official 8 progress topic
Thingy |
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So long MFGG 2.0~
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 8 follows the story of a dragon, pursued by demons, through a system of 8 caverns, connected by short passageways guarded by The Gatekeeper. He must fight, solve and help his way through them to gain the leader's trust to proceed to the next cavern. Throughout his quest, the caverns grow darker and deadlier as the demons take hold of them, culminating in a full on battle between the dragon and the demon master. ------------------------------------------------------------------------------------------------ Screenshot - Outdated Screenshot 2 - Outdated Screenshot 3 - Outdated Screenshot 4 - Outdated Screenshot 5 (Nothing's changed here)Screenshot 6 - Outdated Screenshot 7 - Outdated Screenshot 8 - NEW------------------------------------------------------------------------------------------------ Controls: Arrow keys to move Mouse on title screen X to jump Ctrl to Walk Z to shoot fireballs A to read signs, talk to NPCs or use doors/save points. ------------------------------------------------------------------------------------------------ Click the icon to download 8.zip 1.32 MBUpdate Log Jan 31 2009: Fixed a typo Feb 01 2009: Fixed a number of aesthetical problems, controls are now different Feb 14 2009: Finalised the demo, added an opening cutscene, a death screen and fixed a few things This post has been edited by thingy on Feb 14 2009, 07:45 AM
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Thingy |
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So long MFGG 2.0~
![Super Happy Heart Badge [*]](https://archive.mfgg.net/html/badges/shappyheart.gif) ![Minigame Comp Runner Up Badge (2) [*]](https://archive.mfgg.net/html/badges/mcr2.gif) ![Minigame Comp Third Place Badge (2) [*]](https://archive.mfgg.net/html/badges/mct2.gif) ![Secret Santa Badge [*]](https://archive.mfgg.net/html/badges/present.gif)

Group: Members
Posts: 1824
Member No.: 4642
Joined: 30-October 07
Status: (0d)
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Thanks for telling me this, I'll start fixing some of that now.
Although, I can't add any audio yet, since I can't make anything that wouldn't make it worse.
Also, Fuzzy, please tell me which sprites conflict. If it's the characters and enemies, they're meant to stand out, and have their own style.
EDIT: Okay, what the hell?
I have no code set to collide with enemies, and they're not solid, yet you still stick to them...
This post has been edited by thingy on Feb 1 2009, 02:45 AM
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Thingy |
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So long MFGG 2.0~
![Super Happy Heart Badge [*]](https://archive.mfgg.net/html/badges/shappyheart.gif) ![Minigame Comp Runner Up Badge (2) [*]](https://archive.mfgg.net/html/badges/mcr2.gif) ![Minigame Comp Third Place Badge (2) [*]](https://archive.mfgg.net/html/badges/mct2.gif) ![Secret Santa Badge [*]](https://archive.mfgg.net/html/badges/present.gif)

Group: Members
Posts: 1824
Member No.: 4642
Joined: 30-October 07
Status: (0d)
![[--]](style_images/mfgg2_skin/warn_nosuspend.gif)

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K, I fixed most of those.
Running is now your normal speed, you hold Ctrl to walk (stops you going off ledges if you don't start too close.
I added a couple of things too.
Unfortunately, after adding your suggestions, The Gatekeeper is now easy to beat, as in, stand still and shoot fireballs, whilst dodging the occasional attack.
Still no audio, since I suck at making music.
Updating soon.
EDIT: Updated, see first post
This post has been edited by thingy on Feb 1 2009, 04:56 AM
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