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Mecha the Slag
Posted: Mar 2 2009, 01:24 AM
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I give up.

You don't want help, you're not getting help. I guess all you really want is praise of how amazing your work is?

Because thats not how it works.


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OniLink10
Posted: Mar 2 2009, 02:46 AM
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QUOTE (MechaBowser @ Mar 1 2009, 10:24 PM)
I give up.

You don't want help, you're not getting help. I guess all you really want is praise of how amazing your work is?

Because thats not how it works.

Doesn't that just bug you?

"Oh, my game is perfect. You say you found a glitch? Your Computer Hardware caused it. I'm awesome."

Someone lock this, the Topic Creator doesn't want to fix any glitches that HE created, as he thinks that OTHER people are creating the glitches.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Guinea
Posted: Mar 2 2009, 04:02 AM
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QUOTE (OniLink10 @ Mar 2 2009, 08:46 AM)
Doesn't that just bug you?

"Oh, my game is perfect. You say you found a glitch? Your Computer Hardware caused it. I'm awesome."

Someone lock this, the Topic Creator doesn't want to fix any glitches that HE created, as he thinks that OTHER people are creating the glitches.

I thought we have already talked about this issue of inability to take criticism, right?
Now don't mention it again. >:/
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pablo1517
Posted: Mar 2 2009, 09:44 AM
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You don't want help, you're not getting help. I guess all you really want is praise of how amazing your work is?

Lol, dudes, seriously learn how yo understand what you read, and read all the posts. That's not a fking glitch that apple is not respawning just before you. They are always respawning on the tree. I told it already.

I'm not too awesome, it's probably you too lazy to fking get back to it and get another one. Criticism has nothing to do with that s**t you are talking about -.- .

Tell me some real glitches, that make game unplayable or really make it terrible or something. Seriously? Not respawning apples? It's not a glitch, it's normal that if you droped it to a hole, you gotta get another one FROM THE TREE god damn it. Even that stupid AI seems to understand that if his apple falls off screen he goes to the tree once again -.-.

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*fps is like 20. What's wrong with 60 fps?

And now that's fked up man. How is it possible, that you have only 20 frames per second, when max is 30, with such a uber PC, when i got like 4 times weaker computer and it works just great. I even know a guy with 800Mhz and 128 mb RAM and guess what? It fking works in full 30 FPS. BTW: How do you know how much FPS it is actually, I didn't draw FPS in any place n the game.

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20 seconds gives you like only enough time to get one apple.

I know, but then game waits for some1 to get at least 1 apple, I think so.

This post has been edited by pablo1517 on Mar 2 2009, 09:53 AM
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OniLink10
Posted: Mar 2 2009, 11:15 AM
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QUOTE (pablo1517 @ Mar 2 2009, 06:44 AM)
Lol, dudes, seriously learn how yo understand what you read, and read all the posts. That's not a fking glitch that apple is not respawning just before you. They are always respawning on the tree. I told it already.

I'm not too awesome, it's probably you too lazy to fking get back to it and get another one. Criticism has nothing to do with that s**t you are talking about -.- .

Tell me some real glitches, that make game unplayable or really make it terrible or something. Seriously? Not respawning apples? It's not a glitch, it's normal that if you droped it to a hole, you gotta get another one FROM THE TREE god damn it. Even that stupid AI seems to understand that if his apple falls off screen he goes to the tree once again -.-.


And now that's fked up man. How is it possible, that you have only 20 frames per second, when max is 30, with such a uber PC, when i got like 4 times weaker computer and it works just great. I even know a guy with 800Mhz and 128 mb RAM and guess what? It fking works in full 30 FPS. BTW: How do you know how much FPS it is actually, I didn't draw FPS in any place n the game.


I know, but then game waits for some1 to get at least 1 apple, I think so.

Retro XYZ wasn't the only one to get that glitch with the apples not respawning though, so how can you blame him for it? Both DJ and his Brother are getting the same glitch as well.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Ultramario
Posted: Mar 2 2009, 11:35 AM
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Just kick the damn tree to make the berries drop.

The control could indeed use some tweaking. Why need a run button, seriously?

This post has been edited by Ultramario on Mar 2 2009, 11:38 AM


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pablo1517
Posted: Mar 2 2009, 12:13 PM
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QUOTE (OniLink10 @ Mar 2 2009, 11:15 AM)
Retro XYZ wasn't the only one to get that glitch with the apples not respawning though, so how can you blame him for it? Both DJ and his Brother are getting the same glitch as well.

What glitch. Cmon show me coz as I play this game, they are respawning, ON THE TREE. I dunno, if you mind recording it with gamecam or something, would be very nice.

About "run" button. How could you get your opponent without running when he carries your apple?

This post has been edited by pablo1517 on Mar 2 2009, 12:14 PM
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Guinea
Posted: Mar 2 2009, 12:16 PM
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QUOTE (pablo1517 @ Mar 2 2009, 03:44 PM)
Lol, dudes, seriously learn how yo understand what you read, and read all the posts. That's not a fking glitch that apple is not respawning just before you. They are always respawning on the tree. I told it already.

