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> Legendary Mario Bros. (working title), Video inside.
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Guinea
Posted: Feb 6 2009, 02:31 PM
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Let me tell you one or two things about my newest project that I announced in the Casual Conversation Castle a week or two ago.

Mario Bros. is one of the most amazing games, especially when you're two people. To pay tribute to this amazing game, I have wanted to make a fangame based on it. Since I recently bought Donkey Kong '94 on eBay I had to think about this old project that was Mario Bros. DX and rested somewhere on my hard drive.

And here it is:
Legendary Mario Bros.
Completely rewritten from scratch with my best programming skills.
You might think "What the hell is this title about?", but I thought it fits the planned story pretty well. You'll see when the time comes.

user posted image

What the game can do so far is presented in this
Gameplay Video.

What features can you expect from the future?
- 2 Player mode (is already implemented, however since I'm only one person, you don't see Luigi in the video)
- Both 2P Co-op and Versus, Coop featuring an option to turn friendly fire on or off.
- Different locations. We're leaving the sewers.
- A fresh gameplay experience with the more or less unique power-up system.
- A story line.
- New enemies, one of which can be seen in the video.
- Old enemies, one of which can be seen in the video.
- Boss fights.
- Boni
- Special effects


If you have questions and/or comments, don't hesitate to post here. Thank you!
OH and in case you're asking yourself "What about Raiders of the Painting Realms?", don't be afraid. I'm working on both of these games at the same time to increase the productivity. So when I'm bored of the one, I can go to work on the other (since they are so different in both style and programming) to keep my inspiration.


This topic will be updated regularly. You can expect an engine test for you to try soon.
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Sergeant DeeY
Posted: Feb 6 2009, 02:41 PM
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Looks cool, I can't wait to play the demo


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Tri
Posted: Feb 6 2009, 02:52 PM
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Courtesy of DJ Elly. (lol jsr)
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I played this thing and I can safely say I was more than satisfied with the results. It has A MILLION PROMISES and I can't wait for the feeneshed version 8D


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United States
BurninLeo
Posted: Feb 6 2009, 03:23 PM
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Ah that's sick! I remember emulating the battle mode from SMB3 back in my early game maker days.

EDIT: that hammer shockwave looks fricken sweet

This post has been edited by BurninLeo on Feb 6 2009, 03:25 PM
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M. C. Productions
Posted: Feb 6 2009, 04:02 PM
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Mario series' gals = #1!
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Whoa; this game's got a lot of potential Guinea! Thanks for sharing the news with us.

Looking forward to the final version of this thing.
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Doodle
Posted: Feb 6 2009, 04:25 PM
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Wow, this looks awesome.
Looking forward to the engine test. laugh.gif


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Australia
Yak
Posted: Feb 7 2009, 02:23 AM
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Looks great!
Can't wait to try it out!


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Thingy
Posted: Feb 7 2009, 11:05 AM
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So long MFGG 2.0~
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When inside the pipes, you should go behind them, but they should go translucent and have an "inside" sprite behind them.


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Click to see the rest. (opens sig on top post)

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Hey, MFGG 3.0, it's me from the past.
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Austria
Guinea
Posted: Feb 7 2009, 11:20 AM
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QUOTE (thingy @ Feb 7 2009, 05:05 PM)
When inside the pipes, you should go behind them, but they should go translucent and have an "inside" sprite behind them.

In the video above, nobody ever was "inside" of a pipe. Except for the Spineys and the Walrus.


@all others: Thanks for the positive comments so far.
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El Huesudo II
Posted: Feb 7 2009, 11:26 AM
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This looks awesome.


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Taiki
Posted: Feb 7 2009, 11:27 AM
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Looks really cool, great job.


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The Dr Luigi
Posted: Feb 8 2009, 09:48 AM
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I think it looks cool but in my opinion you should highlight the powerups. For exemple, as you keep the small mario sprite when Mario has the fire powerup, we can't see it well. You should make him a hat like in Super Mario Land 2, this way we could see more clearly that he is Fire Mario. In the same spirit you shouls have the hammer bigger and maybe also the big fireball.
I hope what I said is understandable and I really think it would improve the visuals of the game.

