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Platform Engine, for beginners
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Derp
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I've been working on this platform engine for a few days now, mainly because every engine I find doesn't have any labelled coding at all. So, I decided to make a 'user-friendly' platform engine with 100% labelled coding for beginners. It comes with basic movements and basic enemy AI. The controls are shift, control and the arrow keys. It doesn't come with sprites though, just masks. I hope you enjoy it and learn from it. http://willhostforfood.com/?Action=download&fileid=61826[GM7] Comes with EXE. Screenshots:  Squashing an enemy.  Skidding.  Too bad, it died. Ciao. EDIT: Uploaded wrong file, sorry. This post has been edited by mirror on Apr 9 2009, 05:32 PM
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Derp
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| QUOTE (MechaBowser @ Apr 9 2009, 12:46 AM) | | (oh, and perhaps some screenshots would be nice) |
Ther isn't much to screenshot unless you want to see some masks and a grey background. But I guess I'll post some.
Also, Soiyeruda, I didn't know here used to be flooded with engines, sorry.
Also, thanks to the people who said this was good.
This post has been edited by mirror on Apr 9 2009, 01:44 AM
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The Cult of the Lemon, join now!Refs by myself, Demonlemon, Project_MK, Logic Man, Yak, Demonlemon (2), Nite Shadow (big image), JetSetRaïn, Demonlemon (3) (Big image), TheSuperyoshi. 
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Soiyeruda |
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| QUOTE (mirror @ Apr 9 2009, 03:27 PM) | | Also, Soiyeruda, I didn't know here used to be flooded with engines, sorry. |
That's understandable, and it's a mistake on my part that I said the first post, so I apologize.
In any case, the engine itself is pretty good.
What I'd suggest fixing is maybe the wall collisions, as the character doesn't fully collide into the wall (he's a few pixels back, but it might be subtle enough if the sprite were changed). Also, when you're in the air and start moving/were moving, you'll still continue to move despite the fact you aren't holding the move buttons. In addition, your speed goes to max almost instantly, it seems, when this happens.
Maybe you intended for the jump thing I mentioned, but it could be hard to work with. Especially when trying to pass over hard to cross gaps.
This post has been edited by Soiyeruda on Apr 9 2009, 04:00 AM
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Derp
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Thanks everyone, I'll try to fix the wall collisions. Also, the jump thing was intentional, but I might change that. Anyway I'm not planning on stuffing more stuff into this engine, I'm just planning to keep it nice and simple.
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Sounds good Brian N Koopa, I'd like that.
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The Cult of the Lemon, join now!Refs by myself, Demonlemon, Project_MK, Logic Man, Yak, Demonlemon (2), Nite Shadow (big image), JetSetRaïn, Demonlemon (3) (Big image), TheSuperyoshi. 
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