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pablo1517 |
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| QUOTE | | You don't want help, you're not getting help. I guess all you really want is praise of how amazing your work is? |
Lol, dudes, seriously learn how yo understand what you read, and read all the posts. That's not a fking glitch that apple is not respawning just before you. They are always respawning on the tree. I told it already.
I'm not too awesome, it's probably you too lazy to fking get back to it and get another one. Criticism has nothing to do with that s**t you are talking about -.- .
Tell me some real glitches, that make game unplayable or really make it terrible or something. Seriously? Not respawning apples? It's not a glitch, it's normal that if you droped it to a hole, you gotta get another one FROM THE TREE god damn it. Even that stupid AI seems to understand that if his apple falls off screen he goes to the tree once again -.-.
| QUOTE | | *fps is like 20. What's wrong with 60 fps? |
And now that's fked up man. How is it possible, that you have only 20 frames per second, when max is 30, with such a uber PC, when i got like 4 times weaker computer and it works just great. I even know a guy with 800Mhz and 128 mb RAM and guess what? It fking works in full 30 FPS. BTW: How do you know how much FPS it is actually, I didn't draw FPS in any place n the game.
| QUOTE | | 20 seconds gives you like only enough time to get one apple. |
I know, but then game waits for some1 to get at least 1 apple, I think so.
This post has been edited by pablo1517 on Mar 2 2009, 09:53 AM
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OniLink10 |
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| QUOTE (pablo1517 @ Mar 2 2009, 06:44 AM) | Lol, dudes, seriously learn how yo understand what you read, and read all the posts. That's not a fking glitch that apple is not respawning just before you. They are always respawning on the tree. I told it already.
I'm not too awesome, it's probably you too lazy to fking get back to it and get another one. Criticism has nothing to do with that s**t you are talking about -.- .
Tell me some real glitches, that make game unplayable or really make it terrible or something. Seriously? Not respawning apples? It's not a glitch, it's normal that if you droped it to a hole, you gotta get another one FROM THE TREE god damn it. Even that stupid AI seems to understand that if his apple falls off screen he goes to the tree once again -.-.
And now that's fked up man. How is it possible, that you have only 20 frames per second, when max is 30, with such a uber PC, when i got like 4 times weaker computer and it works just great. I even know a guy with 800Mhz and 128 mb RAM and guess what? It fking works in full 30 FPS. BTW: How do you know how much FPS it is actually, I didn't draw FPS in any place n the game.
I know, but then game waits for some1 to get at least 1 apple, I think so. |
Retro XYZ wasn't the only one to get that glitch with the apples not respawning though, so how can you blame him for it? Both DJ and his Brother are getting the same glitch as well.
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| QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM) | did you try hello's engine
make sure to not ****ing change anything before using it! |
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Guinea |
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| QUOTE (pablo1517 @ Mar 2 2009, 03:44 PM) | Lol, dudes, seriously learn how yo understand what you read, and read all the posts. That's not a fking glitch that apple is not respawning just before you. They are always respawning on the tree. I told it already.
I'm not too awesome, it's probably you too lazy to fking get back to it and get another one. Criticism has nothing to do with that s**t you are talking about -.- .
Tell me some real glitches, that make game unplayable or really make it terrible or something. Seriously? Not respawning apples? It's not a glitch, it's normal that if you droped it to a hole, you gotta get another one FROM THE TREE god damn it. Even that stupid AI seems to understand that if his apple falls off screen he goes to the tree once again -.-.
And now that's fked up man. How is it possible, that you have only 20 frames per second, when max is 30, with such a uber PC, when i got like 4 times weaker computer and it works just great. I even know a guy with 800Mhz and 128 mb RAM and guess what? It fking works in full 30 FPS. BTW: How do you know how much FPS it is actually, I didn't draw FPS in any place n the game.
I know, but then game waits for some1 to get at least 1 apple, I think so. |
Please stop the immense cursing, even if it's filtered. I have already warned you in this topic to calm down, so to speak in your own words: "seriously learn how yo understand what you read, and read all the posts". There are other ways to convey your message.
I have now played the game and found that indeed all the glitches pointed out by MechaBowser are not glitches. To respawn berries, simply kick the tree. The FPS is 30, not 20 and MechaBowser likes exaggerating, no need to insult him on that though. But I agree with MechaBowser that today's standard is 60 fps, not 30, so it looks choppy if you're used to smooth 60 frames per second.
If I understood the system right, you can adjust the time, so there's also nothing to complain about how 20 seconds aren't enough.