Good luck anyway!


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Austria
Guinea
Posted: Feb 8 2009, 02:22 PM
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QUOTE (The Dr Luigi @ Feb 8 2009, 03:48 PM)
1) I think it looks cool but in my opinion you should highlight the powerups.

2) For exemple, as you keep the small mario sprite when Mario has the fire powerup, we can't see it well. You should make him a hat like in Super Mario Land 2, this way we could see more clearly that he is Fire Mario.

3) In the same spirit you shouls have the hammer bigger and maybe also the big fireball.

4) I hope what I said is understandable and I really think it would improve the visuals of the game.

5) Good luck anyway!

1) Thank you.

2) I don't know, you're probably color blind, but Mario has the Fire Suit (in white and red) when he is Fire Mario. I don't see a need to add any more details when SML2 only added the feather because of the GB's four-color limitation.

3) The hammer stays in the size it is... unless you want the CHARGED hammer to be bigger or highlighted in a way. The hammer will get a visual effect when it is charged, don't worry.

4) Except for #2, everything you said is understandable. As for "improving the visuals of the game", there will be more special effects and stuff, what you saw in the video was merely a dry engine test. Fireballs will get particle effects, the POW effect will be improved, etc. etc.

5) Thank you, again.
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The Dr Luigi
Posted: Feb 8 2009, 02:31 PM
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Cool,
as for #2, when I said you kept the small mario sprite, I mant that in a classic mario game, Mario never is fire mario unless he is big, this way we can see clearly the color change. If you only change the color of his lothes when he is small it makes it hard to see, well not hard but not that clear. Anyway that's only my point of view, if you like it that way, no probs!


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Austria
Guinea
Posted: Feb 8 2009, 02:40 PM
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QUOTE (The Dr Luigi @ Feb 8 2009, 08:31 PM)
Cool,
as for #2, when I said you kept the small mario sprite, I mant that in a classic mario game, Mario never is fire mario unless he is big, this way we can see clearly the color change. If you only change the color of his lothes when he is small it makes it hard to see, well not hard but not that clear. Anyway that's only my point of view, if you like it that way, no probs!

1) On YouTube, the colors probably look a bit washed out.
2) When you play the game in fullscreen mode, you will hopefully have Mario in a big enough size to see the color difference.
3) When you get a power-up, you should actually know that you have it. When you die, you lose the power-up. It shouldn't be too confusing.
4) I think that a feather on top of Mario's head is a lot smaller than Mario himself, thus if Mario being a different color is not clear enough, a feather on his head won't help either.

But thank you for your suggestions. Even if I try to avoid most changes, sometimes there might be one that actually does make the game better, so don't hesitate to post them.
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Fez
Posted: Feb 8 2009, 11:00 PM
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looks superb. Can't wait to try it.


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Razz
Posted: Feb 8 2009, 11:26 PM
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Looks impressive. My only advice would be what thingy said, instead of having mario be able to walk in front the pipes, you should use a graphical affect (perhaps a circle around mario? This might be able to be be done with surfaces) that shows mario inside the pipe. It would tie it together really well imo.

This post has been edited by Razz on Feb 9 2009, 12:11 AM


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Guinea
Posted: Feb 9 2009, 04:42 AM
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QUOTE (Razz @ Feb 9 2009, 05:26 AM)
Looks impressive. My only advice would be what thingy said, instead of having mario be able to walk in front the pipes, you should use a graphical affect (perhaps a circle around mario? This might be able to be be done with surfaces) that shows mario inside the pipe. It would tie it together really well imo.

I already said it: Mario is not inside of the pipes. He's supposed to walk in front of them. However I might make it more clear that those pipes are in the background by making them darker.
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Fender
Posted: Feb 9 2009, 03:59 PM
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video looks sweet,
i can't wait to play


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Fez
Posted: Feb 9 2009, 08:00 PM
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What is the expected release date for the demo?


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