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> Darkyoshi Engine 4 Source, Last Update: 24/10/09, v6.5
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OniLink10
Posted: Jul 21 2009, 01:45 PM
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C++ Programmer, Unofficial Physicist, and Unofficial Chemist
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QUOTE (Sergeant DeeY @ Jul 21 2009, 11:44 AM)
Will that reduce the source filesize?

It should because of removing deleted Resources, which actually aren't deleted from the source or game when you delete them. That will also speed up the engine a ton.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Sergeant DeeY
Posted: Jul 21 2009, 02:00 PM
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Updated!

- Fixed more glitches


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Sergeant DeeY
Posted: Jul 25 2009, 06:16 PM
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I updated the engine, I'll post tomorrow the file and executable K?

Updates from v4.13

- Blue Piranha Plants
- Chargin' Chucks
- Blue Note Blocks
- Hidden Blue Note Blocks


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Yoshbert
Posted: Jul 25 2009, 06:17 PM
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Eat your veggies.
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QUOTE (Sergeant DeeY @ Jul 25 2009, 06:16 PM)
I updated the engine, I'll post tomorrow the file and executable K?

Updates from v4.13

- Blue Piranha Plants
- Chargin' Chucks
- Blue Note Blocks
- Hidden Blue Note Blocks

I can't wait! What do the Blue Note Blocks do?


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YForce 0X
Posted: Jul 26 2009, 01:41 AM
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QUOTE (Yoshbert @ Jul 25 2009, 05:17 PM)
What do the Blue Note Blocks do?

You can bounce on them but you can't super bounce on them, as with a regular note block whilst holding shift.


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Wolfgator
Posted: Jul 26 2009, 05:38 AM
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Yeah!
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Sounds like some cool updates.

Good job so far.


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Sergeant DeeY
Posted: Jul 26 2009, 08:52 AM
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I placed the "NEW" Download files.


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Sergeant DeeY
Posted: Aug 15 2009, 04:50 PM
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Updated! wink.gif


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MONEYMAN
Posted: Aug 15 2009, 05:15 PM
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weeeeeee
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QUOTE (Sergeant DeeY @ Aug 15 2009, 05:50 PM)
Updated! wink.gif

Whats in it?


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Wiki|Ref|Secondary Ref by Flygon|Amsterdamned drew me|Mirror sprited me in 8-bit|Reserved|Reserved|Blah|Blah
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HERE IT COMES THE SUNSET
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Sergeant DeeY
Posted: Aug 15 2009, 05:25 PM
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QUOTE (MONEYMAN @ Aug 15 2009, 11:15 PM)
Whats in it?

- Nokobomb
- More glitch fixes


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Saturn
Posted: Aug 16 2009, 01:37 AM
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I realy enjoy the engine!
I love the Ace Coins style for each level.
BTW, I want a pause menu for this engine, I can PM u for the code.


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Sergeant DeeY
Posted: Aug 16 2009, 08:31 AM
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QUOTE (Saturn @ Aug 16 2009, 07:37 AM)
I realy enjoy the engine!
I love the Ace Coins style for each level.
BTW, I want a pause menu for this engine, I can PM u for the code.

If you want to reply the code, I'll take it


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Sergeant DeeY
Posted: Aug 17 2009, 11:18 AM
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Updated wink.gif

- Lunchboxes
- Added Pause Menu
- Fixed a glitch on Chargin' Chuck


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Yoshbert
Posted: Aug 17 2009, 11:46 AM
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Eat your veggies.
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QUOTE (Sergeant DeeY @ Aug 17 2009, 11:18 AM)
Updated wink.gif

- Lunchboxes
- Added Pause Menu
- Fixed a glitch on Chargin' Chuck

Neato!

But... lunchboxes? What are those?


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Sergeant DeeY
Posted: Aug 17 2009, 11:47 AM
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QUOTE (Yoshbert @ Aug 17 2009, 05:46 PM)
Neato!

But... lunchboxes? What are those?

That small chest you get after beating a hammer bros battle


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mirror
Posted: Aug 18 2009, 02:51 AM
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Good engine DeeY.

Two glitches I found though:

1.
QUOTE
ERROR in
action number 1
of Draw Event
for object obj_camera:

Error in function real().


That happened after I hit a fish and died on my last life underwater.

2. You can pause and click quit whilst dying. Therefore, you go to the mapscreen and you don't lose a life.


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Sergeant DeeY
Posted: Aug 18 2009, 07:52 AM
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QUOTE (mirror @ Aug 18 2009, 08:51 AM)
Good engine DeeY.

Two glitches I found though:

1.

That happened after I hit a fish and died on my last life underwater.

2. You can pause and click quit whilst dying. Therefore, you go to the mapscreen and you don't lose a life.

1. Does the screen fade in or out?

2. I'll fix that on later versions


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Sergeant DeeY
Posted: Aug 18 2009, 12:59 PM
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Version v4.2

- Fixed a glitch in "obj_camera"
- Changed the depth of some things


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Saturn
Posted: Aug 18 2009, 07:44 PM
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QUOTE (Sergeant DeeY @ Aug 18 2009, 09:59 AM)
Version v4.2

- Fixed a glitch in "obj_camera"
- Changed the depth of some things

Nice!


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Sergeant DeeY
Posted: Aug 21 2009, 07:44 AM
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Version v4.4 Update wink.gif

- SML Pipe Cannons
- More Bug Fixes


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