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> Super Mario Platformer Fangame, I need a name
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Gun Guy
  Posted: Mar 11 2009, 04:48 PM
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I am the King of shyguys, I am the Killer of Mario, I am Gun Guy


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I am working on a mario fan game.I am still in the mental stage so there is no demo or screensots.I need a name still. Also feel to give suggestions for enimies, bosses ,and playable characters I just might use them. I have organized categories for information about the game.


Plot
Bowser steals the King Ztar,which is the ultimate source of dark power, and absorbs the power to become invincible and kill the Mario brothers. So Bowser captures the princess again to lure them into a trap. When they got there Bowse attacked and nearly killed them, but he didn't now they were actually alive, and when bowser buried them Mario and Luigi tunneled out, and fled back to the real world for 3 years until Mario convinced Luigi to go back with him.When they got back the Kingdom was diferent, the well painted colorful houses were gray with paint peeling off,the green trees were leaveless and dying, the Star Road was destroyed, and the happy Toads and Toadettes were ghostes. Mario and Luigi realzed the only way to win is to get the keys to unlock the King Star,the ultimate surce of light power.


Playable Characters,I put them in order they join.
Mario -(Start with)
Luigi -(Start with)
Yoshi -(Joins at the end of chapter 1)
Mallow-(Joins after you rescue Frogfucious in Chapter 2)
Geno-(Joins after you beat Chapter 3)
Wario -(Join when you beat the Wario Bros. at Wario Castle in Chapter 5)
Waluigi- (Join when you beat the Wario Bros. at Wario Castle in Chapter 5)







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Japan
Soiyeruda
Posted: Mar 11 2009, 05:19 PM
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Because retarded looking women is fun. :S
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This belongs in the Misc. Discussion then, as you have no screenshots or demo.
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Gun Guy
Posted: Mar 11 2009, 05:23 PM
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I am the King of shyguys, I am the Killer of Mario, I am Gun Guy


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I am working on a poster type thing does that count as a screenshot.


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United States
Fuzzy
Posted: Mar 11 2009, 05:26 PM
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No sorry, this board is used for fangames that are currently in development with a working engine, if you are inable to provide in game screenshots or a demo its irrellevant to the board.

Please wait for a mod to move the topic.


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Razz
Posted: Mar 11 2009, 05:29 PM
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please read the rules. it's not that hard.


also, I really like the ztar idea, seems rather original. might make a good fan game if you execute it properly.


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United States
Gun Guy
Posted: Mar 11 2009, 05:32 PM
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I am the King of shyguys, I am the Killer of Mario, I am Gun Guy


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QUOTE (Fuzzy @ Mar 11 2009, 05:26 PM)
No sorry, this board is used for fangames that are currently in development with a working engine, if you are inable to provide in game screenshots or a demo its irrellevant to the board.

Please wait for a mod to move the topic.

Well I need to learn how to use gamemaker but it is in production at least the sprites are.I will post hep topic that I guess.


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United States
Fuzzy
Posted: Mar 11 2009, 05:41 PM
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QUOTE (Gun Guy @ Mar 11 2009, 05:32 PM)
Well I need to learn how to use gamemaker but it is in production at least the sprites are.I will post hep topic that I guess.

Hmm, graphics are easy compared to the engine, especially if you didn't make them. I think you should try and learn how to program in game maker before posting a topic like this, I know you're eager but keep in under your hat until you have some proof.


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Gun Guy
Posted: Mar 11 2009, 05:44 PM
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I am the King of shyguys, I am the Killer of Mario, I am Gun Guy


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Well I can you still keep this topic up, I will continue posting my ideas, and will start working on the engine after I finish my poster/pointless picture that will make the game look cool andhope the game comes out sooner.


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Mexico
El Huesudo II
Posted: Mar 11 2009, 05:58 PM
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Back to my roots~
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QUOTE (Gun Guy @ Mar 11 2009, 05:44 PM)
Well I can you still keep this topic up, I will continue posting my ideas, and will start working on the engine after I finish my poster/pointless picture that will make the game look cool andhope the game comes out sooner.

There's nothing wrong about posting this again when you have the engine, or a demo.

This post has been edited by El Huesudo II on Mar 11 2009, 05:58 PM


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Gun Guy
Posted: Mar 11 2009, 06:22 PM
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I am the King of shyguys, I am the Killer of Mario, I am Gun Guy


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From now on just give suggestion and stukff okay I am gonna work on the engine.


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Austria
Guinea
Posted: Mar 12 2009, 01:14 PM
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Please read the rules.

Thank you very much.
The Fangame Discussion only accepts topic with actual content (screenshots, engine tests, videos, etc.). Plain text is not enough.


