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> Do you plan on going into the Game Industry?
 
DO YOU?
Yes: Indie [ 11 ]  [17.74%]
Yes: New Company [ 4 ]  [6.45%]
Yes: Existing Company [ 12 ]  [19.35%]
No [ 14 ]  [22.58%]
Maybe [ 21 ]  [33.87%]
Total Votes: 62
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United States
kirbyhi5
Posted on Mar 29 2009, 11:52 AM
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your typical MMF user
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Indie means you're an independent developer. It's nice since you don't have to be under someones command on what to make. It's bad since you have to constantly find publishers and you have to pay for development costs out of your pocket. You also won't get a fixed salary while working, so you'll have to rely on the success of the game for your money. Let's say an indie developer team has been working on something for +1 year and they are proud to release it.

If it's unpopular, well, first you may not even find publishers for it. second, you would've spent a year and not gained any financial profit. Let's say a programmer from a major game design company makes something, and it's unpopular. You'll still get paid the same amount, but only the company will suffer loses. Of course and if you're successful with indie development and it does get published, you'll get paid more than someone working under a company, since it's all being distributed to around 10-20 people.

As an indie developer, you shouldn't do the job for cash anyway, or you will most likely not succeed. Most likely, you'll have to work two jobs. One for financing the game, and the actual development of it. Think of it as free lance video game designer.( Although most indie developers don't completely work alone. Usually have around 10-20 people)

This post has been edited by kirbyhi5 on Mar 29 2009, 12:06 PM


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Hatman
Posted on Mar 29 2009, 12:03 PM
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The astro craaag
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Nope. Going into an indie field can certainly be dangerous for profit. Piracy has damaged the indie development companies BIG TIME.
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United Kingdom
Gamesmonkey
Posted on Mar 29 2009, 12:05 PM
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More badass than anything else ever
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Yes, and I would probably want to work in Rare, mainly because it's in Twycross and I don't have to spend a load of money flying back to see my family.


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United States
M. C. Productions
Posted on Mar 31 2009, 09:37 AM
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Mario series' gals = #1!
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Depends. I do know this - I would need adequate experience in programming and design if I want to be sure that the official games made will be successful in the long run and generate revenue as a result. But yeah, I'd rather start my own company in terms of joining the ranks. :P
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El Huesudo II
Posted on Mar 31 2009, 07:20 PM
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Back to my roots~
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Maybe. Maybe not. I wanted to as a kid, but then I learned what's involved in doing so.

So no. I may begin to do some as a hobby or something, publish small freeware games and slap a big PayPal donation link on a website. Otherwise, nah.


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BurninLeo
Posted on Apr 4 2009, 12:02 PM
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Member's Standard
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No. Only a fantasy
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Chile
Moon
Posted on Apr 4 2009, 12:11 PM
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Dragon Kick yo ass into the Milky Way~
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Not really.
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Littlink
Posted on Apr 4 2009, 12:39 PM
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hip 2b square
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Yeah. Currently trying to get into a Game art and Design program at an Art Institute.


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Brazil
Drezus
Posted on Apr 24 2009, 07:26 PM
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ASH STARES INTO YOUR CHEEKS
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I'm afraid I'll have to risk myself into one of these fields just to become a Game Designer, even through I don't really hate programming, and I actually love drawing/spriting.
If I ever get that high, I'll be probably working at an indie company, since being admitted somewhere like Rare, SquareEnix or Nintendo itself is just a big, stupid illusion.


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Ianprime0509
Posted on Apr 24 2009, 07:53 PM
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My favorite E3 game so far
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I know that I'm looking for a career in computers, but whether it's in the game industry I don't know.


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Keyser Soze
Posted on Apr 24 2009, 10:15 PM
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The Lights are Going Off
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My career path is supposedly Medical Diagnostics.

And I was like "Hey I'm House!" but then I realized that medical school is like throwing away your 20s so I changed my mind.


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QUOTE (
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Keyser you're the best person ever.
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Denmark
Mecha the Slag
Posted on Apr 25 2009, 06:29 AM
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http://mechaware.net
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Keyser what are you talking about


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Doodle
Posted on Apr 25 2009, 10:03 AM
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D:
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I haven't even released a game here yet. :\
Plus it's not something I'd want to do for a living. Just something I like to screw around with on my own time.


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OniLink10
Posted on Apr 25 2009, 03:12 PM
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C++ Programmer, Unofficial Physicist, and Unofficial Chemist
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Illegal 20-Day Bump is illegal.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Mecha the Slag
Posted on Apr 25 2009, 03:13 PM
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http://mechaware.net
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QUOTE (OniLink10 @ Apr 25 2009, 10:12 PM)
Illegal 20-Day Bump is illegal.

who cares its still worth a discussion
nothing is going on in the fgd anyway

your post provided nothing new though. Now that should be illigal.


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Austria
Guinea
Posted on Apr 25 2009, 03:19 PM
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6
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QUOTE (OniLink10 @ Apr 25 2009, 09:12 PM)
Illegal 20-Day Bump is illegal.

Dear Onilink,

what is illegal on this board and what not is a decission of mine.
If you think something is "illegal", guess what the report button is for.

sincerely,
Guinea, *moderator* of FGD who checks the FGD regularly and his inbox.
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Gameboy
Posted on Apr 25 2009, 04:23 PM
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CHUUUUUUU
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If I get good enough at spriting, it's a possibility.


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South Africa
Tri
Posted on Apr 25 2009, 05:18 PM
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Courtesy of DJ Elly. (lol jsr)
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I'll most likely end up going into the indie scene like lots of people here, but my real passion is having people play them and telling me they like them regardless of whether I get paid or not.

In any case, my other big direction is either a musical or fine arts career, which is fine too. Other than that, it's either general software development (YAWN) or... well, I dunno!

This post has been edited by Tri on Apr 25 2009, 05:18 PM


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Toodles
Posted on Apr 25 2009, 05:42 PM
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Awesome.
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Nope. But I am going into computer animation, which isn't far removed from the game industry.


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Feel like drawing good 'ol Toodles the Horse? Well, you might want a ref! And, because he's so photogenic, here's
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old school gamer
Posted on May 12 2009, 02:16 PM
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Standard Member


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QUOTE (kirbyhi5 @ Mar 29 2009, 11:52 AM)
Indie means you're an independent developer. It's nice since you don't have to be under someones command on what to make. It's bad since you have to constantly find publishers and you have to pay for development costs out of your pocket. You also won't get a fixed salary while working, so you'll have to rely on the success of the game for your money. Let's say an indie developer team has been working on something for +1 year and they are proud to release it.

If it's unpopular, well, first you may not even find publishers for it. second, you would've spent a year and not gained any financial profit. Let's say a programmer from a major game design company makes something, and it's unpopular. You'll still get paid the same amount, but only the company will suffer loses. Of course and if you're successful with indie development and it does get published, you'll get paid more than someone working under a company, since it's all being distributed to around 10-20 people.

As an indie developer, you shouldn't do the job for cash anyway, or you will most likely not succeed. Most likely, you'll have to work two jobs. One for financing the game, and the actual development of it. Think of it as free lance video game designer.( Although most indie developers don't completely work alone. Usually have around 10-20 people)

There's another option for indie, that's making your game for charity and charity hospitals, like that anti cancer game ("Make A Wish" program for "Red Cross").
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