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> Holee Crappa - Mario Spy, IN 3-D :O
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Nicholas Ainsworth
Posted: Dec 7 2004, 08:09 PM
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cue fanfare
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MARIO SPY :O

http://mariospy.250x.com/guesswhat.txt

This post has been edited by Kitsune Yamato on Dec 7 2004, 10:43 PM


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ZeldaFreak108
Posted: Dec 7 2004, 08:10 PM
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if at first you dont succeed redefine success
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soveryhappy.gif


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DJ Yoshiman
  Posted: Dec 7 2004, 10:39 PM
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True "rumor."


Can someone move this to the Fangame discussion, please?


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DJ Yoshiman
  Posted: Dec 7 2004, 10:45 PM
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Yeah, thanks.



So, yeah. If you want more info... uh... e-mail me or PM me or IM me... yeah.

I could post the info here, but right now, I'm too tired. I'll post the info about this tomorrow.


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ShadowMan
Posted: Dec 7 2004, 10:45 PM
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Roll away baby. Roll away forever.
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If that's a render, you better be able to do in-game 3D. tongue.gif
If that is in-game 3D, can't wait to see how gameplay would work.


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DJ Yoshiman
  Posted: Dec 7 2004, 10:46 PM
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Yeah, that's a render. You wouldn't be able to do that in-game though. It's like CGI movies. I'll be creating rendered cut-scenes, though.


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Kritter
Posted: Dec 7 2004, 11:25 PM
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I hope you realise that I recognise that background render from a 3DSMax tutorial.


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DJ Yoshiman
  Posted: Dec 8 2004, 10:49 AM
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Yeah, I know. I had nothing else at the point and it was perfect for the scene. :P


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DJ Yoshiman
  Posted: Dec 8 2004, 09:03 PM
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For those of you not clear on the concept yet:

This is a cinema cut-scene, yes. But that doesn't mean only cut-scenes are 3d. The whole game's going to be 3d. Gameplay and everything.


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LuigiFan
Posted: Dec 8 2004, 09:04 PM
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QUOTE (Yoshiman @ Dec 8 2004, 09:03 PM)
For those of you not clear on the concept yet:

This is a cinema cut-scene, yes. But that doesn't mean only cut-scenes are 3d. The whole game's going to be 3d. Gameplay and everything.

soveryhappy.gif


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Kritter
Posted: Dec 8 2004, 09:49 PM
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What're you making this in? And you got any screens yet? Even early screens? And what happened to the 2D one?


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SonicProject
Posted: Dec 8 2004, 09:52 PM
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Finkrats that I spit on know not of the cool I have.
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Hey, not too shabby.


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Apologies for the nostalgia.
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DJ Yoshiman
  Posted: Dec 8 2004, 09:53 PM
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I'm making this in DarkBasic, 3d programming language.

That's the only screen I can give you right now.


What happened to the 2d one? Ah, yes, I was waiting for that one.

It was going great, everything was great. But then the enemy engines starting clanking out because of events adding on (the AI, consisting of doing actions depending on whether they think they see you or not). Things started being very buggy.

Actually, what's weird, is that this'll be much easier in 3d, because it's more customizable as a language.


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NES Boy
Posted: Dec 10 2004, 07:04 AM
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Whadja come out here for?
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Why does every lamp post have the "Atlanta Ave." sign on it? Isn't there supposed to be only one sign?

This post has been edited by NES Boy on Dec 10 2004, 07:04 AM


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Trasher
Posted: Dec 10 2004, 07:16 AM
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HOORAY FOR PRE-RENDERED CUTSCENES! WHO NEEDS ACTUAL GAMEPLAY SCREENSHOTS ANYWAY?
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Shaw
Posted: Dec 10 2004, 08:38 AM
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Insufficient data.
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I wish there would be a 3D game making tool that is as easy as TGF =P
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Vorxis
Posted: Dec 10 2004, 09:22 AM
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THE OH-SO-SNAKE ATTACKS


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This looks nice, but gameplay screens would be even nicer.


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DJ Yoshiman
  Posted: Dec 10 2004, 10:51 AM
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I WISH I COULD GIVE YOU GAMEPLAY SCREENS BUT I HAVE NONE AS OF YET. I WILL SOON.


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Draco Icebane
Posted: Dec 10 2004, 12:16 PM
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QUOTE (Trasher @ Dec 10 2004, 05:16 AM)
HOORAY FOR PRE-RENDERED CUTSCENES! WHO NEEDS ACTUAL GAMEPLAY SCREENSHOTS ANYWAY?

You're a dip.
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DJ Yoshiman
  Posted: Dec 10 2004, 01:20 PM
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To quote myself from a reply in this very topic:


QUOTE (Yoshiman)
That's the only screen I can give you right now.


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