I'm not too awesome, it's probably you too lazy to fking get back to it and get another one. Criticism has nothing to do with that s**t you are talking about -.- .

Tell me some real glitches, that make game unplayable or really make it terrible or something. Seriously? Not respawning apples? It's not a glitch, it's normal that if you droped it to a hole, you gotta get another one FROM THE TREE god damn it. Even that stupid AI seems to understand that if his apple falls off screen he goes to the tree once again -.-.


And now that's fked up man. How is it possible, that you have only 20 frames per second, when max is 30, with such a uber PC, when i got like 4 times weaker computer and it works just great. I even know a guy with 800Mhz and 128 mb RAM and guess what? It fking works in full 30 FPS. BTW: How do you know how much FPS it is actually, I didn't draw FPS in any place n the game.


I know, but then game waits for some1 to get at least 1 apple, I think so.

Please stop the immense cursing, even if it's filtered.
I have already warned you in this topic to calm down, so to speak in your own words: "seriously learn how yo understand what you read, and read all the posts".
There are other ways to convey your message.


I have now played the game and found that indeed all the glitches pointed out by MechaBowser are not glitches. To respawn berries, simply kick the tree.
The FPS is 30, not 20 and MechaBowser likes exaggerating, no need to insult him on that though. But I agree with MechaBowser that today's standard is 60 fps, not 30, so it looks choppy if you're used to smooth 60 frames per second.

If I understood the system right, you can adjust the time, so there's also nothing to complain about how 20 seconds aren't enough.


The controls are totally awkward though, you should fix them because they do make the game unplayable. In case you don't know: most people use the right hand to move the character left and right, while the left hand is for jumping, (FPSes are an exception). That and the use of three buttons is unnecessary. You could easily make the run button also pick up berries.


The AI is somewhat impressive though.
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Ultramario
Posted: Mar 2 2009, 12:42 PM
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QUOTE (pablo1517 @ Mar 2 2009, 07:13 PM)
About "run" button. How could you get your opponent without running when he carries your apple?

What kind of argument is that? What I meant is to make the characters run all the time so you don't have to press a separate button (there's no point to not run).

This post has been edited by Ultramario on Mar 2 2009, 12:45 PM


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Mecha the Slag
Posted: Mar 2 2009, 02:38 PM
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QUOTE (pablo1517 @ Mar 2 2009, 06:13 PM)
What glitch. Cmon show me coz as I play this game, they are respawning, ON THE TREE.

How am I supposed to know that when the beginning apple/berry spawns on the ground?

Also yeah its probably 30 fps, my point was that it was way below 60, which doesn't look nice.


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pablo1517
Posted: Mar 2 2009, 07:41 PM
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This is one of GM made games... It's by default set to 30 fps. Guess why...
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pablo1517
Posted: Mar 2 2009, 07:42 PM
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QUOTE (Ultramario @ Mar 2 2009, 12:42 PM)
What kind of argument is that? What I meant is to make the characters run all the time so you don't have to press a separate button (there's no point to not run).

It's like asking "Why in super mario bros. there is run button" :/ .
I can beat whole original SMB with running without releasing run button, there is also no point to not run...

This post has been edited by pablo1517 on Mar 2 2009, 07:43 PM
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OniLink10
Posted: Mar 2 2009, 07:46 PM
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QUOTE (pablo1517 @ Mar 2 2009, 04:41 PM)
This is one of GM made games... It's by default set to 30 fps. Guess why...

Because that's the default. It doesn't mean 30FPS is recommended, it means it's the default.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Ultramario
Posted: Mar 3 2009, 12:59 AM
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QUOTE (pablo1517 @ Mar 3 2009, 02:42 AM)
It's like asking "Why in super mario bros. there is run button" :/ .
I can beat whole original SMB with running without releasing run button, there is also no point to not run...

SMB and this aren't really the same.


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Mecha the Slag
Posted: Mar 3 2009, 01:28 AM
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QUOTE (pablo1517 @ Mar 3 2009, 01:41 AM)
This is one of GM made games... It's by default set to 30 fps. Guess why...

30 fps still looks horrible

guess why


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Guinea
Posted: Mar 3 2009, 02:14 AM
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QUOTE (pablo1517 @ Mar 3 2009, 01:42 AM)
It's like asking "Why in super mario bros. there is run button" :/ .
I can beat whole original SMB with running without releasing run button, there is also no point to not run...

SMB series: Running makes Mario/Luigi a good degree harder to control, thus you might want to release the run button on some passages.

Your game: Running makes Mario/Luigi faster without any loss of controlablity. Thus releasing the Run button only makes you slower, but doesn't give you more control, thus has no advantages over running at all, thus the Run button can be left out.

