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BK: Nuts & Bolts: LOG's Lost Challenges, New Acheivements Revealed
Tri |
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Courtesy of DJ Elly. (lol jsr)
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| QUOTE (OmegaK @ Mar 8 2009, 08:54 AM) | Sorry almighty twelve year old of wisdom and cool, I'll never cross your opinion again.
What made the original Banjo so good was the simplicity of it all, whilst still keeping a decent level of difficulty (albeit not if you've completed the game hundreds of times). Tooie had far too much in it, it felt like a chore to complete. The levels were really boring and oversized, it was never really clear what you had to do, and the game looked awful in general. I've tried finishing it many times, but I always seem to turn it off the instant I enter Grunty Industries. |
Funny, the instant Grunty Industries opened, I got super duper pumped. I'll admit I never did finish any part of the game without a guide, but I still got pretty damn far.
And what do you mean by looked "awful"? Do you mean it had ugly visuals? Because if so you're wrong, comparatively at least. Everything in BT was made to look better than in BK, and the game's graphical style was a blast. Not that the first's wasn't but there were some major improvements, like Mumbo's model.
Also, another reason people seem to love the BK series aside from the platforming is the clever writing and the amount of zany innuendos sprinkled here and there. I love that just as much as the game itself.
| QUOTE | | Define Incorrectly, Because I'm fairly certain I got everything. |
I think what he means is there's gotta be something you like about the games; there's stuff in there for everyone.
This post has been edited by Tri on Mar 8 2009, 04:16 AM
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