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> SMOD Multiplayer *UPDATED*, hello I am an updated addon
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Pikablu
Posted: Feb 18 2009, 08:45 AM
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Yeah, some of you might know this already because I posted a thread about it in the CCC.
Also this isn't really that fun unless you do an NPC slaughter map or deathmatch.
Look at the bugs list at the bottom, if you don't it'll get pretty annoying when you come across these bugs because they ARE game breaking.
If you don't know what SMOD is, click here.
To play SMOD Multiplayer you need these installed via Steam:
Half-Life 2
Half-Life 2: Episode One
Half-Life 2: Lost Coast
Source SDK Base
SMOD 40a (download here, for instructions on installing look down two lines)

NOTE: IF YOU DO NOT HAVE ALL OF THESE INSTALLED YOU CANNOT PLAY MULTIPLAYER. YOU CAN PLAY SINGLEPLAYER BY HAVING JUST HALF-LIFE 2 INSTALLED, BUT WITHOUT THE EPISODE ONE ADDON THERE IS ABSOLUTELY NO WAY TO PLAY THIS ONLINE. TRUST ME, I'VE TRIED.


Installation for SMOD 40a:

First thing you need to do is go to this page. It's a direct link to the SMOD 40 download. What you need to do is find your Steam/steamapps/SourceMods folder. Just extract the smod folder there.

Once you're done with that, you'll need to install the 40a patch. That can be found here. Install it by doing it the exact same way you did last time.

Yet another thing you'll need is the 40a quickfix. Download link is here. Install this just like you did with the other ones, by extracting it to your sourcemods folder.

The last thing you'll need are a few files that are necessary to play this online correctly, and there are a few tweaks. Download here. Install it the same way as the episode one addon. Includes the maps electric onslaught and syn_burlybrawl.

Restart Steam after you do all of this so SMOD appears on your game list. Once Steam is restarted, open up SMOD. When it first loads it will start preloading sound and texture files. This can take up to 20 minutes depending on your computer specs.


Setting up Multiplayer:

Make sure SMOD is closed and Steam is open. Find SMOD on your Steam games list, right-click it, and create a desktop shortcut. Next, go to your desktop and find your SMOD icon. Right-click it and click Properties. To do this right you have to know what you're doing. What you need to do here is click in the line labeled Target and press Home to go to the beginning of the line. You'll see a file directory in quotation marks. Move the text cursor directly after that and type <space> -applaunch 215. Then click OK. (Example image)

Now to play Multiplayer you HAVE to open the game through this shortcut. If you don't you will not be able to join or create servers.


SETTING UP A SERVER:
To get this to work you either need your ports forwarded or have a Hamachi network running with people connected to it.
Click create multiplayer and then open the game tab. The only things you need to change here are the name of the server and the maximum number of players allowed on the server. Setting the max players to the exact amount of people you plan on joining is recommended.
When you load the map, type "exec server_config" in the console. If you want to change the map, simply type "changelevel <map name>".


There ya go. Now you can play SMOD online with your friends.


BUGS:
- No chat UI
- No scores list
- Player models look really stupid (look up and down to make your friends laugh)
- Certain points on some singleplayer maps cause the game to crash
- Kicking things sometimes causes the game to crash
- There's currently no way to turn off player vs player damage
- Server changes maps after 20 minutes no matter what mp_timelimit is set to
- Players collide with ammo, weapons, and health which is generally annoying
- Multiplayer tab in the Options menu is screwed up (fixes itself after a few days)
- Zooming doesn't work

FIXED BUGS:
- Random crash caused by the gore system
- Serverside ragdolls from NPCs cause crashing
- AI being totally unresponsive
- Hopwire causing the server and all clients connected to crash
- Strider Cannon and AR2 energy orbs dissolving player ragdolls causing whoever got dissolved to crash when they try to respawn
- Flamethrower causing all clients connected to the server to crash unless the person running the server used it, then he was the only one that didn't crash


Steam Name:
PMXD

Hamachi Group:
Network: Magets
Password: smod

Yeah if you get confused, just PM me and I'll try my best to help.
this is the part where the thread gets bashed by random people

Video: click

This post has been edited by PMXD on Feb 27 2009, 10:16 AM


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Rob
Posted: Feb 21 2009, 01:32 AM
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Turn your head and cough!
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holy **** looks awesome.

