Powered by Invision Power Board

 
    Reply to this topicStart new topicStart Poll

> Princess Daisy: Fugitive on the Run, The next fangame project of mine...
Unspecified
Super Deluxe Mario
Posted: Feb 4 2009, 12:42 AM
Quote Post


OH NOES! MY AVATAR BROKE!
[*]

Group Icon
Group: Members
Posts: 314
Member No.: 3641
Joined: 17-April 07

Status: (0d) [--]


Yeah, I started creating games again, mainly because I have a lot fair amount of time to kill, despite having school and such that I need to get good marks in.

Story
In the vast scorched plains of Sarsaland, Daisy was taking a walk in the soft desert sand. She was on the run from Tantaga, who vowed to take over Sarsaland. Everyone had fallen under the wicked control of Tantaga, except Daisy.

She was weary and tired for the days of travelling on foot, but she had to put a end to the impending doom before it was too late.

Could she even the odds, or would she fall under the wicked control of Tantaga as well?

Developer's Comments
I had a lot of fun making the game, and I liked debugging the glitches that I made (mainly it was because the engine was a tad buggy).

The engine is based on the Princess Daisy Forever/DaisyEngine engine that you saw in my first demos before it was canned, and it's now powered by DaisyEngine3, a heavily modded version of the original game engine that started my game projects.

I think you'll enjoy it. The demos last 3 days, so yeah, enjoy it while you can. It's 100% compatible with Windows and Linux (via WINE), so that's no drama. Made in MMF2 Dev.

SSB Brawl also inspired me to work on the game, and yeah, without Brawl, the game would have been canned.

Controls
Arrow Keys: Move Daisy
Fire 1 (Shift): Select Menu Items/Jump
Fire 2 (Control): Go back in menus/Run/Shoot Fireball and other items

Screenshots
user posted image

Downloads
It's available in the Krystal Gaming Downloads Database, on the MFGG main site (when it gets accepted), or available here.

You can view the Original Krystal Gaming Thread here (requires registration/login).

Suggestions are welcome. I know there's not much to do in the demo (mainly only one level), but I'll try to get a demo out for each level (I'm aiming for 6 Levels + 2 Hidden Levels). I'm also thinking about minigames and a Mario Bros clone starring Rosalina as a sub-game.


--------------------
Super Deluxe Mario
MFGG Forum Casual Member
Owner of Krystal Gaming.
PMEmail PosterUsers WebsiteICQAOLYahooMSN
Top
Brazil
Drezus
Posted: Feb 4 2009, 08:35 AM
Quote Post


ASH STARES INTO YOUR CHEEKS
[*][*]

Group Icon
Group: Members
Posts: 2236
Member No.: 2670
Joined: 15-September 06

Status: (0d) [--]


Look, I started doing the same Daisy sprite some time ago but with more strong colors like the SPP one. I could send you if you think it would look better.

EDIT: Talking about Rosalina, I started a SPP sprite of her, too, but it's unfinished just like the true-SPP Daisy one.

This post has been edited by Drezus on Feb 4 2009, 08:37 AM


--------------------
user posted image
--------------------
user posted image

user posted image
PMEmail PosterIntegrity Messenger IMMSN
Top
Austria
Guinea
Posted: Feb 4 2009, 09:02 AM
Quote Post


6
[A][*][*][*][*]
[*][*][*][*][*]
[*]

Group Icon
Group: Admins
Posts: 8600
Member No.: 893
Joined: 15-March 05

Status: (0d) [--]


Downloaded and played.
Issues in order of finding:
- When going down a pipe, you can stand on the very left (and I'm assuming right, too) and Daisy's cut through in the middle by the pipe. Ouch.
- Daisy can break the blue blocks by touching them from the sides, but only when jumping.
- Koopas get insta-kicked when jumping on them. But not always.
- Red Koopa shells refuse to fall off platforms. I have never seen them do that in any game and it doesn't make much sense.

Other than that it's alright.
Just don't make a regular Mario engine with a Daisy sprite. Add some Daisy specific moves, unless you're already going to do that.
PMEmail PosterAOLMSN
Top
United States
OniLink10
Posted: Feb 4 2009, 12:08 PM
Quote Post


C++ Programmer, Unofficial Physicist, and Unofficial Chemist
[*][*]

Group Icon
Group: Members
Posts: 3920
Member No.: 4907
Joined: 19-February 08

Status: (0d) [--]


In addition to Guinea's finds, I have also found than you can get Mushrooms to go inside of blocks. All I know about how that happened is that the Mushroom, for some reason, only came halfway out of the ? Block.


