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> sprite compo numero 158, what could it possibly be this time?
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kremling
Posted: Mar 5 2009, 10:28 PM
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Grant
Posted: Mar 5 2009, 10:41 PM
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QUOTE (Razz @ Mar 5 2009, 08:18 PM)
That rule is really ****ing stupid.

He put a lot of work into it, it's made with pixels, and it looks great. He should be allowed to enter.

headslap.gif The rule makes perfect sense. Sprite Competitions are for sprites. This debate has been done before countless times, and never has there been an actually good argument for acceptance of non-sprites in these comps... because there can be no good argument for it.



And good job not noticing that he added a much more detailed animation anyway, so his entry is undoubtedly legitimate. So this discussion has become quite unnecessary.


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Razz
Posted: Mar 5 2009, 11:38 PM
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QUOTE
And good job not noticing that he added a much more detailed animation anyway, so his entry is undoubtedly legitimate. So this discussion has become quite unnecessary.

Yeah, noticed that right after I posted.

Why do you get so defensive over this, it's not like it really matters.


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Grant
Posted: Mar 6 2009, 01:01 AM
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John Freeman said
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QUOTE (Razz @ Mar 5 2009, 11:38 PM)
Why do you get so defensive over this, it's not like it really matters.

I'm sick and ****ing tired of this debate coming up time after time, after it should have been put to rest LONG ago. I and various other people have spent effort in the past explaining why Sprite Comps should be about sprites, and each time someone complains about it again as if no one had said jack **** previously, it feels like everything went to waste.

It goes against common sense to complain about sticking to the obvious purpose of Sprite Comps, and conflict is created for no good reason. That's reason enough there to be annoyed with such complaints.


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Jlhgomez
Posted: Mar 6 2009, 04:05 AM
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It's better.

I still don't like the collide with wall animation but


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Glukom
Posted: Mar 6 2009, 05:08 PM
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QUOTE (Grant @ Mar 6 2009, 01:01 AM)
I'm sick and ****ing tired of this debate coming up time after time, after it should have been put to rest LONG ago. I and various other people have spent effort in the past explaining why Sprite Comps should be about sprites, and each time someone complains about it again as if no one had said jack **** previously, it feels like everything went to waste.

It goes against common sense to complain about sticking to the obvious purpose of Sprite Comps, and conflict is created for no good reason. That's reason enough there to be annoyed with such complaints.

As long as people new to these comps keep coming along, this debate will be brought up.

The fact is, these are unimportant sprite compotitions on an internet forum. We don't need to be incredibly strict with the rules. If it's made with pixels and isn't ten feet tall, it should fine.

This post has been edited by Glukom on Mar 6 2009, 05:08 PM


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Grant
Posted: Mar 6 2009, 10:51 PM
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Well, I do admit I overreacted.

I still don't think people should try to fight for the "right" to bend the basic rules or concepts of competitions, but I'll be calmer about this sort of thing in future.


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InsertNameHere
Posted: Mar 6 2009, 11:45 PM
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Looks like I'm entering something again.

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(before anyone asks, there's a left and right version because the shading is different on both.)

This post has been edited by InsertNameHere on Mar 6 2009, 11:51 PM


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El Huesudo II
Posted: Mar 7 2009, 10:24 AM
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Update on my entry, the past one's shading was horrible.

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Posted: Mar 7 2009, 06:11 PM
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QUOTE (SupaStixdude @ Mar 6 2009, 12:05 AM)
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Somehow, this reminds me of Clay Fighter. This one doesn't look so stiff. Great job.


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Funky
Posted: Mar 7 2009, 07:35 PM
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QUOTE (SupaStixdude @ Mar 5 2009, 11:05 PM)
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Great job, my favourite so far
Now make a sheet of this


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Redux
Posted: Mar 7 2009, 08:48 PM
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QUOTE (Grant @ Mar 5 2009, 10:41 PM)
headslap.gif The rule makes perfect sense. Sprite Competitions are for sprites. This debate has been done before countless times, and never has there been an actually good argument for acceptance of non-sprites in these comps... because there can be no good argument for it.

I agree with this part, but I don't think animation on pixel art makes it a sprite.


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Des
Posted: Mar 7 2009, 11:07 PM
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are you telling me that this
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is less a sprite than this

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Redux
Posted: Mar 8 2009, 12:26 AM
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It's used in a way that makes it game-worthy. I'd call it a sprite.

A front on bullet bill, no matter how animated, is more like a pixel art because I can't see it being applied to a game in anything more than a cut scene. Just my opinion.


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Grant
Posted: Mar 8 2009, 01:05 AM
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QUOTE (Redux @ Mar 8 2009, 12:26 AM)
A front on bullet bill, no matter how animated, is more like a pixel art because I can't see it being applied to a game in anything more than a cut scene. Just my opinion.

Could possibly, in theory, be worked into a title screen.


Idk, it may be somewhat borderline in concept, but I'd advise people to accept it as within the bounds of the rules. Desgardes was away from the boards for a while and wasn't familiar with the newer rules, plus the entry is very good and does have an animation.


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Thingy
Posted: Mar 8 2009, 05:40 AM
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Make it a sheet and it'll be acceptable, easy option.


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Funky
Posted: Mar 8 2009, 08:00 AM
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Guys guys! His pixelart is awesome and stuff, and that Metal Slug boss looks like pixelart, but the difference is that the Metal Slug boss can get used in a game. The bullet bill is pixelart and can only get used for title screens. Look at the competition rules.

Discussion over. Any further discussion is unneccessary, you crying babies.


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Des
Posted: Mar 8 2009, 08:36 AM
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Posted: Mar 8 2009, 11:37 AM
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QUOTE (Des @ Mar 8 2009, 02:36 PM)
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Heck, old rpg's use mostly just one sprite that could be considered as pixelart.
Still, his torpedo would be too large to be useful.

Stop trying, it's the rules


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Fender
  Posted: Mar 8 2009, 12:57 PM
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meh,
will probably update if i have the time
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This post has been edited by Fender on Mar 8 2009, 02:00 PM


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