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> SMB - Raiders of the Painting Realms, I need help, spriters needed.
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MegaTailzChao
Posted: Feb 27 2009, 12:47 AM
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So long, and thanks for all the fish.
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QUOTE (Guinea @ Feb 26 2009, 04:40 AM)
Super Mario Bros. Raiders of the Painting Realms has been accepted by MFGG.

You're welcome!

One thing I must say is that in the first area, the door that just seems to be sitting there next to the parallax background looks kind of...Eh. Try maybe putting some static bricks around it?


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Guinea
Posted: Feb 27 2009, 02:57 AM
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QUOTE (BurninLeo @ Feb 27 2009, 02:52 AM)
More nitpicking, the inside of the castle looks great, but since the gray bricks and the colored bricks are the same size, it kinda messes up my perception of depth a little bit. Making the gray bricks a tad smaller in size would make the castle platforms stick out a little more, correcting the perspective a little bit more.

Good point. I'll see what I can do.
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Thingy
Posted: Feb 28 2009, 04:58 AM
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So long MFGG 2.0~
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As soon as I started it up:

___________________________________________
ERROR in
action number 1
of Key Release Event for <no key> Key
for object objTitle:

Error defining an external function.


EDIT: okay, I missed this on the first page, but your solution doesn't work for me.

This post has been edited by thingy on Feb 28 2009, 05:04 AM


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Guinea
Posted: Feb 28 2009, 05:51 AM
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QUOTE (thingy @ Feb 28 2009, 10:58 AM)
As soon as I started it up:

___________________________________________
ERROR in
action number 1
of Key Release Event for <no key> Key
for object objTitle:

Error defining an external function.


EDIT: okay, I missed this on the first page, but your solution doesn't work for me.

So you extracted all the files to your hard drive, and attempted to restart the game after you got this?

Anyway, this is most probably a glitch of GM when using DLLs so it's beyond my power to fix this. Chances that this happens are really low though, so it should work if you simply started again after this shows up. Otherwise I have really no idea what triggers that error (other than GM not finding the DLL).
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The Dr Luigi
Posted: Feb 28 2009, 09:16 AM
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I've read all your answers to people, including me, and I'm happy to see that you seem to take everyone's remarks in consideration. So here's a last tip I thought I should give you: don't hesitate to ask for help! If you are bored to redo some sprites (as King Bob Bomb) ask someone to help you, there is absolutly no doubt that people would be delighted to help a great project. Seriously don't try to do it all by yourself at any cost!

Good luck again and see ya soon.


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Jeffrey Bonez
Posted: Feb 28 2009, 04:09 PM
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huh.gif huh.gif huh.gif OH MY GOD! YOUR GAME IS INCREDIBLE! M64 in 2D? How did you do the zoom effect for doors? How did you get the screen resolution to start so small? How did you make it user controlled for fullscreen? I will be keeping your game on my HD for a very long time!

This post has been edited by Jeffrey Bonez on Feb 28 2009, 04:09 PM
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Guinea
Posted: Feb 28 2009, 04:12 PM
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QUOTE (Jeffrey Bonez @ Feb 28 2009, 10:09 PM)
huh.gif huh.gif huh.gif OH MY GOD! YOUR GAME IS INCREDIBLE! M64 in 2D? How did you do the zoom effect for doors? How did you get the screen resolution to start so small? How did you make it user controlled for fullscreen? I will be keeping your game on my HD for a very long time!

In Game Maker, the F4 key automatically switches to full screen without changing the resolution. If it doesn't, just check the global game settings and you'll find it there.
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OniLink10
Posted: Feb 28 2009, 04:12 PM
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QUOTE (Jeffrey Bonez @ Feb 28 2009, 01:09 PM)
huh.gif huh.gif huh.gif OH MY GOD! YOUR GAME IS INCREDIBLE! M64 in 2D? How did you do the zoom effect for doors? How did you get the screen resolution to start so small? How did you make it user controlled for fullscreen? I will be keeping your game on my HD for a very long time!

