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SMB - Raiders of the Painting Realms, I need help, spriters needed.
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| QUOTE (BurninLeo @ Feb 22 2009, 10:45 PM) | This engine is phenomenal but one issue I have with it, and this probably just based on what I'm used to through my own engines, is that the jump height and "inertia turn-around time" make it particularly difficult to stomp on some of the smaller enemies in the game (bob-ombs). Again, this is most likely just me getting used to the engine, but I usually allow the player to decrease their horizontal movement in midair if the left or right keys are not pressed. This allows the player to manipulate their movements a little bit more if you made an error in judgment after your jump.
Great game, can't wait for more. |
Well the way I handle mid-air movement is based on the Nintendo games, where Mario keeps his momentum while in mid-air. Super Smash Bros. is to my knowledge the only "Mario game" where you become slower when nothing is pressed. So I'm more used to the way I made it and most people who recently played a 2D mario game should be too.
But yeah, I think neither method is necessarily bad. It just depends on what you played recently.
Thanks for the comment =3
EDIT: InfiniteDragon, I just died with a springboard in my hand. Still worked. (The spring keeps in Mario's hands though, which doesn't look nice, but after that the game proceeds normally.)
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