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Hyperion Skies, Character combos and blowing up ****.
Nicholas Ainsworth |
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cue fanfare
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Game - http://www.demontears.net/test/games/HyperionSkiesDemo.zipSoundtrack Set 1 - http://www.demontears.net/test/games/HSTracks1.zipSoundtrack Set 2 - http://www.demontears.net/test/games/HSTracks2.zipAnother one by me, this time a shooter. I'll just post pics and let the game speak for itself.  Title.  Options.  File Select. Doesn't work yet, but you can still continue from here.  Debug mode. I shelled it in this demo so you guys can't access it. But almost all the monsters are programmed in, all the guns, engines, and fuel tanks, two of the airplane colors are done (thanks to Zin for airplane sprite), and two chracters are done. For now, you have only the basic airplane parts and four monsters to choose from, because the rest are hidden.  Shooting practice targets. After about 60 seconds, more dangerous targets will start showing up.  OWNED. Discuss. Edit: This time, I fixed the wording on the controls screen. I was also able to get the MP3s to work on the game!  As for charging your Hypermon's special attack, it must be charged for a LONG time. It takes forever, but the results are well worth it. This post has been edited by Kitsune Yamato on Dec 11 2004, 08:46 PM
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Currently seeking talented and dedicated Python users for assistance with an important project. PM me for details.
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