It was all done with Game Maker Effects and Scripts. You don't have to run games in fullscreen. you can change the screen size. There's a Checkbox in the Preferences that lets you use F4 to switch between Windowed and Fullscreen mode. Do your research before making a post like this.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Guinea
Posted: Feb 28 2009, 04:16 PM
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QUOTE (OniLink10 @ Feb 28 2009, 10:12 PM)
It was all done with Game Maker Effects and Scripts. You don't have to run games in fullscreen. you can change the screen size. There's a Checkbox in the Preferences that lets you use F4 to switch between Windowed and Fullscreen mode. Do your research before making a post like this.

I don't want to make you look like a fool, but the zooming transition is not a GM effect and/or script but a modification of the view.
Do your research before making a post like this sad.gif
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OniLink10
Posted: Feb 28 2009, 04:22 PM
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QUOTE (Guinea @ Feb 28 2009, 01:16 PM)
I don't want to make you look like a fool, but the zooming transition is not a GM effect and/or script but a modification of the view.
Do your research before making a post like this sad.gif

And the Modification of the View uses Code, right?


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Guinea
Posted: Feb 28 2009, 04:24 PM
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QUOTE (OniLink10 @ Feb 28 2009, 10:22 PM)
And the Modification of the View uses Code, right?

That anything I make in GM uses GML is obvious, isn't it?
If he wanted to know THAT he'd not ask.
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OniLink10
Posted: Feb 28 2009, 04:28 PM
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QUOTE (Guinea @ Feb 28 2009, 01:24 PM)
That anything I make in GM uses GML is obvious, isn't it?
If he wanted to know THAT he'd not ask.

It does use code, so it uses a "Script", but not the Resource Kind which which can use in other Scripts/Chunks of Code, but a Script that is executed only when it is reached in the Event Stack for that Object.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Guinea
Posted: Feb 28 2009, 04:30 PM
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QUOTE (OniLink10 @ Feb 28 2009, 10:28 PM)
It does use code, so it uses a "Script", but not the Resource Kind which which can use in other Scripts/Chunks of Code, but a Script that is executed only when it is reached in the Event Stack for that Object.

Why don't you go write a tutorial for C++ then?
It only needs one line: "Step 1: Learn C++".


Now stop arguing please.
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Jeffrey Bonez
Posted: Feb 28 2009, 04:31 PM
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how did you modify the view though? What exact event did you set up and how did you set up the trigger? I really like this effect and wish to duplicate it. Also how many Levels are in your game I wish to beat it and was wondering about how much play time there would be.
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Guinea
Posted: Feb 28 2009, 04:34 PM
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QUOTE (Jeffrey Bonez @ Feb 28 2009, 10:31 PM)
how did you modify the view though? What exact event did you set up and how did you set up the trigger? I really like this effect and wish to duplicate it. Also how many Levels are in your game I wish to beat it and was wondering about how much play time there would be.

Now you're asking unessary questions indeed.

1) I already told you that I modified the view instead of using a built-in GM effect or something, so that must be enough for you to figure it out yourself.

2) The number of levels can be found in the first post, very detailed.
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Posted: Feb 28 2009, 04:35 PM
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Excellent job.


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Jeffrey Bonez
Posted: Feb 28 2009, 04:36 PM
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sorry sheesh....
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mario4ever
Posted: Mar 2 2009, 08:20 PM
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I'd say this is a pretty good game. Until I saw the video I didn't know that those grey blocks with the down arrow did.

P.S. How far is the game going along?


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Guinea
Posted: Mar 3 2009, 02:09 AM
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QUOTE (mario4ever @ Mar 3 2009, 02:20 AM)
I'd say this is a pretty good game. Until I saw the video I didn't know that those grey blocks with the down arrow did.

P.S. How far is the game going along?

1) Since the cannons aren't unlocked yet, there is no reason why you would have to know what they will do later. =)
They are just there so you look at them and ask yourself: "wtf?", but then proceed.

2) The game is currently on a break, as I've worked a lot on it before the demo release.
I'm trying to get as much as possible done until this year's NCFC. But I won't rush the final version as much as this demo, don't worry.
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BurninLeo
Posted: Mar 4 2009, 01:02 AM
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