The Dry Story:
This story begins when a lone Drybones gets a order from Bowser to fight mario, Who then sets out to fulfill his mission. Then in the midst of battle, Mario realizes Bowser's sinister plan and takes off. Now Drybones, chasing in hot pursuit, falls in a pit to a unkown place called banovia. And now he must find a way back to the Mushroom Kingdom.
The Hud System:
The Heads us display (A.K.A the Hud) is the purple box at the top screen.
The faces are your Defence Points (DP). They are reduced as you take damage from Baddie fu's, and when they're all gone it's game over.
The bar is your Bone points (BP). when they reach
100 you gain DP. They are gained by collecting bones that appear by destroyed Baddie fu's or just by floating around.
The LV. stands for bone level. this indicates the power of your bones. the higher this is, the stronger your bones will be. The highest LV. is 4 and the lowest LV. is 0. Higher levels also award new abillities.
The blue boxes are power up item storage boxes. These hold various power ups and other items such as Keys for doors.
The controls:
Z shoots out bones respective to Drybones facing.
Arrow keys are what you use to move and jump.
PG up teleports up 64 pixels.
X shoots out bones in a 225 or 315 degree angle respective to Drybones facing.
( LV.4 required )
C shoots out bones in a 135 or 45 degree angle respective to Drybones facing.
( LV.2 required )
S shoots out bones in a 90 degree angle. ( LV.4 required )
Control is the run button. It allows you to speed up ( Speed bone required )
Space bar pauses the game. Functions as a "yes" button for ingame questions.
Other controls:
Backspace is used to go to the World select screen.
Enter is used to restart levels. Functions as a "yes" button for ingame questions.
Escape ends the game. Functions as a "no" button for ingame questions.
Delete saves and ends the game.
(World select screen only)
F1 Brings up the game infomation.
F4 Changes full screen mode to window screen mode and vise versa.
Shift Changes room speed from 30 to 60 and vise versa.
F9 Takes a snapshot of the game.
Objects:
Objects that do various things.
Keys: You collect these to unlock Redlocks and to finish levels in world 6: Serena Forest.
Keydoors: Placed at the end of levels in world 6: Serena Forest. you need Keys to get past them.
Star blocks: You must collect 5 of these in every level of World TR: Trial cave.
Trialdoors: Placed at the end of levels in world TR: Trial cave. you need 5 Star blocks to get past them.
Greenlocks: only in World 8: Salvatour Graveyard, you can not get past these without first destroying 5 Hammerbros.
Redlocks: Typically placed next to secrets, you need Keys to get past them.
Bounce clouds: Bounces the player when stepped on. They move left and right.
Bouncesprings: Bounces the player when stepped on.
Switchs: typically placed on walls. you can hit them with bones or bump into them. there are 6 types:
Purple switchs: Make Purple blocks disappear.
Yellow switchs: Temporally disables Yellow blocks.
Blue switchs: Makes a Yellow sphere appear.
Red switchs: Make Red blocks disappear.
Green switchs: Temporally disables Green blocks.
Rainbow switchs: Makes Bouncesprings appear.
Warpspheres: Teleports the Player. totaling 7 types:
Green spheres: Teleports to next area.
Yellow spheres: Teleports 90 degrees by 128 pixels.
Red spheres: Teleports 270 degrees by 128 pixels.
Blue spheres: Teleports to a specific spot.
Purple spheres: Teleports to a specific spot.
Rainbow spheres: Teleports to next area.
Floattarrows: Floating arrows hanging in the air. Totaling 4 main types and 25 sub types. Main types:
Flashies: Moves you in a set path.
Nonflashies: Shows you where to go.
Bouncies: Moves you.
Rainbow arrows: Takes you to a bonus stage.
Blocks:
Some Blocks meant for stepping on.
Healing blocks: Heals DP when stepped an, 2 types.
Healing blocks: Heals 10 DP when stepped on.
Super healing blocks: Heals 20 DP when stepped on.
Flip blocks: Goes to fliping to stanby and vice versa,
They can not be stood on while flipping.
Teleport blocks: Disappears and reappears.
Donut blocks: Falls when stepped on.
Warp blocks: This has all Warp sphere capabillities.
Hazards:
Hazards are not meant to be touched.
W & Y Spikes: Takes DP when tounched. Stationary.
Lava: Takes DP when touched. Stationary.
Long Spike: Takes DP when touched. Stationary.
Fireball: Takes DP when touched. Mobile.
Gordo: Takes DP when touched. Mobile.
X & Cross blaster: tosses Bullet bills in 4 directions. Stationary. Can be jumped on
Shotzo and Zall cannon: tosses Zalls in 2 directions. Stationary. Can be jumped on.
Baddie fu's:
The ingame Enemies you fight, when defeated, they drop Bones. There are 15 main species. 35 subs.
Spiny, Boo, shroob, Yo-bro, Fighter fly, Spintop, Electroshocker, Flygoon, Bob-omb, Paratroopea, Hammer bro, Electro koopa, Ghoul guy, X-nuat, and Blazing shroob.
Bones:
You collect bones to replenish your DP, they are several colors such as Red bones. You get them by destroying Baddie fu's and finding them in the air, When you collect Bones and your BP reaches 100, you gain DP. There are 10 colors that are all worth different amounts of BP.
Bonecolors:
Red = 5, Purple = 10, Orange = 20, Pink = 45,
White = 100, Light blue = 300, Green = 500,
Blue = 1000, Dark blue = 3500. Black = -100
Credits:
MFGG: For sprites, tilesets, sounds, and backgrounds.
TSR: For sprites, tilesets, and backgrounds.
TSGK: Some sprites.
VG music: Most songs.
Me: edited sprites, tilesets, backgrounds, music. story, programming, and planning.
My Mom: For letting me use her computer.
My Bro: For uniting me with my game.
Mike Overmars: For crating Game Maker.
Willow Software: For crating Anvil Studio.
Microsoft: For crating Paint.
The J-factor: For crating The textbox engine.
Notes:
Drybones is the main character of the game.
This game has 12 mandatory worlds. 2 optional.
This game uses a custom engine I dub "The Dry Engine".
This game has cutscenes that uses a blue text box, black outline, and huge purple text.
This game takes approxemently 8:00 hours to beat and 10:00 hours to complete.
The Baddie fu's have mutiple versions of themselfs.
If you find a glitch, please show me a screenshot with the F9 key. ( Doesn't work in talk scenes )
This game is in the beta stage.
I have elemental bones and other ideas planed for the sequel like shell dashing.
Please play the tutorial before playing the main game.
This description was copy and pasted from the help file.
This game was made in Game Maker 7.
This is a shooter/platform game. Minus the guns
EDIT:I only had windows XP computers too test the game out on.
DownloadScreenshots This post has been edited by Elite Bavoomian on Mar 23 2009, 06:59 AM