--------------------
QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
PMEmail PosterUsers WebsiteYahoo
Top
Canada
Taiki
Posted: Feb 4 2009, 03:25 PM
Quote Post


Standard Member
[*][*]

Group Icon
Group: Members
Posts: 1654
Member No.: 4074
Joined: 7-July 07

Status: (0d) [--]


You could have slightly edited the sprites, cause right now they don't go well.


--------------------
user posted image
PMEmail PosterUsers Website
Top
Unspecified
Super Deluxe Mario
Posted: Feb 4 2009, 05:14 PM
Quote Post


OH NOES! MY AVATAR BROKE!
[*]

Group Icon
Group: Members
Posts: 314
Member No.: 3641
Joined: 17-April 07

Status: (0d) [--]


Thanks for the comments.

Mushrooms have very crappy collison detection. I must have slipped up on a event there to "push" the mushroom out of the box.

As for Drezus, I accept the offer. Just email it to my email address.


--------------------
Super Deluxe Mario
MFGG Forum Casual Member
Owner of Krystal Gaming.
PMEmail PosterUsers WebsiteICQAOLYahooMSN
Top
Australia
Wolfgator
Posted: Feb 6 2009, 06:02 AM
Quote Post


Yeah!
[*][*][*]

Group Icon
Group: Members
Posts: 1336
Member No.: 4834
Joined: 14-December 07

Status: (0d) [--]


Strange how people use my old tileset, but not my new. Anyway, good game!


--------------------

Reference: Fhantom Ninja.



NOD Website Nation Of Design.

PMEmail PosterUsers WebsiteMSN
Top
United Kingdom
Gamesmonkey
Posted: Feb 6 2009, 08:13 AM
Quote Post


More badass than anything else ever
[*][*]

Group Icon
Group: Members
Posts: 1499
Member No.: 3336
Joined: 21-February 07

Status: (0d) [--]


Why daisy? Oh, and do you have a youtube account


--------------------
user posted imageuser posted image
PMEmail PosterUsers WebsiteAOLYahooMSN
Top
United States
M. C. Productions
Posted: Feb 6 2009, 04:05 PM
Quote Post


Mario series' gals = #1!
[*]

Group Icon
Group: Members
Posts: 700
Member No.: 3100
Joined: 22-December 06

Status: (0d) [--]


QUOTE (Gamesmonkey @ Feb 6 2009, 07:13 AM)
Why daisy? Oh, and do you have a youtube account

You haven't known Super Deluxe Mario long enough. wink.gif He's determined to make sure Daisy gets lead role treatment on the fangame end. ^_^

As for the game itself; tried out the demo, and it's got potenial here. A lot of it. Let's just hope you stick with it all the way and give us a final full version of this thing. smile.gif
PMUsers Website
Top
Unspecified
Super Deluxe Mario
Posted: Feb 9 2009, 10:43 PM
Quote Post


OH NOES! MY AVATAR BROKE!
[*]

Group Icon
Group: Members
Posts: 314
Member No.: 3641
Joined: 17-April 07

Status: (0d) [--]


Thanks guys (and girls).

I just thought I'd update the status of the project. It's going well, I'm coding a Air Meter that depletes while you're underwater. If it's empty, you'll take damage or drown (as in just die). I'm rethinking the latter, but I was thinking of taking damage when you're out of air.

@Gamesmonkey: Many people think Daisy is a Peach clone and blah blah blah. I could argue why she isn't, but I'm not in the mood. And plus, how many games have Peach/Daisy in the lead role treatment? Nana, Zip, None (except one or two). Mainly most of them have Mario/Luigi as the main character.

This post has been edited by Super Deluxe Mario on Feb 9 2009, 10:46 PM


--------------------
Super Deluxe Mario
MFGG Forum Casual Member
Owner of Krystal Gaming.
PMEmail PosterUsers WebsiteICQAOLYahooMSN
Top
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

  Topic Options Topic Options Reply to this topicStart new topicStart Poll

 




[ Script Execution time: 0.0581 ]   [ 14 queries used ]   [ GZIP Enabled ]   [ Server Load: 0.86 ]