downloading


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Lightning
Posted: Feb 21 2009, 01:38 AM
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need to install ep1 and lost coast. I may see about getting in on this in the near future


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Xgoff
Posted: Feb 21 2009, 01:44 AM
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<):|
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QUOTE (PMXD @ Feb 18 2009, 06:45 AM)
- Hopwire causes the server and all clients connected to crash

sounds exploitable


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XutaWoo
Posted: Feb 21 2009, 03:08 AM
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this didn't go as planned
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QUOTE (PMXD @ Feb 18 2009, 08:45 AM)
- Strider cannon and AR2 energy balls make you crash when your ragdoll is fully dissolved (Fixed by typing gore_player_nogib_falldeath 0 in the console)

Hm. This is only from knowledge from another game from another engine from another company but what happens if you make the player just go to an invisible model instead of removing his body? I don't know if that's what happens but it's worth a shot.


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Pikablu
Posted: Feb 21 2009, 04:57 AM
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Found out that to get the AI to work right you have to load singleplayer before running a server.

QUOTE (XutaWoo @ Feb 21 2009, 04:08 AM)
Hm. This is only from knowledge from another game from another engine from another company but what happens if you make the player just go to an invisible model instead of removing his body? I don't know if that's what happens but it's worth a shot.

Not possible unless the author adds that into the game since he's the only one with the source code.

This post has been edited by PMXD on Feb 21 2009, 05:02 AM


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XutaWoo
Posted: Feb 21 2009, 03:30 PM
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this didn't go as planned
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Ah, I thought you'd actually modified SMOD some.


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{NPC} Astley puts an arm around Alex. "The bees polinate the flowers, then the hummingbirds eat the pollen and 9 months later the humming bird turns into a stork and brings a human baby fromt he cabbage patch to the hospital for the hummans to buy!"
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Pikablu
Posted: Feb 22 2009, 04:40 AM
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Update. Now the MP addon includes the ep1 addon, comes with some bug fixes, there's a menu option for help with setting up multiplayer, a multiplayer tab in options, comes with the zombie2 model pack, and electric onslaught.

This post has been edited by PMXD on Feb 23 2009, 03:07 PM


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Pikablu
Posted: Feb 27 2009, 10:21 AM
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Gonna start uploading the bug fixes separately since my internet is being slow.
Also I fixed the flamethrower/hopwire/player dissolve problems so uploading the fix now.


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Elyk
Posted: Mar 7 2009, 01:15 PM
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I can't open smod40_full.7z, 7zip says it can not be opened as an archive.

edit: works after 3 downloads and a reboot

This post has been edited by Elyk on Mar 7 2009, 01:25 PM


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Mecha the Slag
Posted: Mar 7 2009, 01:21 PM
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Someone explain to me in few words what Smod is and how it is any better than Gmod/whatever


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Elyk
Posted: Mar 7 2009, 01:25 PM
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QUOTE (MechaBowser @ Mar 7 2009, 01:21 PM)
Someone explain to me in few words what Smod is and how it is any better than Gmod/whatever

smod is the same game as half life 2 but it has
-gordon kick
-several new weapons that AI can also use
-more enemies
-some of the puzzles are different/more challenging(the bridge that you have to knock down with the crane being too short to cover the gap)
-more gore


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Pikablu
Posted: Mar 7 2009, 07:03 PM
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QUOTE (Elyk @ Mar 7 2009, 02:25 PM)
smod is the same game as half life 2 but it has
-gordon kick
-several new weapons that AI can also use
-more enemies
-some of the puzzles are different/more challenging(the bridge that you have to knock down with the crane being too short to cover the gap)
-more gore
-more features (bullettime, nightvision, etc)
-super customizable (you can change any ep1 source engine map to whatever you like, you can make new weapons very easily, etc)

fixed

This post has been edited by PMXD on Mar 7 2009, 07:03 PM


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Pikablu
Posted: Apr 28 2009, 05:52 PM
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bumping this so I don't forget to release the patch after I get my computer tomorrow morning

Edit:
...okay, looks like I need to completely remake the addon since filefront doesn't host files anymore

This post has been edited by PMXD on Apr 28 2009, 05:54 PM


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