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> SMB - Raiders of the Painting Realms, I need help, spriters needed.
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Guinea
  Posted: Feb 22 2009, 02:09 PM
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Help Needed

I'd really need someone who can help out with tilesets, so if you have nothing to do and can sprite in this style that I've started with, contact me via IM or PM (IM preferred).
You could not only have your name in the credits, but also help me out to bring more life to this game, which is the thing it lacks most.
If you want to go beyond the tilesets, you can also do that, as long as you can stick to the existing style close enough.





With my 7331st post I present to you the demo of a game some of you have waited for.
Thanks for your support, both of you.[/badandoverusedjoke]

I'm talking about Super Mario Bros. - Raiders of the Painting Realms.
I presented a video for this game on last year's NCFC.


The demo and the full game
But now has the time come to present you something playable, namely a demo of the first hub world, Princess Peach's castle, and 3 out of 4 paintings or 4 out of 12 missions and one somewhat original boss.
The whole game will feature no less than six hub worlds, each having their own 4 paintings with 3 missions each. That makes a total of 24 paintings with 72 missions.
Add 5 special treasures per hub world and you get 102 artifacts to collect!
But as said, out of this amount of stuff, this demo only has 3 levels with 4 missions.


The storyline for those who are interested:
A certain original group of deities can't decide who the strongest party in the Mushroom Land is. So the only logical solution is to hide treasure in painting worlds and challenge the six parties in question to find more than all of their opponents together.

Of course, Princess Toadstool and her people are one of these six parties and thus get an invitation letter. If you were the Princess and had only a little fire burning in you, there is only one answer: send your best warriors Mario AND Luigi to win this game.

What awaits you now is an adventure that begins in Peach's Castle in familar worlds, but will later take you to unknown areas of the Mushroom Land that will be unveiled in the course of the gameplay.

The Gameplay
When playing this game, you might find that Mario and Luigi have a lot more moves than in an average 2D platfomer. You have backflips, longjumps, sideflips, spinjumps, groundpounds, wallkicks, etc.
Add the environment and you get cannons, shell surfing, climbing ladders and fences, swinging on bars, riding Yoshi and Ostro and more. All of these features are already programmed into the engine, but that doesn't mean that this is all.

You will progress in this game in a kind of Wario Land 3 manner. Finding treasure will unlock paths in levels you have already visited. You will find an example of this in the demo. This means the game is NOT linear, but you will at the same time NOT be overwhelmed by too many possibilities for you to handle. This game is designed to have a constantly increasing learning curve. The further you get, the more environment based moves you will be able to perform, including power-ups.

What is somewhat special in this game is that you play as Mario AND Luigi, taking turns. For one this adds to the athmosphere, and for the other reason you will probably not notice it in the demo, but in the full game you might sometimes want to split up so you don't have to go from one end of the world to the other all the time.
Also, Mario and Luigi can COOPERATE in this game (also in turns). Some levels will have Switch-Posts. If you stand next to them, you get a gameplay portion that requires the two bros. as a team.

Anyway, enough talk for now.
Look at the following screenshots and check out the demo download below.

Please comment, even if it's just "cool" or something (just don't make worthless spammy posts). The more positive replies I get, the easier is it to get motivated working on this.


Screenshots
user posted image


And finally what you have waited for:
Link to Mainsite
If this link doesn't work for some reason, please tell me, I'll create a mirror in that case.

Download the Raiders of the Painting Realms Demo (11.1MB) Version 0.2.1 February 23, 2009



C+C appreciated!

Please excuse the large filesize, but I've heard so many complaints about midis that I stopped using them. And tbh, nowadays 11MB aren't that much anymore.
If there are still problems for those of you with low bandwidth, I can try to compile a version that works without music, but for now, let's see how far this goes.


So, and in case you like this game and want me to finish it, please put this in your signature as a symbol for eternal loyalty support and to keep me motivated:
CODE
[url=http://archive.mfgg.net/index.php?showtopic=233048][IMG]http://xs135.xs.to/xs135/09021/bnr_raiders_clear565.png[/IMG][/url]

user posted image

This post has been edited by Guinea on Aug 3 2009, 07:42 AM
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Canada
InfiniteDragon
Posted: Feb 22 2009, 02:13 PM
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What do I do with this?
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Oh snap. Downloading now!
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Char
Posted: Feb 22 2009, 02:14 PM
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fad was bad
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like I said, this game is ****ing awesome.
that is all.


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OniLink10
Posted: Feb 22 2009, 02:33 PM
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This is NOT Reverse 1337. Wait, this was made in... GM7? GM6?
EDIT: Probably just WINE, but:
___________________________________________
ERROR in
action number 1
of Key Release Event for <no key> Key
for object objTitle:

Error defining an external function.


This post has been edited by OniLink10 on Feb 22 2009, 02:37 PM


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Austria
Guinea
Posted: Feb 22 2009, 02:35 PM
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QUOTE (OniLink10 @ Feb 22 2009, 08:33 PM)
This is NOT Reverse 1337. Wait, this was made in... GM7? GM6?

GM7.
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OniLink10
Posted: Feb 22 2009, 02:37 PM
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QUOTE (Guinea @ Feb 22 2009, 11:35 AM)
GM7.

