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> Diddy Kong Racing, the game forgotten in MK64/CTR debates
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Grant
Posted: Mar 28 2009, 02:55 AM
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John Freeman said
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QUOTE (Turndawg107 @ Mar 28 2009, 12:09 AM)
DKRDS did a lot of weird things to the game.

-Added a shop of unlockables
-Made the startup boost into a cheap touch screen/microphone-based gimmick
-Nerfed the hovercraft's controls even more than before
-Changed the music on several levels
-Removed the banana system(which works like the Super Mario Kart coin system)
-Added upgrades to vehicles
-Changed the voices(wtf Taj without his trademark Indian accent?)
-Screwed around with what certain items do(DKR red balloons went: one dumbfire missile, one homing missile, 10 dumbfire missiles while DKRDS goes: one dumbfire missile, 5 limited homing missiles, one homing missile)
-Removed the Silver Coin challenge to add a more gimmicky touch screen series of challenges
-Added the Rare coin system to make ridiculous item combinations

I know I didn't cover all the changes made to the conversion to the DS, but I really really REALLY wish that Rare would've just done a straight port.

I've seen YouTube videos of the original, so I knew about quite a few of those things already.

I was immensely surprised about the musical differences (before, I thought all the music in the DS version had appeared in the original). They added a lot of music in the DS version, including some incredibly good tunes (e.g., Windmill Plains and Treasure Caves), but I have no clue why they completely removed one of the original tunes (the first Pirate Lagoon / Treasure Caves one).

The Silver Coin challenges are still in the DS version, unless they were different originally. They're only found in Single Race mode now, though.

I also knew about the bananas, even though I'm still not quite sure what their purpose is. Is it exactly the same as that of SMK coins? (For some reason, I thought before that they made vehicles incrementally faster.)

Even though there are some really neat additions to the DS version (such as online play which I STILL haven't tried out for some reason, the sound recorder (I've had a lot of fun with that), the emblems and billboards, the extra musics, the new tracks for Single Race mode, and probably other stuff too), there are a lot of things I've seen in videos of the original that seem way better in comparison:

- The voices, as you said, sound a lot better in the N64 version (Taj's newer voice is TERRIBLE)
- The sound effects for items are vastly better in the original - the new ones are completely boring (not counting Sound Recorder sounds)
- The fact that that obnoxious torch-blowing minigame didn't exist in the original (I hate that light-headed feeling I get after playing it)
- Wizpig I's original track was AMAZING-looking, with all that darkness and rain - plus the cutscene before it was really neat.
- Apparently there was more speech in cutscenes in the original; in DKRDS there's usually just text or whatever.
- I'd much rather play single-player versions of the special multiplayer stages after unlocking the locked doors than doing the usually ultra-boring Wish Races. (In the original you do the former, right?)


Basically the main point of all this is that both versions clearly have their pros and cons, and I hope to eventually have copies of both.


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OmegaK
Posted: Mar 28 2009, 03:25 AM
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Hey look its that girl that doesn't move her arms
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Wizpig makes the DS game too easy, never used him online because of how cheap he was to use. Apart from that I liked it, but its nowhere near as good as the n64 version.


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Turndawg107
Posted: Mar 28 2009, 11:24 PM
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Watch out! That's the Teacher!
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QUOTE (Grant @ Mar 28 2009, 01:55 AM)
The Silver Coin challenges are still in the DS version, unless they were different originally. They're only found in Single Race mode now, though.

I also knew about the bananas, even though I'm still not quite sure what their purpose is. Is it exactly the same as that of SMK coins? (For some reason, I thought before that they made vehicles incrementally faster.)

It just seems like they were more fun as actual required challenges instead of as optional bonuses to screw around with.

Collecting bananas increased the vehicle's top speed, and getting hit by items makes the player drop 2. The top speed is at 10 bananas, but one can still collect more after that. One cheat code makes everybody start with 10 bananas, and another one can make collecting bananas slow the player down.

That's another thing I loved about DKR, which was the cheat system. I'd always plug in the 2-player adventure cheat or the cheat to make the CPU players really hard(it's the only way I could make it so that they could keep up with me).


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