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> Mario Party Engine, Another project to kill boredom!
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Weston404
Posted: Mar 29 2009, 12:52 PM
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Includes Dice Spaces from MPA!

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Oh No! a Red Space!

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Luckily, a Blue Space saves you!

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Yippee! A Dice Space!

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This is an older screen, which is why the HUD is messed up.

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This engine also includes jumping!


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Funky
Posted: Mar 29 2009, 01:42 PM
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no more
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Looks cool so far. I think the spaces are just too big.


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Weston404
Posted: Mar 29 2009, 01:57 PM
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Oh yeah, there's ? spaces too.

As an example, they bounce up like a springboard and send you back to the start.


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Black Boo
Posted: Mar 29 2009, 02:13 PM
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They're too far apart imo.

But this is lookin gooooooooood.

Can't wait for the demo.


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Weston404
Posted: Mar 29 2009, 02:14 PM
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QUOTE (Black Boo @ Mar 29 2009, 02:13 PM)
They're too far apart imo.

But this is lookin gooooooooood.

Can't wait for the demo.

Actually, the placement of the spaces doesn't matter. As long as they're aligned. cool2.gif


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If a pokemon breaks it's legs, does that mean it can't sleep?
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Black Boo
Posted: Mar 29 2009, 02:17 PM
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QUOTE (Weston404 @ Mar 29 2009, 01:14 PM)
Actually, the placement of the spaces doesn't matter. As long as they're aligned. cool2.gif

Oh goodie. That's always nice to hear.

Keep up the good work.


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Weston404
Posted: Mar 29 2009, 02:21 PM
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I suppose I'll begin on the coin variables, so Bowser and DK spaces will be possible.


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SuperMarioMaster
Posted: Mar 29 2009, 02:38 PM
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I hope this isn't just a straight line


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Black Boo
Posted: Mar 29 2009, 02:43 PM
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Just wait man. You still gotta make CPU AI. XD

I'd help if I knew how.


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Weston404
Posted: Mar 29 2009, 02:52 PM
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QUOTE (Black Boo @ Mar 29 2009, 02:43 PM)
Just wait man. You still gotta make CPU AI. XD

I'd help if I knew how.

This'll be easy, that is, until I design turns. :<

@SMM: It is right now, but I do plan on making going up/down possible. After some thought, it sounds much easier than I thought.


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Black Boo
Posted: Mar 29 2009, 03:09 PM
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Yeah...turns are gonna be a paiiiin.

Good luck me muchacho.


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Weston404
Posted: Mar 29 2009, 03:12 PM
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QUOTE (Black Boo @ Mar 29 2009, 03:09 PM)
Yeah...turns are gonna be a paiiiin.

Good luck me muchacho.

I meant as in turning around. XD

Also: strange fact: My engines are made in entirely D&D.

EDIT: By the way, Toad shops and Koopa Banks will be in the engine!

This post has been edited by Weston404 on Mar 29 2009, 03:12 PM


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Black Boo
Posted: Mar 29 2009, 03:13 PM
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QUOTE (Weston404 @ Mar 29 2009, 02:12 PM)
I meant as in turning around. XD

Also: strange fact: My engines are made in entirely D&D.

EDIT: By the way, Toad shops and Koopa Banks will be in the engine!

Last time I checked, you couldn't turn around in Marip Party.


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Weston404
Posted: Mar 29 2009, 03:15 PM
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QUOTE (Black Boo @ Mar 29 2009, 03:13 PM)
Last time I checked, you couldn't turn around in Marip Party.

At turning points, where you choose what direction you want to go in.

They've been in EVERY Mario Party.


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Black Boo
Posted: Mar 29 2009, 03:18 PM
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QUOTE (Weston404 @ Mar 29 2009, 02:15 PM)
At turning points, where you choose what direction you want to go in.

They've been in EVERY Mario Party.

Yes, but you could never go 180 degrees.


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Weston404
Posted: Mar 29 2009, 03:19 PM
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QUOTE (Black Boo @ Mar 29 2009, 03:18 PM)
Yes, but you could never go 180 degrees.

I know. When did I say that?


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Black Boo
Posted: Mar 29 2009, 03:28 PM
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QUOTE (Weston404 @ Mar 29 2009, 02:19 PM)
I know. When did I say that?

Oh. Well by "Turning around" I thought you meant "doing a u-turn"


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Weston404
Posted: Mar 29 2009, 03:30 PM
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QUOTE (Black Boo @ Mar 29 2009, 03:28 PM)
Oh. Well by "Turning around" I thought you meant "doing a u-turn"

It's okay.

Also: when this engine is finished, it will feature a few example minigames. One for each genre. Including Battle, Bowser, and DK.


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Weston404
Posted: Mar 29 2009, 04:48 PM
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Designed a beta A.I.

All I had to do is that when it's the A.I.'s turn, the dice block works automatically. :D


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Weston404
Posted: Mar 29 2009, 08:47 PM
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Koopa Banks are harder to design than expected...


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