| |
Mario SDL Engine Test, Version 0.1.5
Ianprime0509 |
|

My favorite E3 game so far
![Super Happy Heart Badge [*]](https://archive.mfgg.net/html/badges/shappyheart.gif) ![Secret Santa Badge [*]](https://archive.mfgg.net/html/badges/present.gif)

Group: Members
Posts: 488
Member No.: 3316
Joined: 17-February 07
Status: (0d)
![[--]](style_images/mfgg2_skin/warn_nosuspend.gif)

|
I was playing around with SDL, and it didn't look too hard, so I made a simple Mario engine. It has: -Jumping -Moving -Background -Can't move off the screen -Platforms(solid and jump-through) Soon: -Simple enemies Also, before anyone says "variable jumping", I tried, but everything I tried didn't work. Oh yeah, and I only have a Linux binary at the moment. If anyone knows how to compile a Windows or Mac binary on Code::Blocks 8.02(without using Windows), then I could do it. NOTE: You will have to install SDL for this to work, I included a dependencies file inside the archive. I also included the source code in case you want to use it(it wouldn't really be an engine without it). This post has been edited by Ianprime0509 on Feb 17 2009, 05:06 PM
Attached File ( Number of downloads: 53 )
MarioTest0.1.5.tar.gz
--------------------
|
|
|
OniLink10 |
|

C++ Programmer, Unofficial Physicist, and Unofficial Chemist
![Super Happy Heart Badge [*]](https://archive.mfgg.net/html/badges/shappyheart.gif) ![Secret Santa Badge [*]](https://archive.mfgg.net/html/badges/present.gif)

Group: Members
Posts: 3920
Member No.: 4907
Joined: 19-February 08
Status: (0d)
![[--]](style_images/mfgg2_skin/warn_nosuspend.gif)

|
| QUOTE (RetroXYZ @ Feb 16 2009, 05:08 PM) | | OL, as nice and kind as that may seem, it's quite infuriating to have someone else take your engine, fix tons of "errors," and give it back to you without you asking first (at least to me). |
Actually, I fixed no Errors, it was just an annoying warning that caused no problems in-game, but caused excessive Console Output. If you don't use default: break; in a switch statement that switches the Key Sym, it gives tons of useless warnings.
--------------------
| QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM) | did you try hello's engine
make sure to not ****ing change anything before using it! |
|
|
|
Ianprime0509 |
|

My favorite E3 game so far
![Super Happy Heart Badge [*]](https://archive.mfgg.net/html/badges/shappyheart.gif) ![Secret Santa Badge [*]](https://archive.mfgg.net/html/badges/present.gif)

Group: Members
Posts: 488
Member No.: 3316
Joined: 17-February 07
Status: (0d)
![[--]](style_images/mfgg2_skin/warn_nosuspend.gif)

|
| QUOTE (OniLink10 @ Feb 16 2009, 09:11 PM) | | Actually, I fixed no Errors, it was just an annoying warning that caused no problems in-game, but caused excessive Console Output. If you don't use default: break; in a switch statement that switches the Key Sym, it gives tons of useless warnings. |
Oh, yes, I got about 400 warnings when I compiled it. Thanks for fixing it! Also, I just got the idea from my Game Maker engine, but since I'm using Linux it was pretty much useless now, so I'm trying to rewrite it in SDL.
--------------------
|
|
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
Track this topic
Receive email notification when a reply has been made to this topic and you are not active on the board.
Subscribe to this forum
Receive email notification when a new topic is posted in this forum and you are not active on the board.
Download / Print this Topic
Download this topic in different formats or view a printer friendly version.
[ Script Execution time: 0.0567 ] [ 14 queries used ] [ GZIP Enabled ] [ Server Load: 2.25 ]
| |