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> "concept Image" For Planned Project, require assistance
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Trasher
Posted: Dec 7 2004, 06:40 AM
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Yeah, just check the image down below.

If you can help me make a non-crap (ie: doesn't sink into the floor all the damn time) static engine, PM me.

This post has been edited by Trasher on Dec 7 2004, 08:21 PM

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Bungalo
Posted: Dec 7 2004, 02:49 PM
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you gotta use Active objects and Set position the opposite of what Y value of his rate of decrease.... ohmy.gif


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Doc Wario
Posted: Dec 7 2004, 04:06 PM
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I got one, I think. Lemme find it.

I think it has 4 gravities, but you can just ignore the other three.

And I don't believe... well, it doesn't handle standing on active objects well

Hold on...

Ok, I got it. Jump is ctrl, hold shift to run. It doesn't handle ropes yet, or latters or the like. Hold up for super jump, hold down for ground pound of sorts. Those probably aren't hard to remove.

If you need something different, I have an unfinished game with a static engine with climbing vertical AND horizontal ladders.

Dr. Wario

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Espada Haņo
Posted: Dec 7 2004, 04:51 PM
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Bottom detector is overlapping Backdrop
+ Box is overlapping backdrop = Set Box X Position to Box's current X position - 1.

Copy and paste this 6 to 8 times.
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Iceman3k
Posted: Dec 7 2004, 04:56 PM
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I'd lend mine, but a little bit of the time it sinks.
And are you doing a fanmade version of SML or something?


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Rage
Posted: Dec 7 2004, 05:00 PM
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QUOTE (Hanyou @ Dec 7 2004, 04:51 PM)
Bottom detector is overlapping Backdrop
+ Box is overlapping backdrop = Set Box X Position to Box's current X position - 1.

Copy and paste this 6 to 8 times.

Fastloop


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Espada Haņo
Posted: Dec 7 2004, 05:21 PM
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QUOTE (RageMario @ Dec 7 2004, 05:00 PM)
QUOTE (Hanyou @ Dec 7 2004, 04:51 PM)
Bottom detector is overlapping Backdrop
+ Box is overlapping backdrop = Set Box X Position to Box's current X position - 1.

Copy and paste this 6 to 8 times.

Fastloop

Blasphemy blasphemy blasphemy
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LuigiFan
Posted: Dec 7 2004, 05:24 PM
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QUOTE (RageMario @ Dec 7 2004, 05:00 PM)
QUOTE (Hanyou @ Dec 7 2004, 04:51 PM)
Bottom detector is overlapping Backdrop
+ Box is overlapping backdrop = Set Box X Position to Box's current X position - 1.

Copy and paste this 6 to 8 times.

Fastloop

I dun liek fastloop, it makes my brain loop.


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Trasher
Posted: Dec 7 2004, 07:48 PM
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QUOTE (Orochi @ Dec 7 2004, 09:56 PM)
And are you doing a fanmade version of SML or something?

Sort of, I'm gonna stick to the class GB's four shades of green and NES/GB sound.

And I WILL take engines that kind-of sink.
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Duckboy
Posted: Dec 7 2004, 07:57 PM
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Concect?
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Trasher
Posted: Dec 7 2004, 08:21 PM
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It was late.

*fixes*
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Doc Wario
Posted: Dec 7 2004, 08:47 PM
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Didja see mine huh huh huh?

And by the way, you should use my gameboy sprite/background thing I made with the fingers that play it. It'd look COOLO

Dr. Wario


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Draco Icebane
Posted: Dec 8 2004, 01:49 AM
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QUOTE (Hanyou @ Dec 7 2004, 02:51 PM)
Bottom detector is overlapping Backdrop
+ Box is overlapping backdrop = Set Box X Position to Box's current X position - 1.

Copy and paste this 6 to 8 times.

Using FastLoop you can avoid the problem altogether instead of using some n00by way to fix it after it occurs (which can cause its own problems if your floor detector happens to overlap a wall due to character's speed)
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Espada Haņo
Posted: Dec 8 2004, 10:52 PM
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QUOTE (Draco Icebane @ Dec 8 2004, 01:49 AM)
QUOTE (Hanyou @ Dec 7 2004, 02:51 PM)
Bottom detector is overlapping Backdrop
+ Box is overlapping backdrop = Set Box X Position to Box's current X position - 1.

Copy and paste this 6 to 8 times.

Using FastLoop you can avoid the problem altogether instead of using some n00by way to fix it after it occurs (which can cause its own problems if your floor detector happens to overlap a wall due to character's speed)

n00bs can't make static engines so shut up
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Iceman3k
Posted: Dec 9 2004, 10:07 PM
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QUOTE (Trasher @ Dec 7 2004, 07:48 PM)
QUOTE (Orochi @ Dec 7 2004, 09:56 PM)
And are you doing a fanmade version of SML or something?

Sort of, I'm gonna stick to the class GB's four shades of green and NES/GB sound.

And I WILL take engines that kind-of sink.

Then do I have good news for you! biggrin.gif

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Attached File  IQOSEngine.zip


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Trasher
Posted: Dec 9 2004, 10:10 PM
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You are a gentleman and a scholar.
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Draco Icebane
Posted: Dec 9 2004, 11:07 PM
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QUOTE (Hanyou @ Dec 8 2004, 08:52 PM)
n00bs can't make static engines

Yes they can but their characters won't move because he is the main the main character
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Espada Haņo
Posted: Dec 9 2004, 11:14 PM
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QUOTE (Draco Icebane @ Dec 9 2004, 11:07 PM)
QUOTE (Hanyou @ Dec 8 2004, 08:52 PM)
n00bs can't make static engines

Yes they can but their characters won't move because he is the main the main character

the main the main heeyyyy macarena
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Doc Wario
Posted: Dec 9 2004, 11:18 PM
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QUOTE (Trasher @ Dec 9 2004, 10:10 PM)
You are a gentleman and a scholar.

(cries)

I'm so ignored.

Dr. Wario


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Draco Icebane
Posted: Dec 9 2004, 11:38 PM
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QUOTE (Hanyou @ Dec 9 2004, 09:14 PM)
the main the main heeyyyy macarena

HEEEEEY MACRAORNRI!
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