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Sonic Unleashed: Chun-Nan Adventure Pack is out..., for your downloading pleasure
SonicProject |
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Finkrats that I spit on know not of the cool I have.
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| QUOTE (XutaWoo @ Mar 17 2009, 07:12 PM) | | It's not the amount of instant death pits, but how much space they take away from the level. In the 2D Sonics they're fine because you only need to jump, ride a platform, or use a stage's gimmick to get over them, plus you moved slow enough most of the time to notice an edge. In the 3D Sonics? You now have a whole new dimension to worry about. For example: Skyscraper Scamper Act 1 Day. If it was like an actual city like in Sonic Adventure, that one turn at the begining wouldn't be so bad because you'd just run into a building. In Unleased, however, you go flying off it you don't turn soon or later enough. The old Sonics never did something where you had to skid to avoid falling into the pits that often, excuding the sky levels. |
Well of course the 2D Sonics never had you worrying about turning at the right time.
There were only two dimensions.
It doesn't take that much skill to time your turns appropriately in Sonic Unleashed.
| QUOTE | | And Sonic 3 w/ Knux: FLYING BATTERY ZONE/HILL TOP ZONE/ some others. |
Hill Top Zone is not in Sonic 3, it's in Sonic 2. :P
PS NOTHING BEATS THE DEAD END WITH THE ROTATING DRUMS IN ACT 2 OF CARNIVAL NIGHT
I was stuck there for years. Not so much the instant death as being trapped.
This post has been edited by SonicProject on Mar 18 2009, 11:07 AM
--------------------
  Apologies for the nostalgia.
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