Help NeededI'd really need someone who can help out with tilesets, so if you have nothing to do and can sprite in this style that I've started with, contact me via IM or PM (IM preferred).
You could not only have your name in the credits, but also help me out to bring more life to this game, which is the thing it lacks most.
If you want to go beyond the tilesets, you can also do that, as long as you can stick to the existing style close enough.
With my 7331st post I present to you the demo of a game some of you have waited for.
Thanks for your support, both of you.[/badandoverusedjoke]
I'm talking about
Super Mario Bros. - Raiders of the Painting Realms.
I presented a
video for this game on last year's NCFC.
The demo and the full gameBut now has the time come to present you something playable, namely a demo of the first hub world, Princess Peach's castle, and 3 out of 4 paintings or 4 out of 12 missions and one somewhat original boss.
The whole game will feature no less than six hub worlds, each having their own 4 paintings with 3 missions each. That makes a total of 24 paintings with 72 missions.
Add 5 special treasures per hub world and you get 102 artifacts to collect!
But as said, out of this amount of stuff, this demo only has 3 levels with 4 missions.
The storyline for those who are interested:A certain original group of deities can't decide who the strongest party in the Mushroom Land is. So the only logical solution is to hide treasure in painting worlds and challenge the six parties in question to find more than all of their opponents together.
Of course, Princess Toadstool and her people are one of these six parties and thus get an invitation letter. If you were the Princess and had only a little fire burning in you, there is only one answer: send your best warriors Mario AND Luigi to win this game.
What awaits you now is an adventure that begins in Peach's Castle in familar worlds, but will later take you to unknown areas of the Mushroom Land that will be unveiled in the course of the gameplay.
The GameplayWhen playing this game, you might find that Mario and Luigi have a lot more moves than in an average 2D platfomer. You have backflips, longjumps, sideflips, spinjumps, groundpounds, wallkicks, etc.
Add the environment and you get cannons, shell surfing, climbing ladders and fences, swinging on bars, riding Yoshi and Ostro and more. All of these features are already programmed into the engine, but that doesn't mean that this is all.
You will progress in this game in a kind of Wario Land 3 manner. Finding treasure will unlock paths in levels you have already visited. You will find an example of this in the demo. This means the game is NOT linear, but you will at the same time NOT be overwhelmed by too many possibilities for you to handle. This game is designed to have a constantly increasing learning curve. The further you get, the more environment based moves you will be able to perform, including power-ups.
What is somewhat special in this game is that you play as Mario AND Luigi, taking turns. For one this adds to the athmosphere, and for the other reason you will probably not notice it in the demo, but in the full game you might sometimes want to split up so you don't have to go from one end of the world to the other all the time.
Also, Mario and Luigi can COOPERATE in this game (also in turns). Some levels will have Switch-Posts. If you stand next to them, you get a gameplay portion that requires the two bros. as a team.
Anyway, enough talk for now.
Look at the following screenshots and check out the demo download below.
Please comment, even if it's just "cool" or something (just don't make worthless spammy posts). The more positive replies I get, the easier is it to get motivated working on this.
Screenshots
And finally what you have waited for:
Link to MainsiteIf this link doesn't work for some reason, please tell me, I'll create a mirror in that case.
Download the Raiders of the Painting Realms Demo (11.1MB) Version 0.2.1 February 23, 2009
C+C appreciated!
Please excuse the large filesize, but I've heard so many complaints about midis that I stopped using them. And tbh, nowadays 11MB aren't that much anymore.
If there are still problems for those of you with low bandwidth, I can try to compile a version that works without music, but for now, let's see how far this goes.
So, and in case you like this game and want me to finish it, please put this in your signature as a symbol for
eternal loyalty support and to keep me motivated: