Powered by Invision Power Board

 
  Pages: (6) [1] 2 3 ... Last » ( Go to first unread post ) Reply to this topicStart new topicStart Poll

> Darkyoshi Engine 4 Source, Last Update: 24/10/09, v6.5
Spain
Sergeant DeeY
  Posted: Mar 28 2009, 03:50 PM
Quote Post


~Heh Heh~
[*][*][*]

Group Icon
Group: Members
Posts: 1344
Member No.: 4730
Joined: 17-November 07

Status: (0d) [--]


Darkyoshi Engine 4 (a.k.a DE4) is a open-source mario engine made by me, DeeY
You can make platform games or platform-puzzle games with this engine!.

This engine has a lot of features, incluiding ones never seen on an engine like SMB3 Styled Goals, SMW Pipe Cannons, etc...

Screenshots
user posted image

Source
user posted image

Executable
user posted image

Gameplay Video
http://www.youtube.com/watch?v=BVMfoCvtKY0

Hope you like and enjoy my fourth engine!

This post has been edited by Sergeant DeeY on Oct 24 2009, 02:52 AM


--------------------
The signature will not be available when the new forums shows up.
~~DeeY~~
PMUsers Website
Top
United States
kremling
Posted: Mar 28 2009, 03:57 PM
Quote Post


Casual Member
[*][*][*]

Group Icon
Group: Members
Posts: 923
Member No.: 3240
Joined: 28-January 07

Status: (0d) [--]


Is this Vista compatible?


--------------------
My Reference_1
Deviant Art
"Doing the wrong thing is always right"
Drawings by mfggers: Omnomlicous - Jazz - Bip
user posted image
PMEmail PosterUsers Website
Top
Spain
Sergeant DeeY
Posted: Mar 28 2009, 04:06 PM
Quote Post


~Heh Heh~
[*][*][*]

Group Icon
Group: Members
Posts: 1344
Member No.: 4730
Joined: 17-November 07

Status: (0d) [--]


D'oh....


--------------------
The signature will not be available when the new forums shows up.
~~DeeY~~
PMUsers Website
Top
United States
OniLink10
Posted: Mar 28 2009, 04:25 PM
Quote Post


C++ Programmer, Unofficial Physicist, and Unofficial Chemist
[*][*]

Group Icon
Group: Members
Posts: 3920
Member No.: 4907
Joined: 19-February 08

Status: (0d) [--]


HOLY **** IT WORKS ON LINUX.
It still has the "Fullscreen Required" issue, and the Blocks Graphics glitch up when you switch between Fullscreen and Windowed, but otherwise, it WORKS! The Speed issues are gone, too! I did find 2 glitches. 1: Nothing comes out of QBlocks, and 2: The 3 QBlocks at the Beginning don't die. Besides those 2 glitches, and the remaining WINE issues, it works perfectly!


--------------------
QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
PMEmail PosterUsers WebsiteYahoo
Top
Spain
Sergeant DeeY
Posted: Mar 28 2009, 04:27 PM
Quote Post


~Heh Heh~
[*][*][*]

Group Icon
Group: Members
Posts: 1344
Member No.: 4730
Joined: 17-November 07

Status: (0d) [--]


The 3 Qblocks only die when the coin timer reaches 0

Wait.... I made it work on linux?


--------------------
The signature will not be available when the new forums shows up.
~~DeeY~~
PMUsers Website
Top
United States
OniLink10
Posted: Mar 28 2009, 04:32 PM
Quote Post


C++ Programmer, Unofficial Physicist, and Unofficial Chemist
[*][*]

Group Icon
Group: Members
Posts: 3920
Member No.: 4907
Joined: 19-February 08

Status: (0d) [--]


QUOTE (Sergeant DeeY @ Mar 28 2009, 02:27 PM)
The 3 Qblocks only die when the coin timer reaches 0

Wait.... I made it work on linux?

Ah.

Actually, I was just suprised that it worked. WINE was updated last night, and it killed several Game Maker EXE Glitches.

EDIT: Also, this is probably a WINE Glitch, but what Coin Timer?

This post has been edited by OniLink10 on Mar 28 2009, 04:37 PM


--------------------
QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
PMEmail PosterUsers WebsiteYahoo
Top
Spain
Sergeant DeeY
Posted: Mar 28 2009, 04:41 PM
Quote Post


~Heh Heh~
[*][*][*]

Group Icon
Group: Members
Posts: 1344
Member No.: 4730
Joined: 17-November 07

Status: (0d) [--]


QUOTE
Information about object: obj_qblock_multicoin
Sprite: spr_qblock
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent: obj_blockparent
Mask: spr_square_a

Create Event:
execute code:

ready = 0
mysolid = instance_create(x,y,obj_solid)
image_speed = 0.15

Alarm Event for alarm 0:
execute code:

vspeed = 2
alarm[1] = 4


Alarm Event for alarm 1:
execute code:

vspeed = 0
y = ystart
/*End of time*/
if coiny = 2
sprite_index = spr_qblock_empty
else if coiny < 2
ready = 0


Alarm Event for alarm 10:
execute code:

/*Nothing yet!*/


Alarm Event for alarm 11:
execute code:

coiny = 2

Step Event:
execute code:

if collision_rectangle(x,y+15,x+15,y+15,obj_mario,1,1)
and ready = 0
{
ready = 1
vspeed = -2
alarm[0] = 4
alarm[10] = 2
if coiny = 0
{
coiny = 1
alarm[11] = 300
}
}

The coiny variable

This post has been edited by Sergeant DeeY on Mar 28 2009, 04:43 PM


--------------------
The signature will not be available when the new forums shows up.
~~DeeY~~
PMUsers Website
Top
United States
OniLink10
Posted: Mar 28 2009, 04:45 PM
Quote Post


C++ Programmer, Unofficial Physicist, and Unofficial Chemist
[*][*]

Group Icon
Group: Members
Posts: 3920
Member No.: 4907
Joined: 19-February 08

Status: (0d) [--]


QUOTE (Sergeant DeeY @ Mar 28 2009, 02:41 PM)
The coiny variable

No HUD yet? Ok. Can't wait for future updates!


--------------------
QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
PMEmail PosterUsers WebsiteYahoo
Top
Spain
Sergeant DeeY
Posted: Mar 29 2009, 02:33 AM
Quote Post


~Heh Heh~
[*][*][*]

Group Icon
Group: Members
Posts: 1344
Member No.: 4730
Joined: 17-November 07

Status: (0d) [--]


QUOTE (OniLink10 @ Mar 28 2009, 10:45 PM)
No HUD yet? Ok. Can't wait for future updates!

I'm working now on a Swimming, Holding and Climbing engine expect them soon!


--------------------
The signature will not be available when the new forums shows up.
~~DeeY~~
PMUsers Website
Top
Australia
Wolfgator
Posted: Mar 29 2009, 05:12 AM
Quote Post


Yeah!
[*][*][*]

Group Icon
Group: Members
Posts: 1336
Member No.: 4834
Joined: 14-December 07

Status: (0d) [--]


Great job so far, you have improved so much since your first engines.


--------------------

Reference: Fhantom Ninja.



NOD Website Nation Of Design.

PMEmail PosterUsers WebsiteMSN
Top
Spain
Sergeant DeeY
Posted: Mar 29 2009, 05:55 AM
Quote Post


~Heh Heh~
[*][*][*]

Group Icon
Group: Members
Posts: 1344
Member No.: 4730
Joined: 17-November 07

Status: (0d) [--]


Updated, Read the .txt file to see what things are updated!


--------------------
The signature will not be available when the new forums shows up.
~~DeeY~~
PMUsers Website
Top
Austria
Funky
Posted: Mar 29 2009, 09:15 AM
Quote Post


no more
[*][*][*][*][*]
[*]

Group Icon
Group: Members
Posts: 3644
Member No.: 3118
Joined: 29-December 06

Status: (0d) [--]


fdsgfsdfs this is awesome.
Can't wait for this to be finished.


--------------------
shave my ass mfgg
PMEmail PosterMSN
Top
Austria
DJ Coco
Posted: Mar 29 2009, 10:18 AM
Quote Post


Lahckie Stahr 4evah!!!!!111
[*][*]

Group Icon
Group: Members
Posts: 392
Member No.: 5275
Joined: 10-May 08

Status: (0d) [--]


Cool, i really like it! Completely free-glitch glitch-free! Good job!


--------------------
user posted image
QUOTE
(21:45) Tsukami: back
(21:46) Tsukami: inb4 front
(21:46) Tsukami: side
(21:46) Tsukami: whatever
(21:52) Tsukami: say sumthing already
(21:53) Caramelldancer Konata: what should I say
(21:53) Caramelldancer Konata: you fell in love with tsukasa
(21:53) Caramelldancer Konata: ;_________;
(21:53) Caramelldancer Konata: GET THE HELL OUTTA HERE
(21:53) Caramelldancer Konata: nah jk
(21:53) Tsukami: ffffff


My ref

People who drew me:
Paji, ~Smoke~, fiDumppi
PMEmail PosterUsers WebsiteMSN
Top
United States
OniLink10
Posted: Mar 29 2009, 02:11 PM
Quote Post


C++ Programmer, Unofficial Physicist, and Unofficial Chemist
[*][*]

Group Icon
Group: Members
Posts: 3920
Member No.: 4907
Joined: 19-February 08

Status: (0d) [--]


As usual Glitch-Free on Linux! Is there supposed to be sound? I don't hear any.


--------------------
QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
PMEmail PosterUsers WebsiteYahoo
Top
Spain
Sergeant DeeY
Posted: Mar 29 2009, 02:13 PM
Quote Post


~Heh Heh~
[*][*][*]

Group Icon
Group: Members
Posts: 1344
Member No.: 4730
Joined: 17-November 07

Status: (0d) [--]


QUOTE (OniLink10 @ Mar 29 2009, 08:11 PM)
As usual Glitch-Free on Linux! Is there supposed to be sound? I don't hear any.

Yes, the engine has sounds!


--------------------
The signature will not be available when the new forums shows up.
~~DeeY~~
PMUsers Website
Top
United States
OniLink10
Posted: Mar 29 2009, 02:35 PM
Quote Post


C++ Programmer, Unofficial Physicist, and Unofficial Chemist
[*][*]

Group Icon
Group: Members
Posts: 3920
Member No.: 4907
Joined: 19-February 08

Status: (0d) [--]


QUOTE (Sergeant DeeY @ Mar 29 2009, 12:13 PM)
Yes, the engine has sounds!

Ok, it's not you engine, I narrowed it down to...

Linux is glitching up!

Better restart.


--------------------
QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
PMEmail PosterUsers WebsiteYahoo
Top
United States
kremling
Posted: Mar 29 2009, 04:48 PM
Quote Post


Casual Member
[*][*][*]

Group Icon
Group: Members
Posts: 923
Member No.: 3240
Joined: 28-January 07

Status: (0d) [--]


For the latest update everything works well.
A few issues though:

- The skidding noise should be played at least until the player is at a decent speed for skidding, because the noise is just to annoying.
- When in the water you drop to quickly and its to hard to jump out of the water because Mario doesn't jump high enough.


--------------------
My Reference_1
Deviant Art
"Doing the wrong thing is always right"
Drawings by mfggers: Omnomlicous - Jazz - Bip
user posted image
PMEmail PosterUsers Website
Top
United States
OniLink10
Posted: Mar 29 2009, 06:07 PM
Quote Post


C++ Programmer, Unofficial Physicist, and Unofficial Chemist
[*][*]

Group Icon
Group: Members
Posts: 3920
Member No.: 4907
Joined: 19-February 08

Status: (0d) [--]


QUOTE (kremling @ Mar 29 2009, 02:48 PM)

- When in the water you drop to quickly and its to hard to jump out of the water because Mario doesn't jump high enough.

Agreed. Also, I can't listen to the sounds because WINE apparently does not like Game Maker Sounds.


--------------------
QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
PMEmail PosterUsers WebsiteYahoo
Top
Panama
Fez
Posted: Mar 29 2009, 07:04 PM
Quote Post


Don't cry
[*][*][*][*][*]


Group Icon
Group: Members
Posts: 1348
Member No.: 5734
Joined: 1-October 08

Status: (0d) [--]


QUOTE (kremling @ Mar 29 2009, 04:48 PM)
- When in the water you drop to quickly and its to hard to jump out of the water because Mario doesn't jump high enough.

hold up while jumping to jump out of the water.


great job so far.


--------------------
PM
Top
Spain
Sergeant DeeY
Posted: Mar 30 2009, 12:28 AM
Quote Post


~Heh Heh~
[*][*][*]

Group Icon
Group: Members
Posts: 1344
Member No.: 4730
Joined: 17-November 07

Status: (0d) [--]


^ This ^


--------------------
The signature will not be available when the new forums shows up.
~~DeeY~~
PMUsers Website
Top
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

  Topic Options Topic Options Pages: (6) [1] 2 3 ... Last » Reply to this topicStart new topicStart Poll

 




[ Script Execution time: 0.0765 ]   [ 14 queries used ]   [ GZIP Enabled ]   [ Server Load: 0.70 ]