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Legendary Mario Bros. (working title), Video inside.
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Let me tell you one or two things about my newest project that I announced in the Casual Conversation Castle a week or two ago. Mario Bros. is one of the most amazing games, especially when you're two people. To pay tribute to this amazing game, I have wanted to make a fangame based on it. Since I recently bought Donkey Kong '94 on eBay I had to think about this old project that was Mario Bros. DX and rested somewhere on my hard drive. And here it is: Legendary Mario Bros. Completely rewritten from scratch with my best programming skills. You might think "What the hell is this title about?", but I thought it fits the planned story pretty well. You'll see when the time comes.  What the game can do so far is presented in this Gameplay Video. What features can you expect from the future? - 2 Player mode (is already implemented, however since I'm only one person, you don't see Luigi in the video) - Both 2P Co-op and Versus, Coop featuring an option to turn friendly fire on or off. - Different locations. We're leaving the sewers. - A fresh gameplay experience with the more or less unique power-up system. - A story line. - New enemies, one of which can be seen in the video. - Old enemies, one of which can be seen in the video. - Boss fights. - Boni - Special effects If you have questions and/or comments, don't hesitate to post here. Thank you! OH and in case you're asking yourself "What about Raiders of the Painting Realms?", don't be afraid. I'm working on both of these games at the same time to increase the productivity. So when I'm bored of the one, I can go to work on the other (since they are so different in both style and programming) to keep my inspiration. This topic will be updated regularly. You can expect an engine test for you to try soon.
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| QUOTE (The Dr Luigi @ Feb 8 2009, 03:48 PM) | 1) I think it looks cool but in my opinion you should highlight the powerups.
2) For exemple, as you keep the small mario sprite when Mario has the fire powerup, we can't see it well. You should make him a hat like in Super Mario Land 2, this way we could see more clearly that he is Fire Mario.
3) In the same spirit you shouls have the hammer bigger and maybe also the big fireball.
4) I hope what I said is understandable and I really think it would improve the visuals of the game.
5) Good luck anyway! |
1) Thank you.
2) I don't know, you're probably color blind, but Mario has the Fire Suit (in white and red) when he is Fire Mario. I don't see a need to add any more details when SML2 only added the feather because of the GB's four-color limitation.
3) The hammer stays in the size it is... unless you want the CHARGED hammer to be bigger or highlighted in a way. The hammer will get a visual effect when it is charged, don't worry.
4) Except for #2, everything you said is understandable. As for "improving the visuals of the game", there will be more special effects and stuff, what you saw in the video was merely a dry engine test. Fireballs will get particle effects, the POW effect will be improved, etc. etc.
5) Thank you, again.
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| QUOTE (The Dr Luigi @ Feb 8 2009, 08:31 PM) | Cool, as for #2, when I said you kept the small mario sprite, I mant that in a classic mario game, Mario never is fire mario unless he is big, this way we can see clearly the color change. If you only change the color of his lothes when he is small it makes it hard to see, well not hard but not that clear. Anyway that's only my point of view, if you like it that way, no probs! |
1) On YouTube, the colors probably look a bit washed out. 2) When you play the game in fullscreen mode, you will hopefully have Mario in a big enough size to see the color difference. 3) When you get a power-up, you should actually know that you have it. When you die, you lose the power-up. It shouldn't be too confusing. 4) I think that a feather on top of Mario's head is a lot smaller than Mario himself, thus if Mario being a different color is not clear enough, a feather on his head won't help either.
But thank you for your suggestions. Even if I try to avoid most changes, sometimes there might be one that actually does make the game better, so don't hesitate to post them.
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