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> It's Hanyou's Time To Shine., Another RyuFox Fighters: MFGG Edition
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Nicholas Ainsworth
Posted: Dec 7 2004, 03:15 PM
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Hanyou will declare everlasting devotion to me for this. biggrin.gif



Move List
- Hanyou -
Shift - Giant Swing
CTRL - Platinum Slash
SPACE - Projectile (OFUC I JUST REALIZED I LEFT KARASHI'S ATTACK IN THERE)
Z (20 SP) - Hanyou Rave (GOD DAMN IT'S POWERFUL DSAFASDFDASASD)

Guess who he's fighting?

I also did this in a new stage, because this HAS to be a clean fight with no danger. There are some knockables, though.

Play and discuss.

This post has been edited by Kitsune Yamato on Dec 7 2004, 04:10 PM


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Naoshi
Posted: Dec 7 2004, 03:23 PM
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Metal Man is weak to his own weapon =(
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dkjgjdkggjkgh Theres an annoying glitch where your hurt animation still plays, still awesome battle tho.


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Draco Icebane
Posted: Dec 7 2004, 03:25 PM
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Nicholas Ainsworth
Posted: Dec 7 2004, 03:41 PM
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QUOTE (Msonic @ Dec 7 2004, 03:23 PM)
dkjgjdkggjkgh Theres an annoying glitch where your hurt animation still plays, still awesome battle tho.

Hmmm...

*checks*

*fixes, I think*

I'll have it uploaded to GDA momentarily.


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Toni
Posted: Dec 7 2004, 04:04 PM
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Uhm, this is pretty much the worst version of your game.

Really, did you ever hear something about game balance? Or what did you think when making the Z special move? Pressing Z = instant win?

nope.gif nope.gif nope.gif


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LuigiFan
Posted: Dec 7 2004, 04:06 PM
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QUOTE (Toni @ Dec 7 2004, 04:04 PM)
Uhm, this is pretty much the worst version of your game.

Really, did you ever hear something about game balance? Or what did you think when making the Z special move? Pressing Z = instant win?

nope.gif nope.gif nope.gif

i still got killed soveryhappy.gif

anyway, this would be perfect for hanyou 2


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Nicholas Ainsworth
Posted: Dec 7 2004, 04:10 PM
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QUOTE (Toni @ Dec 7 2004, 04:04 PM)
Uhm, this is pretty much the worst version of your game.

Really, did you ever hear something about game balance? Or what did you think when making the Z special move? Pressing Z = instant win?

nope.gif nope.gif nope.gif

Game balance? No idea in hell what you're talking about. Try being a little less vague as to what you're saying here.

As for Z = Instant win, you're dead wrong there.

Hanyou's super knocks off about 300 HP if executed to its fullest extent. You start off with 500 HP. Let's assume that you can pull off a super from the start of a match.

500 minus 300 does NOT equal ZERO, Toni.

Additionally, the AI is set up to block your moves based on random events happening in the game, so it's not like you'll be able to land the move 100% of the time anyway.


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Nicholas Ainsworth
Posted: Dec 7 2004, 04:11 PM
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Hit animation fixed. Lunch time.


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Naoshi
Posted: Dec 7 2004, 04:12 PM
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Metal Man is weak to his own weapon =(
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I got this crazy idea, Kitsune. When you're back, can you get on AIM?


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LuigiFan
Posted: Dec 7 2004, 04:31 PM
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i pwn hanyou :3


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Espada Haņo
Posted: Dec 7 2004, 04:35 PM
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QUOTE (SoVeryLuigiFan @ Dec 7 2004, 04:31 PM)
i pwn hanyou :3

Hell no. I can kick anyone's ass.

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LuigiFan
Posted: Dec 7 2004, 04:38 PM
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QUOTE (Hanyou @ Dec 7 2004, 04:35 PM)
QUOTE (SoVeryLuigiFan @ Dec 7 2004, 04:31 PM)
i pwn hanyou :3

Hell no. I can kick anyone's ass.

i mean in the game with me


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Nicholas Ainsworth
Posted: Dec 7 2004, 05:52 PM
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Hanyou's got guts :O

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He took a crack at Kitsune with only 1 HP. He still lost though.

I can't even beat my own character. soveryhappy.gif


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LuigiFan
Posted: Dec 7 2004, 06:13 PM
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QUOTE (Kitsune Yamato @ Dec 7 2004, 05:52 PM)
Hanyou's got guts :O

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He took a crack at Kitsune with only 1 HP. He still lost though.

