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> what do you want from the next big zelda game
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JetSetRaďn
Posted: Apr 5 2009, 04:16 PM
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QUOTE (Hatok @ Apr 5 2009, 03:06 PM)
So, alot of people want Nintendo to go against the formula and make something new, am I the only person here who'd be happy with ANY new console Zelda game?

No because the Nintendo/Zelda formula is to make a genuinely new experience each game.

Not to mention most of the people here said the same thing,v and just added ideas they'd think were interesting. No one said anything about straying from formula completely.


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Hatok
Posted: Apr 5 2009, 04:35 PM
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QUOTE (JetSetRamazuki @ Apr 5 2009, 04:16 PM)
No because the Nintendo/Zelda formula is to make a genuinely new experience each game.

Not to mention most of the people here said the same thing,v and just added ideas they'd think were interesting. No one said anything about straying from formula completely.

What, when has new stuff ever been Zeldas 'formula' the 'formula' is the way the game has played over the years, and succeeded, Nintendo is wise not to stray from it. Majoras Mask didn't stray from it, you go to dungeons, collect weapons needed to beat the dungeons, and beat the dungeons boss, then you collect the item you're looking for, and you're on your way.
Also Heart Pieces/Containers



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B.M.
  Posted: Apr 5 2009, 04:37 PM
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QUOTE (Hatok @ Apr 5 2009, 12:06 PM)
So, alot of people want Nintendo to go against the formula and make something new, am I the only person here who'd be happy with ANY new console Zelda game?

yoshiman is too
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JetSetRaďn
Posted: Apr 5 2009, 04:44 PM
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QUOTE (Hatok @ Apr 5 2009, 04:35 PM)
What, when has new stuff ever been Zeldas 'formula' the 'formula' is the way the game has played over the years, and succeeded, Nintendo is wise not to stray from it. Majoras Mask didn't stray from it, you go to dungeons, collect weapons needed to beat the dungeons, and beat the dungeons boss, then you collect the item you're looking for, and you're on your way.
Also Heart Pieces/Containers

If you like to look at the games in such a linear fashion, be my guest.

But you can't tell me that OoT, MM, LttP, and WW are the same idea, or "formula", over and over again. They're all entirely different aside from the main points you listed.

This post has been edited by JetSetRamazuki on Apr 5 2009, 05:05 PM


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OSM
Posted: Apr 5 2009, 04:54 PM
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It doesn't matter what anyone says, the next one is supposed to be something completely new. TP was the last Zelda of "it's kind" apparently.
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GeneralGuy
Posted: Apr 5 2009, 05:01 PM
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I would like to have some awesome items that can be used for multiple purposes in and outside of a dungeon. (ex: Iron Boots and Gale Boomerang in TP, plus the Ball-and-Chain was really fun)


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B.M.
  Posted: Apr 5 2009, 05:06 PM
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QUOTE (OSM @ Apr 5 2009, 01:54 PM)
It doesn't matter what anyone says, the next one is supposed to be something completely new. TP was the last Zelda of "it's kind" apparently.

it's kind seems to be not-cel shaded
goodbye
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JetSetRaďn
Posted: Apr 5 2009, 05:09 PM
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QUOTE (B.M. @ Apr 5 2009, 05:06 PM)
it's kind seems to be not-cel shaded
goodbye

Hopefully not. sad.gif


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Posted: Apr 5 2009, 06:13 PM
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I want something other than OoT 3.0.
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Hatok
Posted: Apr 5 2009, 08:00 PM
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QUOTE (JetSetRamazuki @ Apr 5 2009, 04:44 PM)
If you like to look at the games in such a linear fashion, be my guest.

But you can't tell me that OoT, MM, LttP, and WW are the same idea, or "formula", over and over again. They're all entirely different aside from the main points you listed.

Honestly, outside of MFGG and other forums, I don't analyze any game that much, Every Zelda is the same thing, with a new plot direction, a gimmick, a a new item of some sort.
A formula is the game at its most basic, take away the story of Majoras Mask, and you have a short Ocarina with a time limit.



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Nnnkingston
Posted: Apr 5 2009, 08:03 PM
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What would be really fun would be a dungeon where you have to warp back in time to undo various traps, and then when you go back in time you have to do the next step.

Example: Step on button A, opens door. Travel back in time. Have past Link step on A and present on B.

Also you can't control Past Link, those are your actions from that time.


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JetSetRaďn
Posted: Apr 5 2009, 08:58 PM
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QUOTE (Nnnkingston @ Apr 5 2009, 08:03 PM)
What would be really fun would be a dungeon where you have to warp back in time to undo various traps, and then when you go back in time you have to do the next step.

Example: Step on button A, opens door. Travel back in time. Have past Link step on A and present on B.

Also you can't control Past Link, those are your actions from that time.

coolstorybro.

As long as they didn't make it easy to do, it could be pretty fun.


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DJ Yoshiman
  Posted: Apr 6 2009, 12:27 AM
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QUOTE (Hatok @ Apr 5 2009, 01:06 PM)
So, alot of people want Nintendo to go against the formula and make something new, am I the only person here who'd be happy with ANY new console Zelda game?

thanks for reading the topic and missing my post when you said this


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OSM
Posted: Apr 6 2009, 12:40 AM
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QUOTE (B.M. @ Apr 5 2009, 05:06 PM)
it's kind seems to be not-cel shaded
goodbye

That's why Spirit Tracks is most likely the last we'll see of WW Link in any incarnation.
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