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Post Screenshots of older games you've made
kirbyhi5 |
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your typical MMF user
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I was digging through some of my folders when I found some things I made in The Games Factory/Multimedia Fusion 1.5 back in 6th-8th grade. I never released/showed anyone my projects until Mario Roots of course. Good ol days of TGF. (Remember, these were made when I was in 6th-8th grade, so expect crappyness) I'll start in order from oldest to newest. Ninja Gaiden  Description: I honestly don't know what I was trying to do here. I guess make a ninja game using that enemy from kirby. Anime Game   Description: DON'T LAUGH. I started getting into anime during those times, so it only makes sense I tried to make a game out of it. Untitled  Description: Yeahhh.. Untitled  Description: Tried to make a rouge fan game, but it just turned into trash. Megaman Rush     Description: Attempted a megaman fan game. It was running smoothly, but I got upset over a glitch with a miniboss, and never returned. Sonic Adventure 3         Description: By far, the biggest project I made prior to Mario Roots. In the end, 360 movement is what kept me from continuing. Don't let the screenshots fool you, these all sucked megaballs in-game. This post has been edited by kirbyhi5 on Mar 29 2009, 02:49 PM
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Littlink |
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hip 2b square
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 Woah. Back in 05 I made this game. Mario collects coins and travels through levels. Lots of levels. With themes like SMB, DK Arcade, Black and White, Grasslands, RPG and more. Soundroom and other nonsense made the game ridiculously huge.  First custom engine. Ran at 10 fps because I thought old games ran horribly.  I tried to recreate the Castle of Ganon engine. Worked well, for the most part. Guinea told me to use non-solids. I tried. Screwed up the game. Gave up. >8(  A platformin' motocross game with unlockable characters, levels and stats. 06 I think.  ZELDA II engine, kinda recent as well! It had jumpin' and movin'. As well as  oh ****  A bowser engine. Butt stompin', clown coptorin', fireballin', etc.  Recent as of half a year(?) ago. Worked well too!  Olo, Pucy might remember these sprites (not shown). Castlevania platformin' Link with bombs, boomerangs and zombies.  SML clone. Got glitchy and I got bored.  Linkcomyte II. see:xgoff  SMAS clone. I'll risk soundin' like an ass and say it was almost perfect. 8)  Wait this isn't old... sorta. Maybe old as off this month but it's still a WIP.  Metroid engine for the first NCFC, scrapped though. Got really glitchy.  olo hector RPG!!!1  First zelda attempt. Used the numpad to move.  ZELDA engine. Worked pretty well but technology had yet to invent a way to use my view engine properly without GM laggin' 8> and this is just the fangames!
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Xgoff |
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<):|
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postan again because this is like 7-8 years old and the graphics are ****ing awesome considering my skill level back then (nonexistent)
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ShadowMan |
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Roll away baby. Roll away forever.
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