I can't even beat my own character. soveryhappy.gif

i wonder what it would be like if someone had to face me... soveryhappy.gif


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Nicholas Ainsworth
Posted: Dec 7 2004, 06:19 PM
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When TGM sends his sprites, we'll find out. biggrin.gif


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LuigiFan
Posted: Dec 7 2004, 06:21 PM
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Toni
Posted: Dec 9 2004, 05:04 AM
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QUOTE (Kitsune)
Game balance? No idea in hell what you're talking about. Try being a little less vague as to what you're saying here.


Okay, let me rephrase that. Having a super fast, super strong character with a big weapon and a super fast homing killer attack that does an unreasonable amount of damage battle a foe which lacks all of these skills is a perfect way to completely ruin the game balance.

QUOTE
As for Z = Instant win, you're dead wrong there.

Hanyou's super knocks off about 300 HP if executed to its fullest extent. You start off with 500 HP. Let's assume that you can pull off a super from the start of a match.

500 minus 300 does NOT equal ZERO, Toni.


Ooh, he can count! huh.gif And big numbers even! I'm soooo impressed! cool.gif

So you want a word-for-word explaination of everything, huh? Well, let's take your example then. After the attack, Hanyou has 500 HP his enemy has 200 HP. Pretty unfair, huh? But oh, of course it takes some time for them to get enough energy for this big attack. Enough time for both sides to take battle damage. So by the time it might not be 500 vs 200 but 300 vs 0.

QUOTE
Additionally, the AI is set up to block your moves based on random events happening in the game, so it's not like you'll be able to land the move 100% of the time anyway.


What exactly is not 100%? 90%? 80%? Heck, 50% even? This doesn't make the character more balanced at all, it just makes him depend more on luck instead of skill.

Face it, one character is hopelessly overpowered and it's not much fun to play. For me, at least. Perhaps before making multiple versions of your game with different characters you should first think about basic basic game making stuff like game balance (and as a game maker you should at least have heared of it).

There. Specific enough, or do I have to spell it out for you?


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Posted: Dec 9 2004, 07:19 AM
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Thanks for making Kitsune overpowered. cool.gif


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Nicholas Ainsworth
Posted: Dec 9 2004, 09:29 AM
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@Toni: Okay, considering I had a hell of a time trying to beat my own character (it took me several tries to actually beat Kitsune), I thought Hanyou having a strong somewhat stronger super evened things out, but okay. Fine I'll just make Hanyou weaker. Is that what you'd like?

As for the game balance term, no, I've never heard of it. I just make them and the difficulty increases as you go up in level. And believe me, I thought Hanyou was pretty hard as hell to fight since Kitsune kept knocking the statues at him.

Besides, I DO have an opensourced version of the game anyway. If there's something you'd like to do/add/whatever, take that, make your edits, give me credit.


@Web: Thanks for whining without giving any real help. cool.gif


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LuigiFan
Posted: Dec 9 2004, 02:59 PM
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QUOTE (Toni @ Dec 9 2004, 05:04 AM)
QUOTE (Kitsune)
Game balance? No idea in hell what you're talking about. Try being a little less vague as to what you're saying here.


Okay, let me rephrase that. Having a super fast, super strong character with a big weapon and a super fast homing killer attack that does an unreasonable amount of damage battle a foe which lacks all of these skills is a perfect way to completely ruin the game balance.

QUOTE
As for Z = Instant win, you're dead wrong there.

Hanyou's super knocks off about 300 HP if executed to its fullest extent. You start off with 500 HP. Let's assume that you can pull off a super from the start of a match.

500 minus 300 does NOT equal ZERO, Toni.


Ooh, he can count! huh.gif And big numbers even! I'm soooo impressed! cool.gif

So you want a word-for-word explaination of everything, huh? Well, let's take your example then. After the attack, Hanyou has 500 HP his enemy has 200 HP. Pretty unfair, huh? But oh, of course it takes some time for them to get enough energy for this big attack. Enough time for both sides to take battle damage. So by the time it might not be 500 vs 200 but 300 vs 0.

QUOTE
Additionally, the AI is set up to block your moves based on random events happening in the game, so it's not like you'll be able to land the move 100% of the time anyway.


What exactly is not 100%? 90%? 80%? Heck, 50% even? This doesn't make the character more balanced at all, it just makes him depend more on luck instead of skill.

Face it, one character is hopelessly overpowered and it's not much fun to play. For me, at least. Perhaps before making multiple versions of your game with different characters you should first think about basic basic game making stuff like game balance (and as a game maker you should at least have heared of it).

There. Specific enough, or do I have to spell it out for you?

you just need to shoot at hanyou, and he stops his attack. I've only fallen to Hanyou Rave once soveryhappy.gif


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