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Automatic Levels
El Huesudo II |
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I want to know what are your feelings on automatic levels in fangaming. Find them cheap? Awesome? Waste of time and disk space? For those who don't know what an automatic level is, they are levels that "play themselves" and can be cleared without touching a single button (aside from selecting the level in the world map). If you want examples, here are some.
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Xgoff |
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they're okay in hacks or whatever, but as an actual in-game level: **** no
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El Huesudo II |
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| QUOTE (Akruru @ Feb 7 2009, 04:11 PM) | I think they could be interesting if used as a trick: Say a player starts on a slow moving conveyor belt, they won't see the automatic part coming and will attempt to continue on through a (probably) somewhat difficult level, and they would only come across the "automatic" part by accident.
If blatantly obvious, though, no. |
Hmmm... That actually is an interesting idea.
For example: The player begins the level falling on a moving platform that follows a route. But suddenly, it seems it's to come to the end of the route, and the player has to jump out. You jump to continue the level normally...
...or stay there, like nothing's happening, and fall to a section of the level that seems INSANE. But the player stays immobile, like nothing's happening, and sees how apparently the level gets him to the exit.
...But wait, isn't that flag red?
Congratulations, you got a secret exit.
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Drezus |
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| QUOTE (El Huesudo II @ Feb 9 2009, 08:16 PM) | Hmmm... That actually is an interesting idea.
For example: The player begins the level falling on a moving platform that follows a route. But suddenly, it seems it's to come to the end of the route, and the player has to jump out. You jump to continue the level normally...
...or stay there, like nothing's happening, and fall to a section of the level that seems INSANE. But the player stays immobile, like nothing's happening, and sees how apparently the level gets him to the exit.
...But wait, isn't that flag red?
Congratulations, you got a secret exit. |
As awesome as that could, I still think it would be too cheap to get a secret exit by just letting the player stay static. Maybe you could do something better like a section of the level where things are all screwed and insane, and there's only a "STAY STATIC" sign near it. Them if the player actually stays intact in it, it starts moving he/she by itself to the other side of the section.
Of course, do things detailed so he/she would lose a life from any hazard among all that stuff if they touch the keyboard even once. That seems more reasonable than making a WHOLE level automatic (plus it looks like a funny and clever mid-level puzzle).
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