Ok. Better switch to my Windows.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Austria
Guinea
Posted: Feb 22 2009, 02:40 PM
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QUOTE (OniLink10 @ Feb 22 2009, 08:33 PM)
ERROR in
action number 1
of Key Release Event for <no key> Key
for object objTitle:

Error defining an external function.

It might be that WINE doesn't support the dlls.
If that happens to anyone on Windows: Simply try again. Sometimes it might happen that the GM runner doesn't find the DLLs or something and glitches up (happened once or twice to me in my entire history of making this game). Once the game has started normally, you shouldn't have any trouble.
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Canada
InfiniteDragon
Posted: Feb 22 2009, 02:44 PM
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After I got to the switch post I switched to Luigi. Then since Luigi was in jolly roger bay, he exited the level and I accidently jumped and entered jolly roger bay again. Then when I died the game got stuck.
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Sergeant DeeY
Posted: Feb 22 2009, 02:54 PM
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This game is ****ing awesome, I can't wait to play the full version

Off-topic: I noticed you used Phlegm for the levels, when we can see that program?

This post has been edited by Sergeant DeeY on Feb 22 2009, 02:57 PM


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Austria
Guinea
Posted: Feb 22 2009, 02:57 PM
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QUOTE (InfiniteDragon @ Feb 22 2009, 08:44 PM)
After I got to the switch post I switched to Luigi. Then since Luigi was in jolly roger bay, he exited the level and I accidently jumped and entered jolly roger bay again. Then when I died the game got stuck.

Hm. I did exactly what you described, but the game ran normally for me.
Might have something to do with the DLL. For the final game there will be regular autosaves, so you don't have to worry if the game should crash because of the DLLs. Sorry for the inconvenience.
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Guinea
Posted: Feb 22 2009, 02:59 PM
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QUOTE (Sergeant DeeY @ Feb 22 2009, 08:54 PM)
This game is ****ing awesome, I can't wait to play the full version

Off-topic: I noticed you used Phlegm for the levels, when we can see that program?

Thanks. ^-^

About Phlegm, I might eventually recode the whole thing from scratch.
The version that is in Raiders is pretty much the opposite of user friendliness and efficiency.

Raiders will keep running on that version, but if I release a version of Phlegm for the public it will be different and better. I hope that answers the question.
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Sergeant DeeY
Posted: Feb 22 2009, 03:00 PM
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QUOTE (Guinea @ Feb 22 2009, 09:59 PM)
Thanks. ^-^

About Phlegm, I might eventually recode the whole thing from scratch.
The version that is in Raiders is pretty much the opposite of user friendliness and efficiency.

Raiders will keep running on that version, but if I release a version of Phlegm for the public it will be different and better. I hope that answers the question.

Yay smile.gif


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OniLink10
Posted: Feb 22 2009, 03:01 PM
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I am honestly stumped as to how to defeat King Bob-Omb II.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Guinea
Posted: Feb 22 2009, 03:05 PM
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QUOTE (OniLink10 @ Feb 22 2009, 09:01 PM)
I am honestly stumped as to how to defeat King Bob-Omb II.

Spoilers:
King Bob-Omb II's only vulnerable side is his downside. Literally.
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OniLink10
Posted: Feb 22 2009, 03:11 PM
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I just fell to my doom because LAKITU DIDN'T WANT TO HELP ME. >:( I'm mad at him right now.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Guinea
Posted: Feb 22 2009, 03:15 PM
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QUOTE (OniLink10 @ Feb 22 2009, 09:11 PM)
I just fell to my doom because LAKITU DIDN'T WANT TO HELP ME. >:( I'm mad at him right now.

Lakitu respects your wish for suicide. He will only rescue you if you were knocked off by the King. If you fall off because of your own clumsiness (wink.gif), Lakitu doesn't waste his time.
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kremling
Posted: Feb 22 2009, 03:18 PM
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This is a really nice system! I like how you added in Mario's side jump when you make a sharp turn in the opposite direction.


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OniLink10
Posted: Feb 22 2009, 03:20 PM
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QUOTE (Guinea @ Feb 22 2009, 12:15 PM)
Lakitu respects your wish for suicide. He will only rescue you if you were knocked off by the King. If you fall off because of your own clumsiness (wink.gif), Lakitu doesn't waste his time.

That sucks.

Now to compliment your Engine.

This is amazing. I am stunned that an engine can be so flawless. There is a glitch when it says "Too Bad" where there are Lines where there is supposed to be Black but isn't, but otherwise, I see no flaws!


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Tri
Posted: Feb 22 2009, 03:20 PM
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Courtesy of DJ Elly. (lol jsr)
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THIS


IT'S... IT'S


BEAUTIFUL


Cannot wait for full version! <3


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Guinea
Posted: Feb 22 2009, 03:24 PM
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QUOTE (OniLink10 @ Feb 22 2009, 09:20 PM)
That sucks.

Now to compliment your Engine.

This is amazing. I am stunned that an engine can be so flawless. There is a glitch when it says "Too Bad" where there are Lines where there is supposed to be Black but isn't, but otherwise, I see no flaws!

Thanks, and yeah, that annoys me too.
For some reason GM ****s up with the rounding of the drawing positions for the rectangles. It depends on your position in the room. Every [X] pixels you get this ugly effect. And I don't know why.
I wish I could fix this without sacrificing the transparency effect. (because simply drawing one pixel further would create black lines instead of white ones, so I'd have to give up transparency to make it look better, which I don't want).
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