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> Super Mario bros: Hammer Bros. Revenge
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Weston404
Posted: May 22 2009, 08:49 AM
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QUOTE (Fez @ May 20 2009, 07:37 PM)
Lemme fix the sprites I sent to you before.

What do you need? I forgot...

Well, there's:
Beanies
some Beanbean villagers
Queen Bean
Lady Lima

That's about it... Also, can you make Troopea sprites? I tried some and they looked horrible.


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Weston404
Posted: May 22 2009, 10:12 AM
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It took several months, but World 2-3 is finally finished!

Screens will be posted shortly.


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old school gamer
Posted: May 22 2009, 03:16 PM
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QUOTE (Weston404 @ May 22 2009, 10:12 AM)
It took several months, but World 2-3 is finally finished!

Screens will be posted shortly.

Can't wait.
Will the demo on the first post be updated?
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  Posted: May 22 2009, 06:04 PM
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QUOTE (Project_MK @ Feb 22 2009, 02:27 AM)
If that king so happens to be wart or fawful, many will not play this game.

Why? What's wrong with them?


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Weston404
Posted: Jun 4 2009, 11:49 PM
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Something new, however it hasn't been added yet.

The stored items will be at bottom right of the screen, you click them to use it NSMB style. The old spot where stored items were, will be used for an entirely new element.

This new element is: ranks!

Based on how well you do, is how well your rank will be. It will start out as C.

The ranks are (From worst to best):

Z- -10000 points at end of level.

F- -5000 points at end of level.

D- -1000 points at end of level

C- you don't gain nor earn points at the end of a level.

B- +1000 points at end of level.

A- +5000 points at end of level.

1 star- +10000 points at end of level. You also get a 1-up.

2 stars- +50000 points at end of level. You also get a 3-up.

3 stars- +100000 points at end of level. You also get a 5-up.

Is this a good idea or not?


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Wolfgator
Posted: Jun 5 2009, 01:10 AM
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hey that is a pretty good idea.

Maybe you could but items with the points.


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Weston404
Posted: Jun 5 2009, 04:39 AM
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ANOTHER NEW ELEMENT SOON TO BE IMPLEMENTED:

Hammer Power.. why do we have to throw hammers? why can't we pull out a huge one and beat the hell out of our foes? WELL NOW YOU CAN! All you have to do is hold down the down key whilst pressing ctrl!


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Weston404
Posted: Jun 5 2009, 06:06 PM
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I got the rank system working, now let's work on the new Hammer move...

There's also a cool new way to get reserve items. It comes out of the box, it stops for a second at comes for you. Now you'll never miss it! You'll always be able to grab that much-needed item!


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Mewizkuit
Posted: Jun 5 2009, 06:44 PM
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the download link is broken...


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Weston404
Posted: Jun 6 2009, 03:35 PM
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Broken download link... I'll have to fix that soon.

It's about time I continue working on this game's levels.

Also @Wolfgator: You can't buy things with points, but you CAN buy them with blue coins.

I intend on making this game stand out from the other games made with HE3. Which is why I'm adding so much. My main idea of this game is to look like a more "modern" 2D platform. Sorta like NSMB - the 3d models.


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Weston404
Posted: Jun 8 2009, 01:01 AM
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New screenshots showing the ranks:
user posted imageuser posted image
user posted imageuser posted image


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Wolfgator
Posted: Jun 8 2009, 01:14 AM
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Looks awesome, the effort you put in to it made it a lot less then a generic Hello game.

If you want i can sprite you a hud.


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mirror
Posted: Jun 8 2009, 02:01 AM
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Awesome work, but how are the ranks decided? Do they depend on how fast you do the level or something like that?


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Weston404
Posted: Jun 8 2009, 02:23 AM
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QUOTE (mirror @ Jun 8 2009, 02:01 AM)
Awesome work, but how are the ranks decided? Do they depend on how fast you do the level or something like that?

Mainly, it's decided how much damage you take, and how much damage you inflict.

Example: You stomp on a few enemies, you kill some with Fire flower, but then you're hurt twice. Your rank would probably end up as a C or B.


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mirror
Posted: Jun 8 2009, 02:31 AM
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QUOTE (Weston404 @ Jun 8 2009, 02:23 AM)
Mainly, it's decided how much damage you take, and how much damage you inflict.

Example: You stomp on a few enemies, you kill some with Fire flower, but then you're hurt twice. Your rank would probably end up as a C or B.

Okay, I understand now, I look forward to the new demo.


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Weston404
Posted: Jun 8 2009, 11:00 PM
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I'd say World 2 is about 50% done. I fixed a few things in World 1 too.

NOT TO MENTION... I added something that Hello never did.

When Mario falls off-screen, ordinary death sequences are no longer activated. You fall off and stay off. (Actually, I made it so when the deadmario object is created off-screen, the image_alpha is 0. :P)


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  Posted: Jun 9 2009, 03:09 AM
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Can't wait for the full game! It looks so awesome!
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Weston404
Posted: Jun 10 2009, 04:09 AM
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Wolfgator
Posted: Jun 10 2009, 05:43 AM
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I'm speechless.

The the was really good but all the new features are just awesome!

I'll kill you if this gets scrapped.


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Weston404
Posted: Jun 10 2009, 08:56 PM
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QUOTE (Wolfgator @ Jun 10 2009, 05:43 AM)
I'm speechless.

The the was really good but all the new features are just awesome!

I'll kill you if this gets scrapped.

And now that you've seen that video, you know how to get lots of lives. ohmy.gif

100 coins to whoever finds out why I put a Spoiler warning on this video. (PM me to avoid spoilage)


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