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> Project: Oracles Reborn, Back on track baby
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Fez
Posted: Jul 27 2009, 08:18 PM
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QUOTE (MONEYMAN @ Jul 27 2009, 08:01 PM)
16x16 I think.

Dude, that's miniscule.


he means 16 bit.


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Black Boo
Posted: Jul 29 2009, 12:28 PM
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How about a spot of sports boys?

If anyone can make this

user posted image

look like the original, it will be used. (i.e. add the tree behind it, add the vines and the berry)

if anyone can add more detail (keep it 16 bit) to THIS

user posted image

it will also be used.


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Black Boo
Posted: Jul 31 2009, 02:09 PM
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Alright, so far Shadow Computer is the only one with an entry. Isn't anyone else going to try?

Oh well. I've got good news, I've made a tutorial! (a basic one anyway)

I've made it a step by step, so this should cover it.

user posted image

Edit: Even Imageshack's being gay, so I'm using Tinypic for now.

This post has been edited by Black Boo on Jul 31 2009, 02:16 PM


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Mike Shinoda
Posted: Jul 31 2009, 02:11 PM
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QUOTE (Black Boo @ Jul 31 2009, 02:09 PM)
Alright, so far Shadow Computer is the only one with an entry. Isn't anyone else going to try?

Oh well. I've got good news, I've made a tutorial! (a basic one anyway)

I've made it a step by step, so this should cover it.

user posted image

Edit: Ah crap, Photobucket resized it. I'll reupload to Imageshack.

I think there is a problem with the Tut. The line arts look blurred, which is not what you want when giving a tut on lineart-ing.


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Black Boo
Posted: Jul 31 2009, 02:17 PM
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QUOTE (Mike Shinoda @ Jul 31 2009, 02:11 PM)
I think there is a problem with the Tut. The line arts look blurred, which is not what you want when giving a tut on lineart-ing.

Photobucket was evil and resized it.

I've reuploaded it to TinyPic. it should work now.


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Mike Shinoda
Posted: Jul 31 2009, 02:32 PM
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That looks better. i might join this, but no promises.


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cappy
Posted: Jul 31 2009, 03:31 PM
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Sweetness!

These are pretty shiny, BB~


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QUOTE (Mr. Aforcer @ Sep 21 2009, 09:51 PM)
Bootylicious even.
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Pucifur
Posted: Jul 31 2009, 03:35 PM
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It's your project, but I still think that the sprites should be an even number of pixels wide. Having them 17 or 19 pixels wide causes a lot of problems in terms of game making, seeing as how the vast majority of 2D games use an 8-pixel scale.

This post has been edited by Pucifur on Jul 31 2009, 03:37 PM


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Black Boo
Posted: Aug 1 2009, 12:32 PM
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QUOTE (Pucifur @ Jul 31 2009, 03:35 PM)
It's your project, but I still think that the sprites should be an even number of pixels wide.  Having them 17 or 19 pixels wide causes a lot of problems in terms of game making, seeing as how the vast majority of 2D games use an 8-pixel scale.

*shrug*

Minish Cap pulled it off alright. That's what I modeled my Din and Nayru from. (but with my own special touches)

besides, the origin point on the sprites can easily be changed to make it work.

This post has been edited by Black Boo on Aug 1 2009, 12:33 PM


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Black Boo
Posted: Aug 2 2009, 04:55 PM
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user posted image

Thar we go. Just a little animation of Nayru's pose. Mainly just some eye candy. :3


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Fez
Posted: Aug 2 2009, 05:01 PM
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Why does the top of her hair not move when she walks?


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Black Boo
Posted: Aug 2 2009, 07:58 PM
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It does. It just kind of bobs, y'know? I suppose said bobbing could be improved...but I dunno.


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Fez
Posted: Aug 2 2009, 08:03 PM
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all of it does except for the top couple pixels, which is why it looks akward.


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Private Investigator Drei
Posted: Aug 2 2009, 08:05 PM
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Ya, make the spike bounce with the rest of the head.

Also flatten her head a bit, either by adding pixels or removing, it looks like her hair bulges up but it actually goes down at the top.


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Black Boo
Posted: Aug 3 2009, 01:10 PM
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Fez: Fixed.

Drei: Easier said then done. I've made a few changes, and I'm assuming you mean the side pose.

Let's see how it turned out hm?

user posted image


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Black Boo
Posted: Aug 8 2009, 11:06 AM
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user posted image

What I've acomplished on Nayru and Din so far.

Seriously, isn't ANYONE going to try on the title or tree?


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Black Boo
Posted: Aug 23 2009, 09:05 PM
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http://zfgn.zebethproductions.com/forumdisplay.php?fid=15

We are now based at the budding ZFGN (the one Goombario owns, not the one Kesha has, though I would like to base there too if possible)

In this forum, you'll notice that I've laid out a new plan. That is the plan for the project which will be getting updated now and then.


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Kyo
Posted: Aug 23 2009, 09:09 PM
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Mooo hooo haha ha, lol
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Whatever, looks great.


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Black Boo
Posted: Aug 24 2009, 04:35 PM
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user posted image

New pallette. C+C?


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Baroque
Posted: Aug 24 2009, 04:53 PM
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are you making an engine for this or intend to, or is it just a sprite coverage?


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