| QUOTE (Turndawg107 @ Mar 28 2009, 12:09 AM) | DKRDS did a lot of weird things to the game.
-Added a shop of unlockables -Made the startup boost into a cheap touch screen/microphone-based gimmick -Nerfed the hovercraft's controls even more than before -Changed the music on several levels -Removed the banana system(which works like the Super Mario Kart coin system) -Added upgrades to vehicles -Changed the voices(wtf Taj without his trademark Indian accent?) -Screwed around with what certain items do(DKR red balloons went: one dumbfire missile, one homing missile, 10 dumbfire missiles while DKRDS goes: one dumbfire missile, 5 limited homing missiles, one homing missile) -Removed the Silver Coin challenge to add a more gimmicky touch screen series of challenges -Added the Rare coin system to make ridiculous item combinations
I know I didn't cover all the changes made to the conversion to the DS, but I really really REALLY wish that Rare would've just done a straight port. |
I've seen YouTube videos of the original, so I knew about quite a few of those things already.
I was immensely surprised about the musical differences (before, I thought all the music in the DS version had appeared in the original). They added a lot of music in the DS version, including some incredibly good tunes (e.g., Windmill Plains and Treasure Caves), but I have no clue why they completely removed one of the original tunes (the first Pirate Lagoon / Treasure Caves one).
The Silver Coin challenges are still in the DS version, unless they were different originally. They're only found in Single Race mode now, though.
I also knew about the bananas, even though I'm still not quite sure what their purpose is. Is it exactly the same as that of SMK coins? (For some reason, I thought before that they made vehicles incrementally faster.)
Even though there are some really neat additions to the DS version (such as online play which I STILL haven't tried out for some reason, the sound recorder (I've had a lot of fun with that), the emblems and billboards, the extra musics, the new tracks for Single Race mode, and probably other stuff too), there are a lot of things I've seen in videos of the original that seem way better in comparison:
- The voices, as you said, sound a lot better in the N64 version (Taj's newer voice is TERRIBLE) - The sound effects for items are vastly better in the original - the new ones are completely boring (not counting Sound Recorder sounds) - The fact that that obnoxious torch-blowing minigame didn't exist in the original (I hate that light-headed feeling I get after playing it) - Wizpig I's original track was AMAZING-looking, with all that darkness and rain - plus the cutscene before it was really neat. - Apparently there was more speech in cutscenes in the original; in DKRDS there's usually just text or whatever. - I'd much rather play single-player versions of the special multiplayer stages after unlocking the locked doors than doing the usually ultra-boring Wish Races. (In the original you do the former, right?)
Basically the main point of all this is that both versions clearly have their pros and cons, and I hope to eventually have copies of both.
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 | QUOTE (oh youtube trolls) | | u guys r retarded hippocrates |
| QUOTE (Piemanthe3rd) | | Pie is not random. I wish people would realize this. |
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