The controls are totally awkward though, you should fix them because they do make the game unplayable. In case you don't know: most people use the right hand to move the character left and right, while the left hand is for jumping, (FPSes are an exception). That and the use of three buttons is unnecessary. You could easily make the run button also pick up berries.
The AI is somewhat impressive though.
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pablo1517 |
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| QUOTE (MechaBowser @ Mar 3 2009, 01:28 AM) | 30 fps still looks horrible
guess why |
See, you have totally no idea what are you talking about. I don't see a diffrence btw. However, more fps means more "steps" per second, means more calucations during 1 second, and since GM is VERY slow it's recommended to use 30-40 fps, when you make 60, you have to cut off a lot from game (not here as this is only a minigame and there's not too many code/objects) to keep it in full fps. Even deactivating objects sometime fails to make your game smoother. There is absolutely no diffrence, >>SMG2D<< is in 30 fps and ppl don't talk about it coz it's impossible to recognize most of times. It's like you are extra looking for some reason to piss me off. There is no reason to make game full 60 fps when animations are still like max. 12 frames. Just for movment's sake? Lol. This post has been edited by pablo1517 on Mar 4 2009, 08:43 AM
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Mecha the Slag |
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| QUOTE (pablo1517 @ Mar 4 2009, 02:41 PM) | See, you have totally no idea what are you talking about. I don't see a diffrence btw. However, more fps means more "steps" per second, means more calucations during 1 second, and since GM is VERY slow it's recommended to use 30-40 fps, when you make 60, you have to cut off a lot from game (not here as this is only a minigame and there's not too many code/objects) to keep it in full fps. Even deactivating objects sometime fails to make your game smoother.
There is absolutely no diffrence, >>SMG2D<< is in 30 fps and ppl don't talk about it coz it's impossible to recognize most of times. It's like you are extra looking for some reason to piss me off. |
I've been a game developer long before you were even born I'd assume, and you're telling me I don't know what I'm talking about?
FPS doesn't mean steps, it means frames per second. You CAN increase the number of frames to display per second without nessecarily including the number of "steps". I haven't played SMG2D, but just because one game has a flaw doesn't mean it justifies that you keep the same flaw. It'd be like saying "sure Windows ME was completely crap that'll make everyone okay with us making XP even crappier". If you can't keep your framerate higher than 30 fps, then really, its bad coding. Saying this without not knowing anything about Game Maker, but heck, I do believe Raiders have an fps around 50 and it doesn't look bad. You're saying that 30 fps makes absolutely no difference; well, I beg the differ. If you saw a movie that skipped 5% of the frames, you'd notice, too. A game has to be visually appealing no matter what you say, and fps plays a huge role.
I'm not looking for reasons to taunt you, or piss you off; I'm posting the issues I have had with the game, and I assume this is what you were looking for when posting it here; comments and critism. If you don't want any critism at all, just don't bother posting your games here.
Again, you're talking to the wrong person about who knows what; it seems you should instead question yourself if you know anything about programming ouside of what Game Maker tells you. Where Game Maker might say 30 fps is sufficient for an action game, the real world will not.
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| QUOTE (pablo1517 @ Mar 4 2009, 02:41 PM) | See, you have totally no idea what are you talking about. I don't see a diffrence btw. However, more fps means more "steps" per second, means more calucations during 1 second, and since GM is VERY slow it's recommended to use 30-40 fps, when you make 60, you have to cut off a lot from game (not here as this is only a minigame and there's not too many code/objects) to keep it in full fps. Even deactivating objects sometime fails to make your game smoother.
There is absolutely no diffrence, >>SMG2D<< is in 30 fps and ppl don't talk about it coz it's impossible to recognize most of times. It's like you are extra looking for some reason to piss me off. There is no reason to make game full 60 fps when animations are still like max. 12 frames. Just for movment's sake? Lol. |
When you're used to 60 fps, 30 fps looks really choppy. I'm sorry to tell this to you, but in the year 2009 most people are indeed used to at least 60 fps.
EDIT: @MechaBowser: Raiders runs in 60 FPS and in theory could run even faster than that due to the way it's programmed.
Also, it is important to keep in mind that GM's default fps has been 30 ever since GM was made, which was in 1999. We have 10 years later now and since processor speeds are doubling every 1.5 years, this number is outdated. Overmars/YoYo probably left that 30 fps in because they didn't think of changing it.
Really, for me it's not that big a deal that your game runs in 30 fps, but I don't like how you keep insiting on 30 fps being the better out of the two, especially after you said how your game could easily run on 60 fps.
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