EDIT: Actually if you just want suggestions for your game I can aswell leave this open for a while and move it to the Misc Discussion. I'm watching it though.
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Gun Guy
Posted: Mar 12 2009, 02:54 PM
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I am the King of shyguys, I am the Killer of Mario, I am Gun Guy


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I will make it, I pormise but ok.


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Keyser Soze
Posted: Mar 12 2009, 03:07 PM
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You know what I've found?

Its always better to make an engine so you know you can make the game before you make up stories and stuff.


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United States
Gun Guy
  Posted: Mar 12 2009, 03:31 PM
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I am the King of shyguys, I am the Killer of Mario, I am Gun Guy


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ow hard can a platform game be., but anyways I will find out if I can. I just wantthe story first so that I can have something to strive for.


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Japan
Soiyeruda
Posted: Mar 12 2009, 04:36 PM
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Because retarded looking women is fun. :S
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QUOTE (Gun Guy @ Mar 13 2009, 05:31 AM)
ow hard can a platform game be., but anyways I will find out if I can. I just wantthe story first so that I can have something to strive for.

Making a platformer isn't exactly "hard" but it isn't the easiest thing you can make.

You'll need to worry about:

- Making a decent physics engine that seems realistic (skidding, jumping, etc.)
- Enemy AI (outside from just moving left and right, unless you want a boring game)
- Level Design
- Types of moves you can have (do you just want a single slash attack? Or a 5 hit combo?)
- And more.

You sound like you're new to fangame creation, so if I were you, I'd probably start a bit simpler. But if you really want to make a fangame, I'd suggest maybe looking at an engine as an example. MFGG and GMC have plenty of platformer engines, so there's many to choose from.

Just one word of caution though: Don't use some of the engines on MFGG. If you do, only use them to learn. Reasons:

1) They're overused. We've received many fangames on the mainsite, of which have used Hello 3 Engine and other notorious ones. If you use one, people are probably going to ridicule you for it.
2) The engines themselves seem to have weird variables that no one fixes. If you actually DO use these engines to create a game, at least change some of the variables, so it seems different.
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Gun Guy
  Posted: Mar 12 2009, 04:49 PM
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I am the King of shyguys, I am the Killer of Mario, I am Gun Guy


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Well what engine do you suggest I should use.
The things I want are,
Some smash bros. type fighting for playable characters and some bosses
Swicth out characters
Unlock characters as move on
Spear throwing
koopa shell attack
lakitu spiny throw.


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Weston404
Posted: Mar 12 2009, 04:51 PM
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Cool beans
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QUOTE (Gun Guy @ Mar 12 2009, 04:49 PM)
Well what engine do you suggest I should use.
The things I want are,
Some smash bros. type fighting for playable characters and some bosses
Swicth out characters
Unlock characters as move on
Spear throwing
koopa shell attack
lakitu spiny throw.

If you're new to game making, good luck.

If you're rather good at it, I hope to see this soon.


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Guinea
Posted: Mar 12 2009, 04:54 PM
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QUOTE (Gun Guy @ Mar 12 2009, 10:49 PM)
Well what engine do you suggest I should use.
The things I want are,
Some smash bros. type fighting for playable characters and some bosses
Swicth out characters
Unlock characters as move on
Spear throwing
koopa shell attack
lakitu spiny throw.

I suggest you go through a tutorial first to learn the logic of programming. No engine in the world will make all this possible over night. Mark Overmars has written very good tutorials to get started with Game Maker, the Catch the Clown one is even included with the help file.

Do yourself a favour and go through tutorials and then make a SIMPLE game.
And when you've made a couple of bad games, you can make a couple of good games.
And when you have made a couple of good games, THEN you can start thinking about what you just posted.
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Soiyeruda
Posted: Mar 12 2009, 04:55 PM
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Because retarded looking women is fun. :S
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I think you're getting a bit ambitious.

I think you might get your head around the character switching/unlocking, and koopa shell attack.

Making a SSB Boss isn't exactly easy, unless you want to succumb them to a specific pattern of attacks, like Masterhand, Ridley, etc. But just using normal characters with a SSB fighting style. . . .I honestly don't know where to begin wrapping my head around that.

Spear throwing and Lakitu spiny throwing might be a bit advanced, depending on how to plan to implement it. I assume you'd want them to arc though, in which case, would take a bit of skill.

If you're serious about making this your first project, learn GML, the Game Maker code, right away. It will significantly help you.

Otherwise, like Guinea said, start simpler, and work your way up.

This post has been edited by Soiyeruda on Mar 12 2009, 04:56 PM
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