However, you can leave it in. Still, three buttons are not needed. Run and Pick-Up can be the same button, since when you hold an apple you can't run anyways.
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pablo1517
Posted: Mar 4 2009, 08:41 AM
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QUOTE (MechaBowser @ Mar 3 2009, 01:28 AM)
30 fps still looks horrible

guess why

See, you have totally no idea what are you talking about.
I don't see a diffrence btw. However, more fps means more "steps" per second, means more calucations during 1 second, and since GM is VERY slow it's recommended to use 30-40 fps, when you make 60, you have to cut off a lot from game (not here as this is only a minigame and there's not too many code/objects) to keep it in full fps. Even deactivating objects sometime fails to make your game smoother.

There is absolutely no diffrence, >>SMG2D<< is in 30 fps and ppl don't talk about it coz it's impossible to recognize most of times. It's like you are extra looking for some reason to piss me off. There is no reason to make game full 60 fps when animations are still like max. 12 frames. Just for movment's sake? Lol.

This post has been edited by pablo1517 on Mar 4 2009, 08:43 AM
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Mecha the Slag
Posted: Mar 4 2009, 08:51 AM
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QUOTE (pablo1517 @ Mar 4 2009, 02:41 PM)
See, you have totally no idea what are you talking about.
I don't see a diffrence btw. However, more fps means more "steps" per second, means more calucations during 1 second, and since GM is VERY slow it's recommended to use 30-40 fps, when you make 60, you have to cut off a lot from game (not here as this is only a minigame and there's not too many code/objects) to keep it in full fps. Even deactivating objects sometime fails to make your game smoother.

There is absolutely no diffrence, >>SMG2D<< is in 30 fps and ppl don't talk about it coz it's impossible to recognize most of times. It's like you are extra looking for some reason to piss me off.

I've been a game developer long before you were even born I'd assume, and you're telling me I don't know what I'm talking about?

FPS doesn't mean steps, it means frames per second. You CAN increase the number of frames to display per second without nessecarily including the number of "steps". I haven't played SMG2D, but just because one game has a flaw doesn't mean it justifies that you keep the same flaw. It'd be like saying "sure Windows ME was completely crap that'll make everyone okay with us making XP even crappier". If you can't keep your framerate higher than 30 fps, then really, its bad coding. Saying this without not knowing anything about Game Maker, but heck, I do believe Raiders have an fps around 50 and it doesn't look bad. You're saying that 30 fps makes absolutely no difference; well, I beg the differ. If you saw a movie that skipped 5% of the frames, you'd notice, too. A game has to be visually appealing no matter what you say, and fps plays a huge role.

I'm not looking for reasons to taunt you, or piss you off; I'm posting the issues I have had with the game, and I assume this is what you were looking for when posting it here; comments and critism. If you don't want any critism at all, just don't bother posting your games here.

Again, you're talking to the wrong person about who knows what; it seems you should instead question yourself if you know anything about programming ouside of what Game Maker tells you. Where Game Maker might say 30 fps is sufficient for an action game, the real world will not.


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Guinea
Posted: Mar 4 2009, 08:54 AM
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QUOTE (pablo1517 @ Mar 4 2009, 02:41 PM)
See, you have totally no idea what are you talking about.
I don't see a diffrence btw. However, more fps means more "steps" per second, means more calucations during 1 second, and since GM is VERY slow it's recommended to use 30-40 fps, when you make 60, you have to cut off a lot from game (not here as this is only a minigame and there's not too many code/objects) to keep it in full fps. Even deactivating objects sometime fails to make your game smoother.

There is absolutely no diffrence, >>SMG2D<< is in 30 fps and ppl don't talk about it coz it's impossible to recognize most of times. It's like you are extra looking for some reason to piss me off. There is no reason to make game full 60 fps when animations are still like max. 12 frames. Just for movment's sake? Lol.

When you're used to 60 fps, 30 fps looks really choppy. I'm sorry to tell this to you, but in the year 2009 most people are indeed used to at least 60 fps.


EDIT:
@MechaBowser: Raiders runs in 60 FPS and in theory could run even faster than that due to the way it's programmed.

Also, it is important to keep in mind that GM's default fps has been 30 ever since GM was made, which was in 1999. We have 10 years later now and since processor speeds are doubling every 1.5 years, this number is outdated. Overmars/YoYo probably left that 30 fps in because they didn't think of changing it.

Really, for me it's not that big a deal that your game runs in 30 fps, but I don't like how you keep insiting on 30 fps being the better out of the two, especially after you said how your game could easily run on 60 fps.
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Posted: Mar 5 2009, 04:16 PM
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The controls definitely need changing.
And like what was mentioned, the run button is pointless. You don't really have much of a reason to go slower, since the whole game is a race against the other player. So, you should just take the run button out. It would be a lot easier to control that way.
Or if you want to keep the run button, make the run button and the apple grabbing button the same. In Mario games, like SMB3, the run button and the grabbing button is the same, anyway.

But besides that, the game is nice.

This post has been edited by DOODLEboy99 on Mar 5 2009, 04:16 PM


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