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> Super Mario bros: Hammer Bros. Revenge
Panama
Fez
Posted: Mar 7 2009, 08:03 PM
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Don't cry
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Yes please. I'd love it if you could release tonight.

Do you have anything you would like me to sprite for your game to appear in later demos? It would be fun...


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Weston404
Posted: Mar 8 2009, 02:29 AM
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Cool beans
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The demo will be released within the next hour, folks! sit tight!


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Wolfgator
Posted: Mar 8 2009, 02:53 AM
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Yeah!
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Can't wait.


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Weston404
Posted: Mar 8 2009, 03:01 AM
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Cool beans
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HERE IT IS PEOPLE

HOORAH

LET IT BEGIN

HERE YOU GO

PRESS CTRL TO TALK TO PEOPLE

EXPECT A GLITCH WITH THE BOSS BECAUSE I WAS WORKING ON A SIDE PROJECT AND WAS LAZY

WHICH CAN BE DOWNLOADED HERE, THIS IS ALSO AWESOME

USE Z AND C TO MOVE THE BLOCKS BACK AND FORTH. PRESS L TO PERFORM ACTIONS

This post has been edited by Weston404 on Mar 8 2009, 03:10 AM


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Wolfgator
Posted: Mar 8 2009, 04:22 AM
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Yeah!
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24MB is a little big, don't you think? This is a great demo by the way, good use of the engine because you implemented heaps more. LOVED THE BOSS!

GREAT DEMO!

This post has been edited by Wolfgator on Mar 8 2009, 04:24 AM


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Razz
Posted: Mar 8 2009, 05:04 AM
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Okay I only played a little bit into it, may play more into it later but here goes.

THE BAD:
The file size is huge ... I'm guessing because you used .mp3's without compressing them? Try using .ogg's instead, or at least optimize your .mp3's or something. I'm not too big on the font you chose, but honestly it's readable so I shouldn't be complaining. Also, using the run key as the talk key doesn't make much sense to me, and is kinda annoying because my first instinct after talking is to jam the run button (Like I always do in mario games) and then I end up talking to the guy again. There seems to be a slight hiccup when you run up a slope and reach a flat surface, the same goes for when you hit a wall head-on. I also didn't like how you used default text boxes.

THE GOOD:
I like the sound affects you chose, I also like the level design sort-of. If you were to work harder on it I think you could achieve great things. I also like the little touches you added here and there, such as the cannons shooting in the overworld, and toadsworth running off when you tell him that you got locked inside. The tileset work was nice and I liked the way you laid the enemies out.

The bad list may seem kinda large, but that's just me. I personally like it and I hope that you'll continue it.


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Weston404
Posted: Mar 8 2009, 04:11 PM
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Was my side project good as well? I worked hard on both.

And the side project was made in my own engine.


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cappy
Posted: Mar 8 2009, 07:03 PM
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remember, cappy loves you.
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That was awesome! Well worth the wait, Hope to see this project in the
near future!

Good job!


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QUOTE (Mr. Aforcer @ Sep 21 2009, 09:51 PM)
Bootylicious even.
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Weston404
Posted: Mar 9 2009, 06:10 PM
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I will now begin working on World 2.

I got a little distracted, and for some reason, playing SMG made me wanna work on it more.


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Weston404
Posted: Mar 10 2009, 04:31 PM
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World 2... Beanbean Kingdom!


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Weston404
Posted: Mar 11 2009, 07:01 PM
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The World 2 opening level is complete.

I'm sure we all remember it! it's Spoilers:
Stardust Fields!


EDIT: Btw, I plan on releasing a second demo when World 2 is complete. ;D

This post has been edited by Weston404 on Mar 11 2009, 07:10 PM


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Wolfgator
Posted: Mar 12 2009, 12:54 AM
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Thats a cool idea, should be great!


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Weston404
Posted: Mar 12 2009, 06:10 PM
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I'm trying out a new system, so when you die, you won't end up on W1's map, it's rather simple.

Trying to make level 2-1. The Raccoon Leaf and Dry Bones will make their debut here, it's Spoilers:
Hoohoo mountain!


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Fez
Posted: Mar 12 2009, 07:24 PM
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Should I get started on some of that? Like villagers and such? btw, I've started some of the other stuff as well.

Spoilers:
Not much yet, but I'm working on NPCs and beanies. any size for beanies? I have them at about 20ish pixels I think.


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Weston404
Posted: Mar 12 2009, 07:42 PM
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QUOTE (deaddude @ Mar 12 2009, 07:24 PM)
Should I get started on some of that? Like villagers and such? btw, I've started some of the other stuff as well.

Spoilers:
Not much yet, but I'm working on NPCs and beanies. any size for beanies? I have them at about 20ish pixels I think.

Spoilers:
No, I think that's fine.


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Weston404
Posted: Mar 13 2009, 07:03 PM
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Mario can duck while small now, like in SMW. However, like in SMW, it's pretty much useless, since Mario is already small.


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Brian N Koopa
Posted: Mar 13 2009, 07:49 PM
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BLOCK!


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Then what's the point of adding that feature?
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Weston404
Posted: Mar 13 2009, 08:17 PM
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QUOTE (Brian N Koopa @ Mar 13 2009, 07:49 PM)
Then what's the point of adding that feature?

To make it a bit more SMW like.


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Wolfgator
Posted: Mar 13 2009, 08:56 PM
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Maybe not. If your on a slope and duck you might just miss a bullet bill or something.


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Weston404
Posted: Mar 13 2009, 09:03 PM
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QUOTE (Wolfgator @ Mar 13 2009, 08:56 PM)
Maybe not. If your on a slope and duck you might just miss a bullet bill or something.

If you duck on a slope, you'll slide down.


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