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SMB - Raiders of the Painting Realms, I need help, spriters needed.
Bormogin |
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Guinea, this is cool what you did. Motivated from SM64, right? If not, it's still cool to see a little deja vu. Even the little things count, like the room transitions and the typography you used. I also enjoyed the physics you used, even though I almost could not figure out what to do with the "needle rocks", if you know what I mean. The missions do seem a little short though, but at least there's some challenge, and some decent level designs. Keep up the good work. EDIT: Okay, I guess it makes sense. I was almost thinking that myself. Anyways, I'll see you later. Have a nice day. This post has been edited by Bormogin on Feb 24 2009, 11:03 PM
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Super Mario IV: Vendetta of the Guillotine Mask is now permanently cancelled. I may start a new project.
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The Dr Luigi |
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Hey, I just tried the demo and before anything I want to say that I really enjoyed it very much. Now however some things did bug me, here's a list: 1- I know it might not be important but I just though you could use some special mario ish font for your text because the one you're currently using is a little plain 2- The major problem in my opinion, is that the game is a little too static and plain. The tiles for exemple lack of variety. If you've played Mario vs The koopas (wich is on the site) you might get what I'm talking about: In this game the backgrounds are always changing from interior to exterior, there are ennemies everywhere, lots of variety. 3- You might wanna change the King koopa sprite, if you did your game MPA style you could use this instead:  4- Mario and Luigi play very much alike, but maybe that's just me because I could only win with Luigi so maybe they're not that alike! Yeah well that's it. But I want to highlight point 2, I really think your game could be a lot improved if you tried to bring more variety and more action to your levels. Once again, I really enjoyed it and the things I had for only purpose to make it even better. Good luck and looking forward the full game. PS: Also you should have said that there was no saving system, cause now I have to do it all again, but maybe you did.
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Guinea |
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| QUOTE (The Dr Luigi @ Feb 23 2009, 07:41 PM) | Hey, I just tried the demo and before anything I want to say that I really enjoyed it very much. Now however some things did bug me, here's a list: 1- I know it might not be important but I just though you could use some special mario ish font for your text because the one you're currently using is a little plain 2- The major problem in my opinion, is that the game is a little too static and plain. The tiles for exemple lack of variety. If you've played Mario vs The koopas (wich is on the site) you might get what I'm talking about: In this game the backgrounds are always changing from interior to exterior, there are ennemies everywhere, lots of variety. 3- You might wanna change the King koopa sprite, if you did your game MPA style you could use this instead:
 4- Mario and Luigi play very much alike, but maybe that's just me because I could only win with Luigi so maybe they're not that alike!
Yeah well that's it. But I want to highlight point 2, I really think your game could be a lot improved if you tried to bring more variety and more action to your levels.
Once again, I really enjoyed it and the things I had for only purpose to make it even better.
Good luck and looking forward the full game.
PS: Also you should have said that there was no saving system, cause now I have to do it all again, but maybe you did. |
1) I agree here, I will try to find a better font that matches more with the rest of the graphics style.
2) I also agree here. However, this is also the most difficult point. Since I made most graphics myself in a style that doesn't match with existing graphics, I can't just throw in decoration elements from other tilesets. However I can make more tiles until the final game is released and create a better athmosphere with some background objects that move. I do not want to put more enemies in the early levels though, because they make the game harder, too.
3) I didn't know there is a King "Koopa" sprite from MPA, however, I wanted a new character and the sprite you suggested doesn't have any of the poses I need for the game, so I'd end up having to edit the sprite heavily to look like the new character and add the animations that I need. I could however, borrow this King's crown, thanks for the suggestion.
4) Mario and Luigi play identically. I was pondering weither or not to change Luigi's physics, but I decided against it because it might make the game harder as Luigi. I can experiment with new physics for Luigi, but if I end up giving Luigi the same physics as Mario then you can trust me that I did it for the greater good.
Thanks again for your suggestions and comments, as you see I take all four points into consideration, most of all your highlighted #2. Look forward to a cool game.
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